Hello everybody, Overall for me this is a great DLC, needs some polish, but knowing Reiza I am sure they will certanly improve it, highly recommended it. The cars feel good but a little different to the latest releases in rf2, needs time to adjust. The tracks are amazing, always the best non laser scanned in my opinion(although the new LilSki tracks seem to try to convince me otherwise lately ), always said they don't need laser scanned tracks if they keep doing so good tracks. The problem in my opinion with the comunity is that if a sim wants more attention/customers has to start with the classic tracks available since forever in every sim. I would love to see the trend that AMS had and release some less known amazing tracks with fantastic natural flow(not like Herman's latest F1 tracks!Turkey excluded) for many of us like: 1.Blackhauk Farms: 2. Interlomas : 3.Calabogie : 4.Autodromo Eduardo P Cabrera : 5. Rivadavia : 6.San Luis: 7.Termas de Rio Hondo: 8.Huan Manuel Fangio de Balcarce: My biggest problem with all the cars in the Reiza pack is their feedback when going over the kerbs. I wasn't a big fan of Norma LMP3 by Studio 397 because the FFB when going over the kerbs felt to rough for me but. In MCR for example is just way overboard for me I only use my wheel at 70% for official content and 60% for this Reiza pack but the MCR just feels like is gone break my hands or break the wheel, feels like the fast bumpers dont really work(I hope not, can't really aford another wheel ). The same thing happens with all the cars in the pack. I went back to AMS did some laps with MCR FFB going over the kerbs on the same track VIR felt a little rough but was so enjoyable nowhere near the feedback I get in rf2. Also I did a test with the Metalmoro AJR and for this car the FFB is identical to the one in AMS. The feedback when going over the kerbs is a lot smoother and enjoyable similar to the FFB I also get from the Studio 397 Oreca. Is there a way this can be tweaked to feel less agressive? I did some races these days at VIR, the AI set at 100 %, agression only 10%! AI breaks for no reason just before the start line, dive bombs, rejoins the track in the middle of the corner(also with the Mercedes AMG from Studio 397) and is also very slow in the MCR on the straights. AI also breaks many times for no reason in the middle of the snake(8th corner) Also in the Puma 052 downshifting is very dangerous you need to downshift very late or you will end up in a spin, this doesn't happen in AMS, AMS is alot more forgiving, trottle bliping(heel and toe) when downshifting fixes the problem so we need to do this in rF2? Regarding the AI excepting VIR on all other tracks seems ok, on par with the AI of the Studio 397 tracks.