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The Workshop Thread: What are you working on?

Discussion in 'Automobilista 2 - Modding' started by jusk, Apr 26, 2023.

  1. Eddie93

    Eddie93 Member

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  2. Eddie93

    Eddie93 Member

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  3. jusk

    jusk Well-Known Member AMS2 Club Member

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    Here's another gif showing where this is at now:
    GRIDDER003.gif

    Things Gridder does so far:
    - Scans for existing skins and AI driver profiles to add to Gridder's livery and driver 'pools'. Driver profiles keep all known variants for different series, track-specific attributes, etc.
    - Automatically converts any installed skinpacks (and batch files with multiple presets like the IMMERSION Modding Group ones) into Gridder presets (.json files).
    - Checks all these 'legacy presets' for missing textures, AI driver profiles or empty slots.
    - Allows you to edit any of the presets by assigning drivers/liveries from the pools to any car slot.
    - Save (or Save As) and load a preset to the game (generating a new set of xml files from the Gridder preset, while preserving the originals)
    - Allows you to create a new blank preset, and either configure it manually, or use a 'Fill random' option to populate it automatically
    - Links helmets to drivers instead of liveries. A driver profile can list multiple helmet variants, and when assigned to a preset will use an appropriate helmet if they have one.
    - Links vehicle reliability to liveries instead of driver profiles - so if you put Alain Prost in an Andrea Moda, it will still blow up.

    The random grid option is obviously a bit silly, but it's more of a proof-of-concept to test that it can handle very jumbled up assignments, and it seems to work so far:
    GRIDDER001.png
    GRIDDER002.jpg
     
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  4. jusk

    jusk Well-Known Member AMS2 Club Member

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    Some more stuff I've been adding to this:
    GRIDDER007.gif
     
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  5. Pwal

    Pwal New Member

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    This looks like it's gonna be an amazing app. Thanks for your hard work and keep it up!
     
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  6. Eddie93

    Eddie93 Member

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    Some fantasy cars for my F-Ultimate Championship.
    1) Opel GSE Team (Chrome)
    2) Blaupunkt Iron Lynx (BlueMetallic + Chrome)
    3) SONAX Arden International (Default + Carbone)
    4) Motorex Jenzer Motorsport (GreenMetallc)
    5) PIAA Nakajima Racing (Default)
    6) PZero ART Grand Prix (Chrome)
    7) Vestas HWA (Default + Carbone)
    8) Invicta Racing (Default + Carbone)
    9) Auchan Welter Racing (Matte)
    10) MEDION Team Rosberg (Matte)
    Also, I`ve decided to change cars preview from all the cars itself to team badges. I suppose, it`s best looking option in a lack of UI in AMS2. Plus, I`ve clip some pics how all the badges looks in a pre-race moment.
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    Last edited: Sep 12, 2025
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  7. Eddie93

    Eddie93 Member

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    Many thanks to Reiza, before AMS2 I`ve never used any graphic editors! My childhood dream become real :)

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  8. Eddie93

    Eddie93 Member

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    Another fantasy liveries, but now for GTE!
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  9. Eddie93

    Eddie93 Member

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  10. Eddie93

    Eddie93 Member

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  11. Eddie93

    Eddie93 Member

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  12. Eddie93

    Eddie93 Member

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  13. Eddie93

    Eddie93 Member

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  14. Ace

    Ace Active Member

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    @Eddie93 Just as a little hint, instead of painting a carbon texture on the livery you can add an alpha channel to the body texture, when having the base livery set to Default the invisible spots in the alpha layer are then filled with the ingame Carbon material that you can see on the splitter and sideskirts, which looks really good with it's 3d depth.
     

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