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To Reiza: What physics do you actually want?

Discussion in 'Automobilista 2 - General Discussion' started by Richard Wilks, Jan 3, 2023.

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  1. Avoletta1977

    Avoletta1977 Well-Known Member AMS2 Club Member

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    @steelreserv
    Can you plot in telemetry longitudinal and lateral forces provided by the tires on development build?

    If so, could you provide a graph of corner exit with tires spinning on (as an example) the opala old stock?

    Thanks.
     
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  2. Richard Wilks

    Richard Wilks Active Member

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    Well let me clear up a few things:

    First, i didnt say the cars accross the same build were directionless. I said differences between builds seem to be. If anything, the cars in the same build share too much the same traits.

    Second i dont think my question is enigmatic at all. Your long answer starts by stating you have access to information that tells you the radial tires in the lotus should be "stiffer" than the bias ply. Source for this data? Because as far as i know, and it has been stated by people like Niels Heuskinveld, tire data is extremely hard to come by, specially from 1986. IF anything, the sidewalls should be softer than a bias ply, because that was one of the biggest benefits of a radial tire, which allowed more side to side movement, with the yes, caveat that the loss of grip could be more abrupt,but NEVER to the degree exibited in the game. A radial tire also provided more traction than a bias ply, due to the same softer more flexible sidewalls, again, at the expensive of possible snapiness or "wheel hop".

    Now as for the Lotus 98T, i actually have a mod for AMS1 featuring that car, that has been years in the making. I have books about that car, and the turbo cars in F1 in general, i've seen a lot of footage, and i have many many kms fine tuning those physics and that car in particular. I dare to say nobody knows that car better than me in the simracing world. The reason why i used the PCars2 car as an example, and not my own, was because it is much more relevant since we are talking about the SAME PHYSICS ENGINE.

    So again, in my opinion, the way the Lotus 98T behaves, with the Historic/vintage tires on, in PCars2, is a better representation of that car than the one you provide.

    Now the kicker, that car in that game has much MORE wheelspin than the one in AMS2. But fundamentally, it has more lateral integrity, and crucially, you can control either the wheelspin, or the rear sliding, because this is much more progressive in that car, while at the same time, being a lot more pointy and suffering much less understeer on corner entry.

    This has nothing to do with how much i have to coast on the throttle, but what happens if i DON'T. Real cars are driven by feel, not by memorizing how much i can squeeze the throttle or i am dead, specially high powered machines like this. I am not saying they should be easy to drive, i am saying they should be much more PROGRESSIVE and comunicate a lot better with the driver.

    Lateral and longitudinal grip in the grip circle are not separate, but they are also not mutually exclusive. You can have imense wheelspin, and stil maintain some lateral integrity. What happens now in the game is that this lateral grip disappears instantly whenever there is any weight transfered to the back, almost regardless than where i am in the rev or torque range. I made experiments in which i realized it was very easy to flip the car sideways even being way off the maximum torque band, just by applying any degree of throttle and steering input. So no, i dont agree with you, it certainly doesnt feel anything related with torque, but rather with simple weight transfer, and then the problem gets compounded by torque.

    As for dumfries lap, his car is NOT skidding the fronts into corner exit. IF they would be doing that, his tires would be killed in a few laps, that would be a highly undesirable trait, that has no place in a specially built machine like an F1. His car is describing smooth arcs around corners and yes, he only gives it full beans going down the straights, but that doesnt stop him from flooring the throttle hard when he comes out of them. In the Patrick Tambay onboard we can see that even better.

    As for the direction of the physics, your post got confusing. I didnt get if you are trying to say that you make compromises for drivability for the sake of the users ,or if you are fully modelling the car in all its perceived difficulty, and then letting people setup the car to change its charater?.. because the later is impossible now, as i already alluded to.
     
    Last edited: Jan 6, 2023
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  3. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    I think this should summarize pretty well, what direction AMS2 is aiming for and answers the thread title.
     
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  4. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    Let me begin with saying I know an onboard video without telemetry can only tell you so much, and a lot has to be interpretation, but since you brought the video up IMO it's fair game. I'm also still interested if there's maybe a flaw with my throttle inputs. I can only compare the same cars in differnt sims, which have different stock setups, but eg in AC the same car does not snap oversteer like in AMS2.

    That being said, having just watched the video, the car looks quite stable when Dumfries is already on the throttle shortly after the apex on most corners, even out of the 1st gear corner after the long straight, and the slow right hander before the start/finish straight. The snap oversteer AMS2 exhibits seems to bee missing here. His wheel movements for the most part don't look like he is catching the rear of the car and he is certainly not countersteering while the engine sounds like a good amoput of throttle is applied - but again, that cannot be said for certain.

    With all we know and don't know about Dumfries car setup in this video, and since both the car and the track are in AMS2, do you think you could recreate this lap which was about a 1:27 or 1:28 going by Youtube's video timer? In the sense of, match the lap time and accelerate the car without the need to countersteer out of corners? Maybe even provide a telemetry trace of steering, throttle and rear wheel slip for peolpe who are mor knowledgeable than myself?

    I'll be giving it a go myself later today and see if I can match the lap.
     
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  5. Richard Wilks

    Richard Wilks Active Member

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    1.28 is indeed a slow lap, with a full tank.

    In this video, we can even see Patrick's legs:



    Two good laps from Nakajima. True, its the 99T, but still same era, same tires, same engine. you can clearly hear the throttle application mid corner, and how he feeds the throttle after the apex of almost every corner:



     
    Last edited: Jan 6, 2023
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  6. BrunoB

    BrunoB TT mode tifosi BANNED

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    Oh man I get pretty nervious when we are talking too much about my favorite the L98T - because any change in the cars physics or TM will by garantee make it more tame/boring.
    I dont know if this car simulates the RL L98T exactly 100% - but as it is now its extremely challenging and fun.
    Hehe and its not exactly useable for all the casual drivers :D
    Just like it wasnt in RL :cool:
    So please Reiza keep your fingers away from this car bomb - PLEASE:p
     
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  7. BrunoB

    BrunoB TT mode tifosi BANNED

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    I agree slightly that the L98T in the video dont look quite so brutal as in AMS2.
    But I prefer a bit more brutal than the opposite :p
     
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  8. morpwr

    morpwr Active Member AMS2 Club Member

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    This is exactly what i mean. Especially in modern cars the throttle is not an on off switch. You can pretty easily control tire spin with your right foot. And thats exactly how most sims make me feel. Im memorizing not driving by feel.
     
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  9. Richard Wilks

    Richard Wilks Active Member

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    Now, posting again this video from Nakajima, notice how he has absolutely no problem with corner entry understeer, as its aparent when he even has to slightly counter steer at the entrance of some corners, like turn 1. Also, notice how he can apply some throttle, not full, but enough, to still keep or increase his speed, without any drama around such long corners. In the slowest corner of the circuit, you can see him counter steer quickly, because the car there told him that the rear wanted to step out, again, a very lose car, but the rear never really does so, he just felt that the rear was sliding from just cornering alone, without him increasing his throttle input, and even in such a slow corner the car is neutral to oversteery, and yet, you never see the rear step out massively even once in this whole lap:

     
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  10. Richard Wilks

    Richard Wilks Active Member

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    I absolutely agree, and it's one of the reasons my physics work has had such an emphasis on driveability and communication, without losing anything in the realism department. Real cars talk to you the whole time, thats one of the pleasures of performance driving.
     
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  11. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    I don't have any fresh telem data for the old stock, but as an example I have some telem gathered during the development of the BT49 than can show part of the evaluation process.

    Here you can see the BT49 exiting spoon at kansai circuit. I like this corner in particular because it features an undulation that creates rear wheel slip



    Here you can see the wheel slip graphs. This shows the extend of differential unlocking during the coast phase, the third data line indicating the difference in wheel speeds. I like to generally keep this around 5% depending on the corner, but at hairpins it could be higher, so long as the car is not fighting you so much.

    On exit it also shows that the diff remains locked but on the verge of slipping on power, and particularly over the undulation requiring a degree of throttle patience. (4th data line). One the car settles, 100% throttle.



    This graph may be more informative of this discussion. Its the BT52 entering Hanger Straight at Silv Int. You see the diff unlocking while thottling through the corner, this is providing some stability, but slight throttle manipulation is still required for rotation and exit.

    Then you see a kerb strike and finally a phase where traction of the rears is slipping, in a straight line. This peaking at 4% slip, which I would consider to be optimal traction.



    This is a stability graph at the same point. here you can see the car balancing itself out of the exit, how it handles the kerb strike and ultimately its stability even though the rears are slipping as we head down the straight.



    I use these telemetry tools as well along with the developer tool kit during the process of evaluating the suspension. Telem is a really great way to record your laps so you can evaluate car behaviors after you laps for analysis. If there are any peculiarities, you can try and diagnose what is going on but then you have to determine the solutions.

    Suspension evals and setups are usually the very last step of the dev process. Implementation of the actual physical features of the car, Engine and driveline design, suspension geom/colllsion analysis, then an aero map design, balancing with ride heights come before.
     
    Last edited: Jan 6, 2023
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  12. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    IMO the videos showcase how the cars should be driven, not so much the full absolute statistical capabilities of the car. You simply don't know the fuel map, turbo compression settings or state of the tires. But these types of videos certainly show the car mechanics pretty well and if you pay close attention you can guess what the state of the car is.

    Furthermore, (and I'd hope reasonable minds can agree), even though TT is somewhat of a fantasy mode with track grip (clean and at high levels) with fresh tires that do not degrade, the fastest drivers out of corners, no matter what the their boost setting are are able to use throttle control to maintain maximum traction without applying too much throttle leading for the rears to snap. If you snap, you lose pace. So there are drivers that can drive these cars. The challenge is keeping the car within the optimal grip limits of the car.

    You can help this with making the gearing longer in the lower gears and/or using strict throttle control.
     
  13. Richard Wilks

    Richard Wilks Active Member

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    Hold on, why is the diff locking at all? This is a limited slip diff, which as the name implies, it allows a limited speed difference between the wheels. It should never be fully locked. This is not a detroit locker or any sort of device. Even either the clutches fully compressed, or by gear action (depending on diff) there is always wheel speed differences, unless your diff is setup in a strange way, because you never want it to lock fully in the middle of a corner, no matter how much throttle you apply.Detroit lockers are a thing of the past for a reason, even cam and pawls werent able to completely lock the wheels.
     
  14. Richard Wilks

    Richard Wilks Active Member

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    Again, not being pedantinc, but that advice is absolutely contrary to the literature about this car. I happen to have the real gear ratios they used, and the first few gears are very short between them, You can even tell this by the videos in adelaide. This is because you abolutely didnt want these engines to fall under their optimal torque and power range, or else you would have nothing in terms of power, followed by everything, and you would be left there spinning the wheels and have all sorts of hairy moments.

    No, it is much easier to control the rear and the wheelspin when you have the torque at your command under your foot, and when you can just go quickly throw the gears to minimize wheelspin, and get quickly to the top speeds, something i tried to faithfully reproduce.
     
    Last edited: Jan 6, 2023
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  15. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    We are very adaptable and can become complaiceant as to how much we adapt. and cover error. did it for over a year with Bt44
    This reminds me of a rl porsche I posted in beta debate to show it will wheelspan happily whereas the newly released car did not (possibly still does not) . + others
    Video with pedal inputs to show/replicate exact issue with car
    Is relevant.

    Yes a look here would help (grip balance) + imo from comments here throttle response.

    Shortened post to.
    3 things pop out here to me in this thread. from comments

    Long/grip
    Lat/grip

    Throttle/ response. ( on this We have been here before and worth checking imo )

    I think vid examples of these would help as not every player has the same experience (again).
    for whatever reason.
     
    Last edited: Jan 6, 2023
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  16. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    A detroit locker is a diff designed to lock 100% at all times on throttle and be completely unlocked or open off throttle. It has no bearing on this conversation whatsoever.

    I'm not sure what you mean by "why is the diff locking at all". Even open differentials, for all intents and purposes are locked when there is no difference in traction detected. In a straight line power is applied equally to the drive wheels, the same as having a locked diff on power.

    The purpose of the clutch LSD is to allow control as to when and how the diff unlocks when there are traction or rotational differences with the drive wheels.

    Having a purely locked diff (like a Sup V8 spool) on acceleration is optimal for pure power purposes, no matter the state of traction loss of either tire, power is delivered equally. But its suboptimal for cornering. Excessively stable and hard on the tires.

    Having an open diff or one that is completely unlocked while cornering is inherently unstable, and on power, if traction is lost on one of the drive wheels, power is diverted to the slipping wheel, not the one with traction where a racer would want it.

    The LSD bridges this gap. With the LSD we can limit the amount of unlocking during the coast phase, keeping the car more stable than an open diff while cornering and also control the amount of unlocking during the power phase, to maximize power on the traction wheel(s) and prevent power loss..

    if you look at the Wheel Slip % line of the graphs that have it, the diff is locked pretty much all the time. The only time it unlocks and the clutch plates change from static friction to kinetic friction is when there is a traction difference on throttle, or there is rotational differences in the wheels while cornering (off throttle).
     
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  17. Richard Wilks

    Richard Wilks Active Member

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    Equal amount of torque being transfered to both wheels is not the same as locked wheels. Locked wheels is when no amount of speed difference is allowed. Or else an open diff is not an open diff. An open diff is called open precisely because it allows an infinite amount of wheel speed difference between the two wheels.

    Having a locked diff on acceleration is only optimal if your car is always traveling in a straight line, in a perfectly flat road. In any other situation, this is not the case. (some debate its not even the case on the first one, but thats for another day). Torque is only diverted to the slipping wheel, if there are wheels slipping. If this isn't the case, its abolutely desirable to have more torque transfered to the outside wheel, hence vector steering being a nice feature to have. IF one wheel happens to lose traction, then the limited slip system is there to limit this power loss in the smoothest way possible, and thus NOT afecting the trajectory of the vehicle too much mid corner. So in other words, unless you want the rear to kick out suddenly (sounding familiar here) the last thing you want is for your differential to lock both wheels (again, binding both wheels to the same rotation speed) mid corner.

    So i assume you are either interpreting the graph wrongly, or something is upp with that differential. I assume the first, because just because the wheels have the same speed that doesnt mean the diff is locked, as that would obviously naturally happen if the car is moving perfectly in a straight line, with no asymmetrical ondulations on the road.

    I repeat, no limited diff of any kind is ever locked, and a limited slip diff what it does is transfer MORE TORQUE from one wheel to the other, when the mechanism is forced to do so due to wheel speed difference.

    But now i wonder...could this be the reason for all these problems? Because if you believe that both wheels should essentially be bind together in almost all situations, this would explain somethings.
     
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  18. Mhad

    Mhad Active Member AMS2 Club Member

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    I have done this real-life to AMS2 comparison before and seen a similar outcome.

    When you drive a lap at a similar pace to a real-life lap, the car behaviour seems very similar. I dropped the clutches to 4 and softened the front ARB two clicks then drove this lap. The car was very easy to control; had no real understeer and a few twitches on power but nothing unmanageable. But I am driving nowhere near the limit in AMS2. I am barely touching 60-70% of the available lap time.
     
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  19. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    IRL they were probably scared to push 110% due to crashing. In AMS2 if we crash we just note what we did wrong and move on. Believe there is a mental factor
     
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  20. Richard Wilks

    Richard Wilks Active Member

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    What tires did you use, how much fuel did you have, and what was your exact laptime by the way?
     

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