Personally I don't really care about the acuracy and let me explain myself. What I am looking for in a simulator is the inmersion. I want to feel like a race driver. I want to make that dream come true. And for me, what brings me that inmersion, is not only the physics, but the small details arround it. Pit crew animations, a pit lane full of life with people on the pit wall. When I arrive to the pit lane see mechanics of the other teams working in the cars. The noises, the crowd in the stands, the sirens. The marshalls, debris on the track, smoke, flags on the stands or walls... A race grid with mechanics and pit ladies, and tv crew before the start of the race. A race engenieer talking to me... And of course a part of that is the track where you are racing. Let's be honest. It is impossible to have perfect recreation of every season of F1 or any other class. Because then we should start with the cars. For example, as long as the track looks like It was back in the day for me It is okay. A good example would be Brands Hatch. The actual version of Brands Hatch pretty much looks like the Brands Hatch that was used in the 80's, so when I am racing with the Lotus T98 there, I believe it, I get into the race. But If I am racing let's say with the F1 Reiza V10 Gen 2 in Suzuka is more difficult because despite the layout of the track is the same, the track looks very different. All the tamarc runaways and that stuff... Or modern Spa... It just look to modern for me. So tracks like the Road Atlanta 2005 I see them kind of unnecesary because looks like the same that in 2026. I would rather get something like classic Suzuka or other tracks like Jarama or Montjuic. And yeah, I write this to talk about something because I cant wait anymore. Renato please release the patch notes or something, I'm begging you.
But there are pretty important differences in the curbs between 2005 and modern so you have to take different lines especially through the esses. I really like that Reiza cares about getting tracks to a certain historic accuracy too. It just adds to the feeling that you're driving historic races and from what Renato once mentioned it's a good income source for them that they can sell the historic track packages without having to model completely new tracks from scratch. I was pretty blown away the first time I drove the classic Spa track which is bascially just a country road through villages and farms with cows, AMS2 is the only sim that really nails giving you the feeling of how racing must have been in a certain period.
Renato spoke about that it would be cool to have X track or Z track in the game, but a lot of it is a combo of "is there an autience for this" and "is this financially viable to do". Plus the extra layer of "Can this track even be licensed, for how much, is it worth it, etc". And if the choice is to not have any new track added, or at the very least have a track variant added, i much rather have a historic track than nothing at all. Also patch notes are only released once a newest game built is ready to release and all that has been patched/changed/updated is written and accounted for, so making patchnotes several days or more before release does not make sense.
I agree with your immersion comments, but since recreating all that and animating it would require a major investment in new staff/contractor or divert resources from other priorities, I'll stick with the focus on physics accuracy for the vehicles and basic historical accuracy for the tracks. I'd much rather have more tracks/layouts than more human activity and animation at existing tracks, but that's just my preference. It would also kill graphics performance, which for a simulator is more important than eye candy.