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Track layouts to receive AI line redos

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Jun 26, 2023.

  1. ijac

    ijac Member

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    Track & Layout Used: Imola 1988
    Car Used: McLaren MP4/4
    Difficulty: 95, Medium Aggression, 26 cars

    Report: At the chicane at turn 11 the AI hits the curbs causing them to slow down more than necessary. The curbs are big. I would expect the AI to avoid curbs
     
  2. muzarati

    muzarati Active Member

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    ss185841.jpg Track & Layout Used: Silverstone National
    Car Used: Any
    Difficulty: Any
    Report:
    The lines through Turns 2 and 3 are currently very wide, which makes it difficult to carry enough speed into Turn 2 and often results in losing the line before Turn 3. This has been an ongoing issue for some time.
     
    Last edited: Sep 17, 2025
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  3. ijac

    ijac Member

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    Track & Layout Used: Silverstone 1975
    Car Used: McLaren MP4/4
    Difficulty: 100, Medium Aggression, 26 cars

    Report: AI cars slow down and start entering the pitlane at the beginning of the straight rather than the pit entrance. Way too early. They also go way too slow
     
  4. NedimMehmedovic

    NedimMehmedovic Member

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    Track & Layout: Circuit De La Sarthe(Le Mans)
    Class(es): GTE & GT3
    Difficulty: 105-110

    Issue: While I do think the AIs are fine and decent to race with at this track, the only annoyance that bugs me is how AIs perfect the Michelin chicane on the Mulsanne Straight. They can brake very late on the approach and their exit speed is slighty better.
     
  5. CrapsJarrard

    CrapsJarrard Member

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    Track & Layout: Watkins Glen / Spa 2022
    Class(es): GTE & GT3
    Difficulty: 95
    Version: 1.6.7.2

    Issue: When doing full-field races (max slots), the AI drivers will always drive into the walls in the opening moments of a new race. At Watkins Glen, usually the last 4-5 rows of cars in the left starting lane will just drive into the side wall while the others just line up behind them. At Spa, usually the last 4-5 rows of cars in the right-side lane will run down towards Turn 1 and drive directly into the edge of the inner wall right before the Apex, leading to a pileup. If you attempt to drive around this pileup on the outside, the recovering cars from the wall crash will simply drive directly through you in an attempt to rejoin the racing line from a perpendicular approach.

    It feels very similar to how these same AI cars would kamikaze themselves into the barrier at Turn 1 on the Daytona Road Course.
     
  6. muzarati

    muzarati Active Member

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    Track & Layout: Nurburgring GP but any
    Class(es): GT3 but any
    Difficulty: 98 but any
    Version: 1.6.7.2

    AI ignore any lines and drive wherever they want with all the grip in the world! ss193209.jpg
     
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  7. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    Track & Layout Used: Silverstone
    Car Used: Any open wheel
    Difficulty: Any
    Report:
    I find often too easy to overtake AI on the outside through Luffield.
     
    Last edited by a moderator: Sep 13, 2025
  8. muzarati

    muzarati Active Member

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    Are any of these tracks ever going to be redone? :( ss190101.jpg
     
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  9. muzarati

    muzarati Active Member

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    Track & Layout: Kyalami but any
    Class(es): PCC but any
    Difficulty: 98 but any
    Version: 1.6.7.2
    Meanwhile at Kyalami, AI doing AI things ss210158.jpg
     
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  10. deadly

    deadly Well-Known Member

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    Indianapolis Oval and Fontana Oval: F_USA Gen 1/2/3

    The AI braketest you in corners for no reason (and then accelerate like a rocket with their magic grip).
    Above that, they always just turn into player who is beside them. AI drive like blind, drunken weirdos. They do anything to take you out of the race.

    Racing there with those cars makes no sense at all. AI needs rework from scratch on those ovals.
     
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  11. muzarati

    muzarati Active Member

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    Track & Layout Used: Nürburgring
    Car Used: Any
    Difficulty: Any
    Report: AI doing AI things
    ss203544.jpg
     
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  12. muzarati

    muzarati Active Member

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    Track & Layout Used: Bathurst
    Car Used: Any
    Difficulty: Any
    Report: Start line is in wrong position
     
  13. pr07

    pr07 Active Member

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    I'd like to add that, depending on the car class (formulas seem more susceptible to it but I haven't tested enough to be sure) it is not rare for the AI to flip sideways when going over that kerb, and getting stuck, frequently causing FCYs.
     
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  14. deadly

    deadly Well-Known Member

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    Version: V1.6.8.1
    Track & Layout Used: Kansai Classic GP/Kansai GP
    Car Used: F-Classic Gen 2 (maybe other cars, too)
    Applicable Settings: Training/Qualifying with AI
    Report : AI drivers just cruise around the track like on some kind of sightseeing tour. On the long straight to "R 130", they only shift up to 4th gear. In addition, they build huge trains, because they all stick to the line, just following each others and ramming rear of car in front.
     
    Last edited: Oct 19, 2025
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  15. NedimMehmedovic

    NedimMehmedovic Member

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    Track & Layout: Nurgburgring 24H 2025
    Car(s) GT3 Gen 2
    Difficulty: 110
    Reports: Through the long right corner between Kallenhard and Wehrseifen, the AIs are having way better handling through the corner. But only for them to start crawling on the dipper section at Wehrseifen. But then the AIs pick up another advantage through Exmuhle and Ausfahrt Breidscheid.
    Here I also marked it on the map so you know where specifically the problem exists. In red, they are too fast whilest in green they are too slow. Take note that it doesnt happen on the regular Nordschleife

    Nurburgring-24h-Layout.PNG
     

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