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Track layouts to receive AI line redos

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Jun 26, 2023.

  1. ijac

    ijac Member

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    Track & Layout Used: Imola 1988
    Car Used: McLaren MP4/4
    Difficulty: 95, Medium Aggression, 26 cars

    Report: At the chicane at turn 11 the AI hits the curbs causing them to slow down more than necessary. The curbs are big. I would expect the AI to avoid curbs
     
  2. muzarati

    muzarati Active Member

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    ss185841.jpg Track & Layout Used: Silverstone National
    Car Used: Any
    Difficulty: Any
    Report:
    The lines through Turns 2 and 3 are currently very wide, which makes it difficult to carry enough speed into Turn 2 and often results in losing the line before Turn 3. This has been an ongoing issue for some time.
     
    Last edited: Sep 17, 2025
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  3. ijac

    ijac Member

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    Track & Layout Used: Silverstone 1975
    Car Used: McLaren MP4/4
    Difficulty: 100, Medium Aggression, 26 cars

    Report: AI cars slow down and start entering the pitlane at the beginning of the straight rather than the pit entrance. Way too early. They also go way too slow
     
  4. NedimMehmedovic

    NedimMehmedovic Member

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    Track & Layout: Circuit De La Sarthe(Le Mans)
    Class(es): GTE & GT3
    Difficulty: 105-110

    Issue: While I do think the AIs are fine and decent to race with at this track, the only annoyance that bugs me is how AIs perfect the Michelin chicane on the Mulsanne Straight. They can brake very late on the approach and their exit speed is slighty better.
     
  5. CrapsJarrard

    CrapsJarrard Active Member

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    Track & Layout: Watkins Glen / Spa 2022
    Class(es): GTE & GT3
    Difficulty: 95
    Version: 1.6.7.2

    Issue: When doing full-field races (max slots), the AI drivers will always drive into the walls in the opening moments of a new race. At Watkins Glen, usually the last 4-5 rows of cars in the left starting lane will just drive into the side wall while the others just line up behind them. At Spa, usually the last 4-5 rows of cars in the right-side lane will run down towards Turn 1 and drive directly into the edge of the inner wall right before the Apex, leading to a pileup. If you attempt to drive around this pileup on the outside, the recovering cars from the wall crash will simply drive directly through you in an attempt to rejoin the racing line from a perpendicular approach.

    It feels very similar to how these same AI cars would kamikaze themselves into the barrier at Turn 1 on the Daytona Road Course.
     
  6. muzarati

    muzarati Active Member

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    Track & Layout: Nurburgring GP but any
    Class(es): GT3 but any
    Difficulty: 98 but any
    Version: 1.6.7.2

    AI ignore any lines and drive wherever they want with all the grip in the world! ss193209.jpg
     
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  7. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    Track & Layout Used: Silverstone
    Car Used: Any open wheel
    Difficulty: Any
    Report:
    I find often too easy to overtake AI on the outside through Luffield.
     
    Last edited by a moderator: Sep 13, 2025
  8. muzarati

    muzarati Active Member

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    Are any of these tracks ever going to be redone? :( ss190101.jpg
     
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  9. muzarati

    muzarati Active Member

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    Track & Layout: Kyalami but any
    Class(es): PCC but any
    Difficulty: 98 but any
    Version: 1.6.7.2
    Meanwhile at Kyalami, AI doing AI things ss210158.jpg
     
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  10. deadly

    deadly Well-Known Member

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    Indianapolis Oval and Fontana Oval: F_USA Gen 1/2/3

    The AI braketest you in corners for no reason (and then accelerate like a rocket with their magic grip).
    Above that, they always just turn into player who is beside them. AI drive like blind, drunken weirdos. They do anything to take you out of the race.

    Racing there with those cars makes no sense at all. AI needs rework from scratch on those ovals.
     
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  11. muzarati

    muzarati Active Member

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    Track & Layout Used: Nürburgring
    Car Used: Any
    Difficulty: Any
    Report: AI doing AI things
    ss203544.jpg
     
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  12. muzarati

    muzarati Active Member

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    Track & Layout Used: Bathurst
    Car Used: Any
    Difficulty: Any
    Report: Start line is in wrong position
     
  13. pr07

    pr07 Active Member

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    I'd like to add that, depending on the car class (formulas seem more susceptible to it but I haven't tested enough to be sure) it is not rare for the AI to flip sideways when going over that kerb, and getting stuck, frequently causing FCYs.
     
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  14. deadly

    deadly Well-Known Member

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    Version: V1.6.8.1
    Track & Layout Used: Kansai Classic GP/Kansai GP
    Car Used: F-Classic Gen 2 (maybe other cars, too)
    Applicable Settings: Training/Qualifying with AI
    Report : AI drivers just cruise around the track like on some kind of sightseeing tour. On the long straight to "R 130", they only shift up to 4th gear. In addition, they build huge trains, because they all stick to the line, just following each others and ramming rear of car in front.
     
    Last edited: Oct 19, 2025
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  15. NedimMehmedovic

    NedimMehmedovic Member

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    Track & Layout: Nurgburgring 24H 2025
    Car(s) GT3 Gen 2
    Difficulty: 110
    Reports: Through the long right corner between Kallenhard and Wehrseifen, the AIs are having way better handling through the corner. But only for them to start crawling on the dipper section at Wehrseifen. But then the AIs pick up another advantage through Exmuhle and Ausfahrt Breidscheid.
    Here I also marked it on the map so you know where specifically the problem exists. In red, they are too fast whilest in green they are too slow. Take note that it doesnt happen on the regular Nordschleife

    Nurburgring-24h-Layout.PNG
     
  16. CrapsJarrard

    CrapsJarrard Active Member

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    Track & Layout: Watkins Glen (Inner Short)
    Class(es): GT1 2005, GT2 2005, GTR 2005, GT3 Gen 2, GT4, M1 Procar, DTM 92 German Group A
    Difficulty: 95 (AI agression tested on Medium and High)
    Version: 1.6.8.5

    Issue: Since the last couple of updates, I've encountered the AI failing to negotiate (often spectacularly) the bus stop chicane. I almost always tend to run my races as a single class and start from last place, so my experience may exacerbate the issue. Still, these AI guys reliably goof this chicane up on every single lap (GT3 Gen 2 being an exception where it only seems to happen every 5th lap), resulting in a massive traffic jam inside the chicane, even when the offending driver(s) are entirely off the line or in the grass.

    As you would ideally be entering the chicane at speed in race conditions, it is borderline impossible to not DNF on the first three or four laps as you must avoid pileups on each lap. Once you see one of the AI drivers begin to do the tank slapper routine entering or inside the chicane, it's over. I intended to check this with more classes, but after seeing it multiple times in a row, I decided to give up and just report it here, lol.

    I am attaching a video capture of just the opening 4 laps of 2005 GT2 (as it seems to be the worst offender along with M1 Procar).


    On a positive note, the issue I had in previous versions where the cars would wreck themselves into the outer wall on standing starts at this same circuit has been fixed!
     
    Last edited: Nov 12, 2025
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  17. Aza340

    Aza340 Active Member

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    Track & Layout: Donington all
    Class(es) All
    Difficulty: 95 (AI agression tested on Medium and High)
    Version: 1.6.8.5
    Ai very slow around coppice corner exit, tend to be to wide missing apex and then very easy to pass mid corner or along the straight.
     
  18. RodentYell

    RodentYell New Member

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    I know thi9s is specific to tracks but since I tried AMS2 again I noticed the AI just seem to slow down for no reason on a straight you then apss them then seem to speed up again for awhile then eventuallu back off again, seems like rubber banding.
     
  19. deadly

    deadly Well-Known Member

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    Track & Layout: Imola 2001
    AI on fast lap are unable to overtake ones on their in- or outlap in qualifying. They follow line of other cars and just ram them.
     
  20. LostPatrol

    LostPatrol Active Member

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    I think this is an issue on most tracks partly because the AI in general don't seem to have a very good blue flag type protocol for getting out of the way of any car on a fast lap.
     
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