Track layouts to receive AI line redos

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Jun 26, 2023.

  1. deadly

    deadly Well-Known Member

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    Nurburgring GP 2020:

    In Dunlop hairpin, AI in front drives extremely slow/brakes at corner exit instead of stepping on the throttle again. A complete braketest. AI from behind therefore attacks player like crazy, just steering in blindly.

    They generally do that in almost each corner of the track. Going in too fast in front of player and then going slow/braking at exits.But in the hairpin, it is the worst.

    Above that, they drive completely insane through last chicane when player is near.
    In order to avoid being overtaken, they just jump over the sausage curb every time, lose control by being airborne and ram player off track. They would not even step back there when player already is cleary ahead. .
    Just like they fell in some kind of rage mode when player is around.
    Driving there in a pack of AI in an open wheeler is one of the most horrible experiences I ever had in this game.

    Edit: It is a general issue in AMS 2: AI in front braketests player whilst the one from behind goes for a blind attack. They do not behave that weird when racing each others, just when player is around them.
     
    Last edited: Dec 1, 2025
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  2. pr07

    pr07 Active Member

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    Just did some testing at Pocono, and had interesting results. AI always at 106 and on Medium agression.
    With Stock USA, the AI is a little too fast on the exit of T1, extremely slow through T2 (especially on exit) and a little slow on T3 entry. Same results across all 3 gens, though I'm still learning how to properly drive the old cars, so more testing would be ideal, just don't have the time for that yet.

    Then I tested the F-USAs, in the 2023 the AI was so chaotic I couldn't even evaluate it properly. But on Gen2 and 3 (didn't have time to test Gen1) I had genuinely great racing. First time I left an oval race in AMS2 thinking I could actually include it in a championship if I ever do one on those cars.

    Still had some issues though, consistent across both Gens 2 and 3: I need a perfect exit out of T1 to match them, but it is possible. I'd say they are a little too fast there, but being very nitpicky about it. Now, they were very slow on the exit of T2, but only on the exit. Unlike the Stock USAs, they were fine on entry. And finally, they are very slow on the entry to T3, perfectly fine on the exit.
     
  3. madchief

    madchief Active Member AMS2 Club Member

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    the AI keeps running the inside banking when they are trying to overtake at Bathurst 1988 T6

    s1.jpg
    s2.jpg
     
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  4. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    I don't know if this post belongs here but it's concerning AI at Daytona NASCAR Tri-Oval. It's not about AI line but more about pace.

    Track: Daytona NASCAR Tri-Oval
    Car: Stock USA Gen2
    AI settings: 113 strength, high aggression, default mistakes
    Player setup: default (fuel 52 l)
    Issue: AI is relatively slow in the kink before and at the start and finish line. It seems as AI lift off a bit during that kink for no reason (no car in front of them, no danger of collsion). As player you can take that corner flat out.
    Other than that AI do a great job at the rest of the track. They drive as one would expect them to at 113 strength.
     

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