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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. xNAPx

    xNAPx Member

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    As long as it gives my VR visor the best performance, doesn't matter if it doesn't keep it charged, my gaming Sessions are short anyway
     
  2. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    If that's all you care about then you're good to go. Only difference between the cables is that one will charge and one won't.
     
  3. xNAPx

    xNAPx Member

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    Understand, well as long as I will get the best performance out of ot I'm ok, I'll figure out if on my config the visor will get charged as well and report
     
  4. TomLehockySVK

    TomLehockySVK Well-Known Member

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    This is how i got my Quest 3 plugged in, and actually just yesterday the battery while used went back from 94% to 95% again. And like i said using Virtual Desktop, this makes it easy to keep charged but of course then you got bitrate compression but i am using the "AV1 10-Bit Quest 3" and there is barely any visible compression in AMS2.
    IMG_20240313_193534.jpg
     
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  5. Interceptor

    Interceptor Member

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    About the cables: I now have a normal cable and it does charge a bit via the normal USB port.
    I can't see it, but it drains the battery way slower than when it is disconnected.
    I seems right: the USB port does provide some power, right?
     
  6. LostPatrol

    LostPatrol Active Member

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    Yes but how much power is dependent on what type/generation of USB socket it is.
     
  7. Tobias Luigart

    Tobias Luigart New Member AMS2 Club Member

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    Hello all.
    I've read through quite a few pages but unfortunately haven't really found what I'm looking for. My system is a 4090, 7800 3xD, Quest 3 via cable.
    Is there anyone here with a similar system? I'm not sure what I should set the Oculus software to, i.e. how many Hz I should set or how much up-rendering makes sense.
    What do you set in the game for VR under SSAA? I think the picture is much clearer here, but it also has a big impact on performance.
    I've “played around” a lot but honestly have no idea what is optimal.
    Thanks in advance
    Tobi
     
  8. ulotrix

    ulotrix Member

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    I have the same system. I reduced the vertical fov to 60%. Everything is ultra in the game except one or two settings are high. MSAA is also high in the game settings. I also have 1.3 supersampling in the game—stable 90hz with 25% headroom on the GPU.

    Supersampling makes the image crystal clear and fixes the jagged lines.
     
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  9. LostPatrol

    LostPatrol Active Member

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    Is that daylight, no rain, cars without headlights?

    I have a 4080 super 5800x3d. I run the FoV at .85 and .88, pretty much all of the in game settings maxed out (but Shadows off, so I only get the standard under car shadows) and at 90hz. In the Meta software the resolution slider is all the way to the right but no super sampling in game. ASW off.

    That has me most of the time at between 65 and 75% GPU utilisation and I can run a full grid of multiclass cars in daylight. Its also fine in the rain with cars that don't have headlights.

    If I'm running with a day night cycle or wet and cars with lights, I'll run 120hz in the meta software and ASW fixed so it's rendering 60hz and ASW is doing the rest.
     
  10. ulotrix

    ulotrix Member

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    Night races are on the edge with my settings. It goes down to 80 fps time to time as my SS is a bit aggressive. I suggest you reduce the vfov more as I really cannot see that difference if the car is not an open wheeler.
     
  11. Alastre

    Alastre New Member

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    I quote myself from a few pages before, as it seems conversation is not more focused on cables! ;)
     
  12. Sirius360

    Sirius360 Member AMS2 Club Member

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    I don't know what happened, but now I have micro stutters like every 10-30 seconds. But they don't get displayed in the performance hud from quest link, there everything seems fine. Does anybody else experience this? Really unplayable right now, so frustrating, I didn't change a thing.

    EDIT: It also happens in the beta version.
     
  13. ulotrix

    ulotrix Member

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    Is HAGS still disabled?
     
  14. Sirius360

    Sirius360 Member AMS2 Club Member

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    Yes it's off.
    Now I updated everything. Quest update, Link software, Windows updates, newest nvidia driver. I did a steam file integrity check, I even deleted the whole Documents\Automobilista 2 folder, but the micro stutters are still there and very noticeable. So annoying, I hoped now I can finally play this game during Christmas holidays, but now I have to bug-fix this game once more.
     
  15. BazzaLB

    BazzaLB Well-Known Member

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    I too ended up using Virtual Desktop with headset directly plugged into wall socket. I tried all manner of cables (including powered ethernet adaptors, powered usb hubs etc) and none of them kept my headset charged. I have a dedicated 6ghz router for the purpose so tend to run HEVC+ at 500mbs.

    However, I find AMS2 to be the worst for showing compression artifacts using AV1 at 200mbs. Other sims are nowhere near as bad. Its really obvious on some tracks tarmac. Try Monaco for example, the tarmac shows compression badly. Its less visible at 500mbs and invisible on cable link at 940mbs. Some tracks are perfectly fine in AV1 so it is track dependent.

    The convenience of Virtual Desktop combined with maintaining charge (and even in some cases increasing it) is why I don't bother with link cable any more. (also along with the fact Meta like to break it from time to time)
     
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  16. Xenix74

    Xenix74 Active Member

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    I play for almost 3.5 hours with the link cable (q3). Then I take a break and the battery sometimes charges completely again during that time. Personally, I hardly ever played for long periods at a time. If I use VD I simply use a battery pack in exchange. Almost infinite.
     
  17. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    I also use(d) a battery pack with VD. Gave up on link cable solutions as Meta constantly breaks something. The dirty usb port error ruined enough races for me. I'd never really thought about connecting a usb-c directly to the outlet. Ordered a 10ft usb-c to usb-c cable last night and it gets here today.
     
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  18. noel spence

    noel spence Member AMS2 Club Member

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    looks like open composite is broken again
     
  19. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Stuttering: I did a bit of testing regarding the occasional stutters I have been experiencing. I was curious if Hardware Accelerated Graphics (HAGS) might offer any benefit, one way or the other. I also tested (back-to-back) using triples and then, VR. In both cases, the stutters were quite obvious prior to this test session.

    I have been running games with HAGS disabled as most tips say it's not good for VR performance but, being that I have a 4000 series GPU, I thought it was worth a try. Also, I'm on Win11 and some say that may help with HAGS enabled.

    I run a moderate graphic-settings that can work well with either triples or VR without the need to alter in-game settings between game modes. My GPU doesn't generally run even close to 100% load, except for in replay mode. Stutters were also present in replays as well.

    The 2 titles where I've noticed some stutters the most recently have been AMS2 and DirtRally2, so these are the two I focused on. After enabling HAGS in Windows, I rebooted my PC and started AMS2 with a full field of AI (47) at Sebring (Full) in daytime with light rain conditions.
    I experienced no stutters in either case (During race session nor replays). The same conditions were used for my VR test session, with same result - no stutters.

    So, it seems, at least with my combination of OS and hardware, HAGS does help to eliminate the stuttering.
     
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  20. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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