VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Hannes Meixner

    Hannes Meixner New Member

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    Under VD - Settings: enable "Use optional Resolution"
     
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  2. Cas

    Cas New Member

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    Thanks, this happens because we relax the TAA when the screen velocity is high to quickly update the temporal history which reduces the chance of any blurring from lingering history occurring. This threshold might be too aggressive in VR, we can bump it up a bit.
     
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  3. Mista

    Mista Member

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    Quick test yesterday in night condition is a game changer compared to MSAA x 4 and SMAA High. But has similar fps results like MSAA x 8. So I use similar settings like before with MSAA x 8, but with much less flickering in the fens of long beach or backside of cars in nighttime.
     
  4. Ernesto_171

    Ernesto_171 Active Member

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    TAA is crap in AMS2 just like is crap in any title.

    In VR, go for MSAA. TAA with 1.3 SS is a blurry mess, no SS and MSAA high runs and look better.

    DLAA with DLSS is the only way to go.
     
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  5. Ernesto_171

    Ernesto_171 Active Member

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    Yes, because everything turns in a soup of undefined pixels. The problem with AMS2 engine isn't AA, are the shadows with crazy sharp edges.
     
  6. Calypso Dawson-Tobich

    Calypso Dawson-Tobich Member

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    Using a crystal light TAA is much better, no jaggies, especially in like the shadow which are horrible with MSAA and nice performance gains to. TAA is a big win on my book.
    Now is something like DLSS in the future would be great.
     
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  7. Xenix74

    Xenix74 Active Member

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    I have a suspicion. TAA in AMS2 seems to be more beneficial when shooting at either very high or very low resolutions. At high resolutions, you gain performance. At low resolutions, on the other hand, you gain image stability. The pixels are less noticeable, but the image appears significantly blurred. However, if you're operating in the range where MSAA is commonly used, TAA is of little help. I suspect it's most beneficial for people with high-end and low-end systems.
     
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  8. WizL94

    WizL94 Active Member

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    Yes I use Virtual Desktop at 400 Mbit/s in 'high' settings.
    I had no chance yet to test this but it seems that Nvidia "frame smoothing", ultra-low-latency and SpaceWrap in Virtual Desktop could all interfere with ingame TAA so I will try to turn those off.

    Edit: Did not work o_O
     
    Last edited: Nov 1, 2025
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  9. Mike Evans

    Mike Evans Member

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    Totally agree - TAA looks way better to me on my Crystal Light. No jaggies in the shadows it a major win for VR in my opinion.
     
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  10. Ernesto_171

    Ernesto_171 Active Member

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    Yes, perfect. In really high resolutions and headsets with high pixel density, TAA is better to solve shadows flickering. But I will always believe that is terrible to blur everything to get rid of bad shadows rendering.

    MSAA even in medium makes everything looks Nice in AMS2, everything besides shadows. And it's worse at night.

    TAA in Quest 2 is only acceptable with max resolution and above 2.0 supersampling. Will wait for DLSS4 for new titles and keep MSAA and some flickering.
     
    Last edited: Nov 1, 2025
  11. LooseyMoosey

    LooseyMoosey Member

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    Quest 3 with a 4070.

    Tried TAA. Worse performance and blurry mess.

    Went back to MSAA medium.
     
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  12. Ernesto_171

    Ernesto_171 Active Member

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    I raced a bit in monitor, 4K resolution, and after this jump again in VR and the massive blur goes away, and 1.3 SS in playable again and look really nice.
     
  13. Cas

    Cas New Member

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    Can you provide some more detail on what you did there? Are you forcing a higher resolution outside of the game and combining that with TAA?

    This is on our radar but pretty tricky to solve due to how things are set up on the render side.
     
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  14. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    I don’t understand. You found a way to eliminate blur in VR or you switched from VR to monitor and eliminated blur on 2D-monitor (which wouldn’t be an option for me as I can only enjoy sim-racing in VR anymore…)?
     
  15. Ernesto_171

    Ernesto_171 Active Member

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    First option. Before run in 2D and change resolution, It appears that the game renders thing in a really low resolution. Maybe something with Supersampling setting wasn't working ingame with TAA enabled.

    After, looks much better. Obviously more blurry than MSAA, but looks nice now.
     
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  16. Ernesto_171

    Ernesto_171 Active Member

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    I just lauch the game in 2D, set resolution ingame to 4K, looks amazing, and go down resolution until 1080p to see how TAA behaves in 2D.

    After, launch again in VR, Quest 2 at 1.3 SS, and this thing renders normal. Before, looks like the game was rendering at 0.5 SS. Strange.
     
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  17. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    Cool.

    So no tinkering with nVidia Control Panel needed? All in game settings?
     
  18. ulotrix

    ulotrix Active Member

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    I tested TAA 50 sharpness with 1.5 ss in OTT. It's not that blurry compared to MSSA high. Performance was almost the same. I don't know if I use TAA, but it's a nice alternative for the people.
     
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  19. Akak7

    Akak7 Active Member

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    Thanks I need to try this. Without super sampling it was super blurry to me
     
  20. ulotrix

    ulotrix Active Member

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    I also want to test different sharpness settings and their effect on the image quality.
     

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