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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Jack Burton

    Jack Burton New Member

    Joined:
    Jan 26, 2025
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    Anyone figure out how to get rid of VR stutter once and for all?

    System:
    Asrock B760 Pro RS WiFi
    Intel Core i7-14700K
    Zotac GeForce RTX 5080
    G.SKILL TZ/RJ/FX DDR5 6400 C32 2x16GB
    NVME install 2TB
    SimHub with two bass shakers
    Moza Wheel
    Quest 3

    Virtual Desktop Streamer Settings:
    Ultra
    72FPS
    200 Bitrate
    H.264 Codec


    I will get solid 72fps with an occasional stutter and then drop to 70, 69 fps then right back to 72fps. The best I have found to eliminate this is by changing the following settings but then I am unable to have rumble effects through SimHub.

    Any suggestions is greatly appreciated.

    upload_2025-11-2_20-50-57.png
     
    • Like Like x 1
  2. Mista

    Mista Member

    Joined:
    Apr 15, 2023
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    I just wanted to ask how possible it would be to implement Quad Views rendering together with Tobii eye tracking.

    I know that eye tracking is already supported in flat mode, but would it be possible to bring Quad Views into the old Madness Engine?

    iRacing recently added this feature, and it gives a huge performance boost — just like in MSFS2024 and DCS.

    It would be amazing if something similar could be done for AMS2!

    I also noticed that with TAA now in the game, you might already have the first step toward DLAA, modern DLSS, or FSR, which is really exciting.

    Thanks a lot for all your hard work and for taking VR users’ needs into account — it really means a lot to us!
     
  3. Xenix74

    Xenix74 Active Member

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    With a 5080, you should be able to get 90 frames per second. That should reduce the stuttering and lower the latency. Use OpenComposite/OpenXR and VDXR in VD. To avoid network latency, you can use an Ethernet-to-USB dongle (around €15).
     
  4. ulotrix

    ulotrix Member

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    Have you tested cropping the vertical FOV to get more performance headroom?
     

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