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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Calypso Dawson-Tobich

    Calypso Dawson-Tobich Member

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    I
    The higher the resolution the headset the better it is it seems.
    With a crystal light I get a much cleaner image and better performance.
     
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  2. Jack Burton

    Jack Burton New Member

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    Adding to this as I am going to win this battle (so I think)

    Been working on this and feel like I narrowed it down to what I was worried it would be.

    It's got to be VDS. I can get some instances where I'll get after a fresh reboot or startup(not always) a good 5-10 minutes where framerate stays locked in at 72fps. If I end that session and start AMS 2 up again, or leave track and go back is usually when it starts up. It does start after a certain amount of time as well and happens on every track. What is certain, when this starts it is a 20 second stutter. I can sit in one spot and every 20 seconds it will stutter and drop 1-3 frames.
    I installed and ran PC2 and it does the exact same 20 second stutter.

    I've tried closing out of simhub and end all processes - still get 20 second stutter

    I've set AMS 2, Simhub, VDS all to high priority. - still get 20 second stutter.

    I have run low in medium and still get 20 second stutter.

    I thought perhaps it was SimHub and AMS 2 but I think this is a Virtual Desktop issue. I get the best graphics and performance (minus this stutter) from VDS, not sure where one goes from here but I'm committed on trying to resolve this and hope it helps others.
     
  3. RmRx8

    RmRx8 Member

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    which super sampling? The in-game Super Sampling? Snapdragon Super Sampling? Increasing VD render resolution? Please clarify. just a bit confused.


    I had this problem in LMU and it went away when I used Process Lasso to forbid LMU from using the efficiency cores of my i7. And it was happening for awhile in AMS2...and then ...it just went away and I wish I knew exactly why.
     
    Last edited by a moderator: Nov 4, 2025
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  4. WizL94

    WizL94 Active Member

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    Nope o_O I tried different things (Nvidia driver settings, Virtual Desktop settings, higher framerates) to clear the rendering pipeline between processor and GPU as TAA needs consitent frames to be able to work properly. But the effect 'fast head movement = no antialising for 0,5 sec' still persists. So I am back to MSAA medium and hope that maybe Reiza will optimize TAA in the future as described in this message by @Cas.
    Fingers crossed! Personally I prefer a slightly blurry image if it gets rid of the jagged edges so TAA would basically be a match made in heaven for me. :D
     
  5. WizL94

    WizL94 Active Member

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    I tried 60% vertical FOV yesterday and you are right, it could be argued that this even enhances the immersion. And as it also reduces GPU load I think I will leave it at 60%. So thank you for the suggestion!
     
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  6. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    So regarding TAA the general consensus appears to be;
    • Higher resolution headsets/higher super sampling works better with TAA
    • Config sharpening increase works better than in game UI TAA sharpening
    • Wait and see if Reiza do more internal work to the code to further improve TAA
    I'm too low on power to be able to achieve higher super sampling, plus everything's working just fine in MSAA on LOW for now but I'm keeping a close eye on this subject for future reference:)
     
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  7. Tiger_Feet

    Tiger_Feet Member

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    Im using TAA in Pimax super.

    Like others have said, its soft / blurry at mid to long distance.

    Ive over come this a little bit by running 110% resolution with sharpening. But of course the performance hit is huge. Its not really a solution, but ok for someone who doesnt need high FPS to enjoy the sim.
     
  8. Mista

    Mista Member

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    could you please tell me which Hz mode you use? 72Hz, 72Hz upscale odee 90Hz? 110% Renderresolution on super is quite much, so I guess you use 72Hz upscale mode right?
     
  9. Tiger_Feet

    Tiger_Feet Member

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    72HZ
    I also crop with OXRTK to try and claw back some performance.
     
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  10. RmRx8

    RmRx8 Member

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    I tried a whole bunch of TAA options, but no matter what I do, on my Quest 3 it looks muddy, like someone has smeared vaseline on my headset lenses. I went back to MSAA Medium with 115% render resolution on Ultra in VD and 12x anisotropic and I get a HIGHER frame rate and sharp graphics. I don't know why TAA is just slower and worse looking for me, but it is.
     
  11. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Taa is working great for me after some fiddling.
    Not sure why but the original openvr api dll 238kb has been working for a while now without having to run steamvr whereas before I had to use a different one, and it's working well.

    These are my settings if anyone's interested.

    vr Trilinear
    Render frames ahead 2
    Taa on
    Sharpening 0
    Shadows high
    Track reflections ultra
    Vehicle detail ultra
    Track detail ultra
    Grass off (sorry gm)
    Both particles high

    Oculus sharpening strength in documents to 3.0

    Using oculus link (iniu (inui?)cable is awesome)
    Oculus tray tool ss 2.0
    Horizontal fov 100
    Vertical fov 0.50
    Oculus tray tool encode bitrate 300, was 700, that made most difference in fluidity with no noticeable loss in visuals and it looks great especially in the dark and rain.
    Quest pro set to 72hz and 4090
     
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  12. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Quoting myself in case anyone runs into the same problem.

    Found the cause, and it was a strange one:
    I'm using AMD's Radeon Chill feature to limit the framerate to match my screen when not using VR. Radeon Chill has two FPS settings, Idle and Peak. I set Idle to 60 and Peak to 120 (my screen's max refresh rate). Idle is frame rate when not much happens on screen, when paused, in menus and so on, while Peak acts a max framerate limiter. My settings:
    upload_2025-11-4_20-9-53.png

    Idle is described like this:
    upload_2025-11-4_20-9-35.png

    But it turns out that in VR no motion is detected, why I don't know as the VR image is mirrored to the screen, so when in VR the Idle FPS value in fact acts as the FPS limiter...
    So when I turned Idle FPS up to 120, the frame rate in VR was no longer capped. Took a while to figure that one out, especially as turning Radeon Chill off didn't do anything...

    What's strange is that in the beta this doesn't happen, even though I use the same settings for the beta .EXE file...
     
  13. Jack Burton

    Jack Burton New Member

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    I think I solved it. By chance did you find different channels on your routers? I changes my main 5G routers 2.4 and 5G channels to lower used ones and disabled on the wifi 6 router the 2.4 and 5G option. I think that solved it. Thanks for your help!
     
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  14. Ernesto_171

    Ernesto_171 Active Member

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    1.5 SS in Oculusdebug. Link.

    But ASW not working anymore.
     
    Last edited: Nov 5, 2025
  15. David Smith

    David Smith New Member

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    Quad Views / DFR would be a total game changer for performance!
    Is this something Reisa could explore or provide an update on?
    Even knowing whether it’s possible would make a big difference the not knowing is the worst!
     
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  16. Mista

    Mista Member

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    I have allready asked for several times. But no one from the dev team has answered. So I asked the AI. Unfortunately first of all has to switch the runtime from openvr to openxr natively, becuse the quadviews render pipeline is in v1.1 included. Then have to switch from sps to mvp. And for modern DLAA, DLSS and FSR it have to upgrade the madness engine from DX11 to DX12 or vulkan.
    It is sad, that the dev team doesn’t answered to this kind of question, like the allready answered the endurance multidriver online races, that the engine is not for. So we learn to life without the hope of DFR like quadviews with MVP.
     
  17. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Pimax Crystal Super + iRacing's latest VR features are getting a lot of attention and rave reviews as being the ultimate VR racing combination available. Of course, the cost is high but, I wonder if such advanced VR features will make their way into other titles. The increase in visual quality + performance gains seems quite impressive.
     
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  18. RmRx8

    RmRx8 Member

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    @Reiza could you guys please make it so that when watching trackside cameras in VR, the camera will switch camera locations to the car you're wanting to watch? At the very least when I click on a driver jump to the nearest camera so I can take over from there. Searching for a car by cycling trackside cameras is really nasty.
     
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  19. FearFactor

    FearFactor New Member

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    Hi all
    I have a question according do the resoution.
    I use Reverb G2 and with the resolution there is everything fine.
    Additional to that i run a 21:9 screen with 3440x1440.
    When i run screen only so i get the 3440x1440 like it should be.
    But when i start VR so then the game reduces the screen resolution to 1920x1080.
    Why? I remember longer time ago i could change that like i want.
    Reason is i would like to record the "vr view" which is visible on the screen but attm i cant chnge that.
    Is there a way to fix it somehow?
     
  20. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    When you start the game in VR and go to the performance options, what resolution does it show there?
    AMS2 uses a separate config for VR, change it accordingly in there and it should be fine
     

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