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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Dmand

    Dmand Active Member

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    Hey folks, I just started using Virtual desktop with the meta quest 3 because meta keeps messing up the link cable.
    I placed the OpenComposite dll and replaced the default version and i am now using VDXR+OC and i think the performance difference may be huge. VD overlay has very low game render time and latency.
    Only problem is the main menu kind of moves around when i turn my head but it is not a problem as soon as i start a race session. So only the main menu.
    Any fix?
     
  2. Xenix74

    Xenix74 Active Member

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    This happens when you crop the FOV with Virtual Desktop.
    1. Either because you crop it twice, for example, with Virtual Desktop and OpenXRToolkit (this sometimes happens to me when I forget to reset it to default in Virtual Desktop).

    2. Or it happens every time you crop the FOV with Virtual Desktop.

    I was too lazy to test it and disable FOV cropping in OpenXRToolkit.
     
    • Informative Informative x 1
  3. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    You mean in VR? So you play BF6 in VR??
    We need HAGS on anyway to use frame generation in other games, right?
     
  4. Ernesto_171

    Ernesto_171 Active Member

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    Yes, for frame generation with DLSS it is needed, but I hate frame gen. But with new driver and HAGS OFF, I can race now in the biggest benchmark madness with 20 cars on track, keeping 90 FPS : Sebring at MEDIUM settings and rain:

     
  5. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    Hmmm. Maybe I‘ll try AMS2 with HAGS off too.
    Don’t know why you hate frame generation though. For me it’s a game changer which doubles my framerate and still super fluid gameplay in many games. I know that many report stuttering or lags but fortunately not in my case…
    Sad, that we can’t turn off HAGS only for specific games (for example in a profile)…
     
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  6. LostPatrol

    LostPatrol Active Member

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    I've had "stuttering" in the past that seemingly has been fixed by turning HAGS off. However after turning HAGS back on a few months back to mess about in Cyberpunk 2077 I forgot to turn it back off again and the stuttering has been fine.

    I tended to have what I'd call hitching, more like a single frame jump every now and again rather than a stuttering over multiple frames.

    It's incredibly difficult to track down stuttering or "hitching" issues in VR. Half the time I'm guessing restarting windows is actually fixing the problem in the next session rather than the setting you've changed.
     
  7. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    One of the recent changes I made to my PC may have improved the consistency and performance of my system. I too have found mixed results in regard to HAGS. Sometimes it's better in VR / HAGS on, sometimes better with it off. But more recently, I reduced the PCIe scheme (in BIOS) to Gen4 from Auto, and all games seem to be running smoother. It could be related to having multiple M.2 drives reducing GPU performance across the PCIe lanes.
     
  8. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    Nice find, I've never known about this setting but will give it a shot to see if it helps cure the 'AI crashing performance drops' that I'm suffering with (although I think this is maybe CPU related).
     
  9. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I did this with my previous PC as well, that one had severe audio issues when using an add-in card or USB audio device. The Mobo audio was fine, though.
     
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  10. UrsineSaturn9

    UrsineSaturn9 Active Member

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    Yeah, I had a gen5 mobo but with gen4 riser cable and auto mode in bios gave me all sorts of issues including very long boot times. Manually set to gen4 a while ago and has been stable ever since
     
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  11. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    I could only set to Gen3 and didn't notice any discernible difference, I'll leave it on that setting for now but unfortunately the performance drops when an AI spins/crashes still happen :oops:
     
  12. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Another thing I've done to improve performance in AC Rally was to set an FPS limit in GPU app to 117 FPS / 120 Hz refresh-rate. That solved a latency issue with severe input-lag in ACR and also seems to have stabilized graphics performance in other titles (Where replays might stutter). Again, YMMV but, something to try? I also tested using 60Hz limited at 57FPS with good results.
     
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  13. Ernesto_171

    Ernesto_171 Active Member

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    With a Ryzen 7 5800X I can race with 19 AI and keep 120 FPS without drops when AI crash each other. Above, some drops happens. But remember to disable Pit Crew rendering.
     
  14. TurboHenk

    TurboHenk Active Member AMS2 Club Member

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    I don't understand this. 120Hz, to my knowledge; needs at least/minimal! 120fps locked to achieve the 120Hz. Without that it will always stutter.

    Or do you want to stay below the refresh rate so that it doesn't fluctuate from super smooth to stutters constantly? I can imagine that this would be even worse...

    I personally focus on 90Hz in VR with 90fps+ in ALL cases, only then it's butter smooth. Locking anything below the Hz ruins everything here for me for that reason.
     
  15. Ernesto_171

    Ernesto_171 Active Member

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    With new NVIDIA driver and Quest Link update 120Hz is working again, and with same settings in this video (changing shadows to ULTRA, car details LOW and particles MEDIUM-LOW) I can keep 120 FPS with 20 cars on track.

    120Hz is a big jump from 90Hz, but the feeling is so good and ASW is working like it's suposed to work, with headlights and rain (only case it's kick in) that I can't even notice.

     
  16. TurboHenk

    TurboHenk Active Member AMS2 Club Member

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    I personally tweak VR for daylight/evening/morning races only. No night/rain, because then I can bump the resolution ~50% higher and keep 90fps/hz locked. The yearly amount of night/rain races that I join online could be counted on one hand so it's not an issue for me.

    Even with a 5090, I need all the performance that I can get, because these high resolution Pimax headsets are extremely demanding and I don't want to sacrifice resolution/MSAA since I hate shimmering. With an Quest 2, yes that's an different story, much more easy to handle.

    I still hope that AMS2 one day will get Quad Views (dynamic) foveated rendering support, that would be a game changer for all VR users performance wise.
     
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  17. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I should have clarified, I'm not running 120Hz in VR but, it works great with my triples.

    I'm currently not running VR at all due to having issues with a Display-Port switch that interferes with my triple setup. I need to find a better solution for VR use, ideally a GPU with 4 DP connections however, those seem to be extremely rare.
     
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  18. Boci

    Boci Member

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    Is the sharpening settings fixed in the config file?
     
  19. Ricky Richards

    Ricky Richards Member

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    Does anyone know how tall the drivers are supposed to be in the game? I'm in two minds as to whether or not the game is showing things to the correct scale or not in VR. I kind of think the driver's bodies seem small (I'm 177cm IRL) but then other people at trackside seem closer to correct. Some look big, some look small just like IRL.

    I'd also like to ask if there is some kind of master list of recommended settings for decent frame rate. I am on Quest 3, 5060ti. I have no idea what my frame rate even is right now or where i would see it.
    At the moment I am doing virtual desktop then opening in steam VR, not oculus VR. On wifi.
    I get some stuttering. Please assume I know nothing at all.
     
  20. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    If I am correct there's 85kg included in the cars weight. Driver + fluids. Lets ignore the fluids, and take the 85kg as the drivers weight. I used a BMI calculator; 25 age, 185cm tall and 85 weight. Which was just in the healthy margin. If we take 10kg off, the driver should be 175. So I think the drivers height in AMS2 must be around 160-175cm, when we take a healthy BMI in consideration, with car-fluids. Without those the driver must be around 175-190cm
     

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