VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

    Joined:
    Apr 17, 2020
    Messages:
    750
    Likes Received:
    309
    I did clean reinstall and … it didn’t help! :-(

    But then I found out that ASW seemed to be stuck/forced although it’s turned off in Oculus Tray Tool and when I switch it on and off it snaps back to my 72 fps!! Yessss!

    I have to do this at every game start now. Don’t know what happened and as I mentioned I don’t have this problem in beta or all my other VR games but at least I found a workaround to get fluid 72 FPS again.
     
    • Like Like x 2
    • Friendly Friendly x 1
  2. LostPatrol

    LostPatrol Active Member

    Joined:
    Jul 21, 2023
    Messages:
    201
    Likes Received:
    90
    Any reason you are aiming for 72hz, your PC spec should give you 90hz without any issues?
     
  3. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,631
    Likes Received:
    2,048
    I personally target 72 because when i tried more and was hitting higher framerates, my eyes felt zero difference. On a monitor i immediately see difference between 60, 75 or anything in betwee, but in VR nothing, so i just save on performance by having the lowest refresh rate.
     
  4. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

    Joined:
    Apr 17, 2020
    Messages:
    750
    Likes Received:
    309
    Same. Don’t see difference in VR between 72 hz and 90 hz whereas in 2D I’m quite sensitive when it comes to framerates….
    And NO, my system can not hold 90 fps. Even the 72 fps are not “secure” in rainy conditions with full grid and especially in replays (Trackside cam) they go down and cause stuttering and ghosting in rainy conditions at specific trackparts when many cars are there.

    I must admit though that I have cranked up the Quest3 resolution to maximum (x1.3) in Meta Horizon App and ingame I have maxed graphics settings and VR supersampling set to 1.3 (2 is max) because I like super crispy high resolution…

    But yeah, sounds strange that my rig still has huge fps probs at rain and replays with “only” 72 hz in Quest3 and a shrinked FOV (via Oculus Tray Tool)…
     
  5. LostPatrol

    LostPatrol Active Member

    Joined:
    Jul 21, 2023
    Messages:
    201
    Likes Received:
    90
    I've not used 72hz for a while, the issue I had with it at the time (and this issue may have been resolved in updates) was that cars turning in front of you on tighter slower corners didn't appear to move smoothly at 72hz.

    If you were just following cars or on wider curves and turns it was fine but on tight corners cars turning across you just didn't look right to me but it was fine at 90hz.
     
  6. Ernesto_171

    Ernesto_171 Active Member

    Joined:
    Nov 27, 2022
    Messages:
    476
    Likes Received:
    214
    I crop a lot my vertical FOV and like to race in 120Hz, after a long time (almost a year) that crap Oculus software keep me out of 120Hz. Daytime clear with 20 cars, I don't have any drop, and ASW with tons of waterspray or at night, with 60FPS reprojection, don't brother so much for the pleasure that is race in 120 FPS in VR in formula cars. 90hz is rock solid with 20 cars in any condition
     
  7. Boci

    Boci Member

    Joined:
    Nov 18, 2024
    Messages:
    81
    Likes Received:
    21
    MSAA is still better than TAA with the config file sharpening tweak (i didnt have time to test it) ?
     
  8. JavierZumaeta

    JavierZumaeta Active Member

    Joined:
    Aug 28, 2020
    Messages:
    370
    Likes Received:
    229
    I thought I read somewhere that the sharpening tool on the graphicsconfigdx11 .xml file in the documents folder was disabled ... and that we were just using the Super Sampling tool in Steam VR settings?

    That comes at a performance loss... is the sharpening tool not enabled anymore? I'm on Vive Cosmos .. it would be this file that does it right, if it's working.. .graphicsconfigopenvrdx11.xml..?
     
  9. wickfut

    wickfut Member

    Joined:
    Aug 13, 2023
    Messages:
    130
    Likes Received:
    19
    it didn't , but I think mine started working again after the last update
     
    • Friendly Friendly x 1
  10. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

    Joined:
    Apr 17, 2020
    Messages:
    750
    Likes Received:
    309
    For me it works again.
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  11. Ernesto_171

    Ernesto_171 Active Member

    Joined:
    Nov 27, 2022
    Messages:
    476
    Likes Received:
    214
    Here too, hope stays this way and be a future option in settings for use with MSAA and other AA options besides TAA.
     
  12. PAW

    PAW New Member

    Joined:
    Dec 25, 2025
    Messages:
    19
    Likes Received:
    3
    Hello! So I had to climb through these files.
    I faced the fact that on the Nordschleife track, very narrow turns, discomfort of the distance and are not perceived naturally. And it so happened that I tried rFactor2, where the feeling is completely different, the track is more natural, the turns are wider and the driving is completely different because of this. I thought it was the FOV in the AMS2 game itself. I set the world size to 1.1, but it didn't help, but now I don't feel like I'm in a baby train XD

    I started experimenting, found these files and am trying to adjust the look properly, the game settings of the FOV cameras do not change literally anything except for the disappearance of the helmet, the effect itself is not felt. But! I've noticed that if you zoom 100 forward in the helmet camera, then the road is perceived less distorted and wider, the trajectories and the perception of the track change. I'd like to know if I'm right or if I'm already crazy with these "dancing with tambourines". Will you also notice the difference if you move the camera? In AC

    the road is also perceived differently than in AMS2, it is wider, freer. And the first effect I got was on the contrast of these games, but after trying rF2, I was convinced that it was true.

    If this really works on FOV in VR, then how to do it right so that the head is not on the bumper and there is the desired effect of a real road...?

    I think that the lack of these settings in the official client is a categorically bad idea.
     
    Last edited: May 2, 2026
  13. Pahvi0

    Pahvi0 Member

    Joined:
    Aug 24, 2025
    Messages:
    50
    Likes Received:
    19
    Hey,

    I'm having RTX 3090 and Reverb G2 HMD so very comparable for your setup.

    Most important thing is to have OpenComposite and OpenXR Toolkit.

    Use foveated rendering, CAS sharpening is nice around 80 %.

    Then just set keybinds for your wheel, set the ffb to default and 50 % and race.
    You can always tweak those later.
     
  14. PAW

    PAW New Member

    Joined:
    Dec 25, 2025
    Messages:
    19
    Likes Received:
    3
    I have a similar system, Ryzen 9 3600X + Rtx3090 24GB, I drive a Quest3S + MozaR12.
    I think I've achieved something that I need, but it's like the scale of the world, the same setting as in the game settings. Want more access to VR customization options... That's why I chose ALVR – it works over cable via SteamVR. But nowhere is there a parameter that would fully regulate the field of vision.

    It seems to me that the field of view in the game corrects something completely different, it's like the angle of a window, it works differently than a camera lens, where a focal length of 13-25mm distorts the face, and a distance of 85mm straightens it, making it more natural, but at the same time the distance to the subject increases. There is only one option, move the helmet camera forward by 100 and then the focal length is adjusted, the road becomes wider, freer, control and perception change. But you must admit that this is completely ridiculous. Or did I misunderstand?

    And it seems to me that setting up the world has something to do with some settings that can do what I need, maybe it's a script. But when I set the parameter <prop name="IPD_Scale" data="0.2" /> in the game the world setting becomes <10>. And the impression is very impressive! But too big. I've been trying to figure out how to adjust the field of view in the game for a whole week now and figure out how to adjust the focal length, but it doesn't seem to be possible. Only developers can do this.

    Note that Rennsport has two distortion options: there's a general world distortion setting, it kind of corrects the lens lug effect, and it's different from the world size setting in AMS2. And the second setting is the field of vision itself. But they have turned off access to VR for now to test it. In fact, this is the first time I've seen a setting of this size world for VR, it's interesting, and I wonder why they did this instead of a more flexible setting? A lot of questions, few answers... XD

    I also noticed that when you change the camera settings, shake and other parameters, the controls and FFB change. Is it legal? 0_o In some settings I can easily take a corner, with others I don't overtake the XD Maybe it's because the braking zones and the perception of distance change. This is an interesting discovery! It seems that those who set the records on the Nordschleife by 6.19 minutes know some secret of XD
     
    Last edited: May 2, 2026
  15. Dolph

    Dolph Racing is in my blood AMS2 Club Member

    Joined:
    May 21, 2020
    Messages:
    1,728
    Likes Received:
    1,225
    Does anyone have HP Reverb G2?

    Have you upgraded to Windows 11 and it still works?

    I'm worried that its not supported in Win 11.
     
  16. Pahvi0

    Pahvi0 Member

    Joined:
    Aug 24, 2025
    Messages:
    50
    Likes Received:
    19
    That's it 100 %. You feel like you hit the corner with different speed, so you take the corner differently and the ffb feels different.
     
  17. wickfut

    wickfut Member

    Joined:
    Aug 13, 2023
    Messages:
    130
    Likes Received:
    19
    • Like Like x 2
  18. OldGamerGazza

    OldGamerGazza Member

    Joined:
    Mar 5, 2020
    Messages:
    43
    Likes Received:
    5
    Im using a Pimax crystal light all was working fine until i changed the car and track combo and now i cannot get the correct view, when i try to recenter i end up in the passenger seat, i have tried centering with the Pimax controller but this puts me out of the car?
    I restarted my pc and headset but no luck, anyone had this?
     
  19. LostPatrol

    LostPatrol Active Member

    Joined:
    Jul 21, 2023
    Messages:
    201
    Likes Received:
    90
    Have you got a button bound to recenter the VR view in game? The hardware recenter and the in game recenter are different things.

    Also worth binding a button to skip through camera views as you may have accidentally changed your default view and thats the easiest way to loop through them.

    In options you also have settings for the cockpit where you can move your seating position about.
     
  20. Micha-RSK

    Micha-RSK don´t mess with the rooster

    Joined:
    Apr 25, 2024
    Messages:
    41
    Likes Received:
    11
    as previously described, assign a button.
    I've added a button to the steering wheel to center the vr-view, to found under control options.
     

Share This Page