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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. LostPatrol

    LostPatrol Active Member

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    Yep, the very straight stretched out legs I've noticed on some cars before. The reason this thing with the drivers "stomachs" stood out to me was these were cars I'd raced before and I hadn't seen this.

    I'm 5'9" so I think I'm roughly around the same height as a lot of the VR driver models so I tend to line myself up with the VR Driver model based on the shoulder belts. Most of the time this also positions me pretty much at the same distance from my real wheel as the VR one. The VR drivers arm movements are then very close to mine (obviously apart from when they go a bit mad at full lock :)).

    My head will also be in the correct position relative to the seat although I will move it slightly further forward if it makes mirrors impossible to see, but I will stay as close as possible.
     
  2. wickfut

    wickfut Member

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    I find the scale changes with each car. Some cars are tiny inside, others are more like a van interior, for eg. Porsche GTE and RSR. Not sure if it's like that for everyone but it certainly is with my eyes and headset.
     
  3. LostPatrol

    LostPatrol Active Member

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    I'm on a Quest 3 at the moment and although their can be some inconsistencies on virtual car sizing I don't find it too distracting although it would be good if you could do the world scaling setting on a car by car basis.

    It's also one of those things where if you go to something like Goodwood FoS where you can get a close up view inside and out and compare them the cars aren't always the size you thought they were from watching TV.
     
  4. wickfut

    wickfut Member

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    Yeah, when you stand up in VR next to the crowd and you realise they're all 3ft tall. Having scaling all over the place probably doesn't help with the sense of speed.
     
  5. inthebagbud

    inthebagbud Active Member AMS2 Club Member

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    Thanks but what does that actually do?
     
  6. LostPatrol

    LostPatrol Active Member

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    I had a quick go in the 911 GTE and the scale didn't look too bad to me at 1.0, maybe a tiny bit big but not so much as I'd feel a need to scale it down more than .1 or.2. If I wasn't looking for it I'd probably not really noticed that much I basically have it lined up with my shoulders in the virtual shoulder belt position. I also pulled up to a marshal on a couple of tracks and they seemed to be about the right size when I stood up. I didn't manage to find a spot where I could get close enough to the crowd though so wasn't able to test.
     
  7. Raf Nix

    Raf Nix Member

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    I'ld like to know too.

    AfaIk it's not a one correct scale it depends on one's eye distance. In my case world scale of 0.97-0.98% is right as it complies my eye distance of 60.4mm.
    In RaceRoom Racing and rFactor2 you'll see the changing eye distance while scaling +/-.
     
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  8. Ernesto_171

    Ernesto_171 Active Member

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    And one important point: never change the world scale per car basis, because you will change ALL virtual world scale - aka ALL track and objetcs ingame. Get an open wheeler and set what you want and keep It.
     
  9. Xenix74

    Xenix74 Active Member

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    I use a setting of around 65 with a world scale of 104. But as others here have already mentioned, it varies from car to car; sometimes I drop down to 99. It’s not a huge deal, but when I compare it to *Live For Speed*—that one is millimeter-perfect for me.

    With AMS2, you somehow don't know whether to calibrate it for the car or for the objects outside. There is a slight discrepancy overall.

    At 104, the cars in front of me seem the most realistic to me.
     
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  10. Micha-RSK

    Micha-RSK don´t mess with the rooster

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    This ensures that the HUD is in the right place in VR
    not right in front of your nose
    and you can use the mouse.
     
  11. wickfut

    wickfut Member

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    I do it with my wheel. I know car X has a wheel of 30cm and I have a wheel of 30cm so I match the position and world scale to the wheel. It usually sits around 95%.
    The scale is dependant on what IPD you set in the headset and if SteamVR can see your headset IPD and adjusted the software IPD to match.
     
  12. Mike Shelton

    Mike Shelton New Member

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    I didn't know mixed reality was possible with AMS2 and a Quest 3. Could someone provide a link to instruction on setting that up? TIA!
     
  13. Xenix74

    Xenix74 Active Member

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    This works using Virtual Desktop. There are two ways to do it: either you cut a hole in the play area, or you apply the chroma key solution to the entire image. You have to select a specific color that gets masked out in the game to reveal the real world underneath. If you set it to black, for instance, a black cockpit would be masked out. You can fine-tune the transparency and the precision of the color matching—adjusting the range from just pure black to shades of gray, for example. It all sounds much more complicated than it actually is.

    I also use another tool called OpenKneeboard, which allows you to cut out your own mask to fit your cockpit with pixel-perfect precision.

    This is what my picture looks like.


    Here are the instructions for Virtual Desktop.


    Here are instructions on how to further configure OpenKneeboard if you want it set up perfectly.
     
  14. Mike Shelton

    Mike Shelton New Member

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    @Xenix74 , thank you for that! Unfortunately I must use link cable as wifi bandwidth isn't quite good enough to handle vr. I'll definitely set this up in the future.

    Update: I see that I can get a powered usb-c to Ethernet adapter to bypass wifi.
     
    Last edited: Jul 16, 2026 at 3:09 AM
  15. Xenix74

    Xenix74 Active Member

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    Yes, I use an Ethernet dongle too; it’s miles better than any Wi-Fi connection. Combined with Virtual Desktop and all its options, it’s even better than Meta Link and its own lackluster software.
     
  16. Raf Nix

    Raf Nix Member

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    Doesn't do anything but reverting to default angeled HUD plus still the lower right windows aren't reachable with mouse?
     
  17. Micha-RSK

    Micha-RSK don´t mess with the rooster

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    That's right, it's hard to reach the bottom right corner.
    But it's doable.
    First and foremost, it pushes your HUD further forward in the cockpit.
     
  18. inthebagbud

    inthebagbud Active Member AMS2 Club Member

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    Is that not just the same as using the numpad to bring the hud closer or further away ?
     

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