1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Khalid

    Khalid Member

    Joined:
    Jul 26, 2023
    Messages:
    86
    Likes Received:
    46
    Is the DLAA more performance intensive than 8x MSAA or is it comparable to 4x?
     
  2. GoobMB

    GoobMB Active Member AMS2 Club Member

    Joined:
    Nov 9, 2021
    Messages:
    266
    Likes Received:
    84
    Wrong and wrong.
    I was talking about framegen vs QVFR
    Maybe read again the convo.
     
    Last edited: Nov 8, 2026 at 6:23 AM
  3. wickfut

    wickfut Active Member

    Joined:
    Aug 13, 2023
    Messages:
    151
    Likes Received:
    25
    I ran QV mod last night on my MeganeX. I usually run 5600x4000 per eye (Sboys3 driver says it's 1:1 with the panel) with the game on medium/high settings and the QV didn't really make much difference , even when ran in performance mode.
    What did make a difference is the QV DLAA, it looks much better than MSAA high + any amount of super-sampling I could throw at it.
     
    Last edited: Nov 8, 2026 at 11:44 AM
    • Agree Agree x 2
  4. Zeeflyboy

    Zeeflyboy New Member

    Joined:
    Jun 5, 2021
    Messages:
    9
    Likes Received:
    2
    He’s replying specifically to this bit

    “Edited (did not see your signature on mobile): Aha, Pico Neo3 Link. No eye tracking - QVFR is not for your headset then”

    By saying that fixed QVFR is still working well for people even without eye tracking.

    Of course eye tracking allows bigger gains due to the ability to be more aggressive but that’s what the comment is about - QVFR doesn’t necessarily need to be dynamic to be beneficial… you just have to be more conservative with the settings
     
  5. Flavio Engel

    Flavio Engel Member

    Joined:
    Oct 27, 2021
    Messages:
    83
    Likes Received:
    32
    Performance wise just tested.
    msaa is a bit faster, but in my testing here, was marginal
     
    • Like Like x 1
  6. Zeeflyboy

    Zeeflyboy New Member

    Joined:
    Jun 5, 2021
    Messages:
    9
    Likes Received:
    2
    Yeah I didn’t see much difference between MSAA 8x and DLAA in terms of perf, but apart from the current issue with trees the image is *much* better with the DLAA option all else being equal (preset M or L were notably the best for image stability).

    this chap is intending to roll out a completely different pipeline today using MVR (like iRacing) which should address the CPU overhead for anyone having CPU bottlenecks and then will be looking into full DLSS implementation (including I believe DLSS NR).

    hopefully Reiza will take notes….

    Out of interest did you try different presets? I personally found Preset M to be the best for keeping the image stable

    Trees are a bug/quirk though, hopefully will be fixed soon.
     
    Last edited by a moderator: Nov 8, 2026 at 12:48 PM
    • Like Like x 1
    • Winner Winner x 1
  7. GoobMB

    GoobMB Active Member AMS2 Club Member

    Joined:
    Nov 9, 2021
    Messages:
    266
    Likes Received:
    84
    Yup, but the guy is already using FFR. No need for fixed QVFR (which is imo worse in this scenario: rectangle shape is more disturbing than 3 rings).
     
  8. Tiger_Feet

    Tiger_Feet Member

    Joined:
    Jul 28, 2023
    Messages:
    54
    Likes Received:
    54
    Just has a glorious Day Night cycle race around Le-Mans running QV.

    A-MAZE-ING!

    Shame 70% of the field ran out of fuel though.
     
    • Agree Agree x 1
  9. Emir_de_Passy

    Emir_de_Passy Member

    Joined:
    Apr 4, 2022
    Messages:
    59
    Likes Received:
    47
    I'm sorry I thought I read : "Pico Neo3 Link. No eye tracking - QVFR is not for your headset then."
    Which is incorrect.

    What were your QV settings ? Try something more agressive (outer res 10% and Foveated area size of 20%) to see if you really get no gains. Than you can dial it back down to your preference
     
    Last edited by a moderator: Nov 8, 2026 at 10:59 PM
  10. TurboHenk

    TurboHenk Active Member AMS2 Club Member

    Joined:
    Feb 15, 2023
    Messages:
    248
    Likes Received:
    125
    I even had worse performance(I couldn't keep 90fps locked, no matter what the setting). After a discussion with the dev I found out that it's because of the CPU. I have the i14700k, you the i9 14900K. That's the issue, these CPU's are the limitation while using QV with the current implementation.

    But there's good hope for us, the developer is now working on implementing Multi-View Rendering (MVR), "It allows a game to render the scene once and generate two images from different viewpoints. With QuadViews AMS2 normally renders each eye twice, but MVR allows it to do both at the same time reducing CPU workload." according to the dev. If this won't fix it, then we'll have to upgrade the CPU to see the benefits of QuadViews.
     
  11. wickfut

    wickfut Active Member

    Joined:
    Aug 13, 2023
    Messages:
    151
    Likes Received:
    25
    Yeah I seen the CPU spikes last night. I've removed it now. It wasn't really worth it for me as it made a lot of things get jittery , flickering textures etc and the only benefit it brought was DLAA.

    I tried a few different settings with custom sizes etc. Looking forwards onto the track made the dials look like my lenses were smudged.
    I've got little interest in perusing it further as my headset already looks about as sharp as I can get it. Even running AMS2 at 7000x per eye resolution the difference is barely noticeable apart from the sharpness of the distant tree leaf textures.
    The DLAA was nice, the FFR part wasn't worth it.
     
    Last edited: Nov 9, 2026 at 12:30 PM
    • Like Like x 1
  12. Emir_de_Passy

    Emir_de_Passy Member

    Joined:
    Apr 4, 2022
    Messages:
    59
    Likes Received:
    47
    I hope MVR brings up the improvement you need. In LMU, it was a nice difference:
    • Sim-QVFR without MVR is a modest gain over Dan’s mod on frame time. The big change is VRAM, which drops by about 36%.
    • MVR is the main gain. It cuts a further 13% off GPU time and 18% off CPU time, and it helps the worst frames most. The 95th percentile CPU time falls from 10.3 to 7.6 ms.
    • The 13% GPU gain is the right size for MVR. Two of the four passes skip the scene, so the engine doesn’t save a full half, and the lens-mask and glare passes are still done four times.
    • The gap holds throughout the run. It is about 20% on GPU in the first minute and about 17% in the last, so it isn’t just the cars spreading out.
     
    • Winner Winner x 1
  13. Zeeflyboy

    Zeeflyboy New Member

    Joined:
    Jun 5, 2021
    Messages:
    9
    Likes Received:
    2
    It’s now available, including a fix for the trees with DLAA

    https://github.com/hypeapps/ams2-qvfr/releases/tag/v0.5.0

    Which headset out of interest?

    Edit - I see MeganeX above, I guess bit of a shame there is no eye tracking. New mod still might be worth trying for the DLAA with fixes… you’d just have to run with larger box or higher periphery to make the box less visible
     
    Last edited by a moderator: Nov 9, 2026 at 4:08 PM
    • Like Like x 1
    • Winner Winner x 1
  14. wickfut

    wickfut Active Member

    Joined:
    Aug 13, 2023
    Messages:
    151
    Likes Received:
    25
    I'll give it a go, probably set the full scale render area close to around 90% though and just use the DLAA.
     
  15. Zeeflyboy

    Zeeflyboy New Member

    Joined:
    Jun 5, 2021
    Messages:
    9
    Likes Received:
    2
    I imagine something around 70-80% and a modest reduction in peripheral to around 50% or something should be pretty invisible. Reduce the feather margin significantly, probably only need 5-10% at most with that sort of size.

    you can also round the corners of the foveated box which may make it a more natural fit for the lens sweet spot shape

    I also imagine the mod can apply DLAA without the MVR/QVFR or at least could easily be made to.
     
    Last edited: Nov 9, 2026 at 3:26 PM
  16. wickfut

    wickfut Active Member

    Joined:
    Aug 13, 2023
    Messages:
    151
    Likes Received:
    25
    edit:
    Ditched DLAA and all the problems went away. Still can't run without judders in 90hz mode. But can run MSAA high with all the cars in 75hz mode. Image is a bit softer than without.
     
    Last edited: Nov 9, 2026 at 10:08 PM
  17. Tiger_Feet

    Tiger_Feet Member

    Joined:
    Jul 28, 2023
    Messages:
    54
    Likes Received:
    54
    v0.5 working excellently om my i13900 / 5090 / Dream Air combo

    Its pretty much AMS3 now :D
     
  18. Zeeflyboy

    Zeeflyboy New Member

    Joined:
    Jun 5, 2021
    Messages:
    9
    Likes Received:
    2
    Yeah no joke. Everything on max settings, 204% on steam, 130% in QV window and frametimes generally around 6-7ms with DLAA (more like 8ms with preset M).

    it’s great… need to have a play with more stuff like night/rain etc next.
     
  19. GoobMB

    GoobMB Active Member AMS2 Club Member

    Joined:
    Nov 9, 2021
    Messages:
    266
    Likes Received:
    84
    This is incredible stuff. Crying in the corner it does not work with beta.
     
    • Funny Funny x 1
  20. TurboHenk

    TurboHenk Active Member AMS2 Club Member

    Joined:
    Feb 15, 2023
    Messages:
    248
    Likes Received:
    125
    Do you run 72hz?

    For me it's impossible to get 90fps/hz locked in all scenario's as I was used to have with my i14700k, Dream Air, 5090.

    The CPU frametime is between 8 and 13.5ms with 90hz, everything above 10ms causes framedrops.

    Without QV I always have 90fps/hz locked(but I cannot run such high settings).

    I can see the benefit of the QV mod, with insanely good visuals (8xMSAA+ 204% sboys res), the gpu only uses ~50% and I still got 75-90fps. This while without the mod and 4xMSAA / 170%, I have 90+% gpu usage. But I simply cannot get it stable at 90 with the mod, so it's not usable with my CPU...

    So unfortunate, it feels SO close, but it simply seem to work better with the AMD equivalent.
     

Share This Page