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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. DaWorstPlaya

    DaWorstPlaya Active Member

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    This is a problem with older 1st gen WMR headsets from my limited experience. The Lenovo WMR HMD has the same problem.
     
  2. DaWorstPlaya

    DaWorstPlaya Active Member

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    It does if you are on an Oculus headset. Makes a huge difference on the older lower rez headsets. If you are using SteamVR it doesn't work, you have to use SteamVR to set your SuperSampling.
     
  3. lensman45

    lensman45 Member

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    To be clear. in game ss has no effect. Try this - set it to the max in game (2.0). Reboot the game and you'll find it reverts to minimum (1.0)
     
  4. cezar

    cezar New Member

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    VR World Scale :: Automobilista 2 General Discussions

    https:// steamcommunity. com/app/ 1066890/discussions/0/ 2137462524941325811/
    "There may be 2 different problems : some car models have too big or too small steering wheel. Maybe the game is not taking into account the eye separation IPD of your VR (either IPD from the physical adjustment or the sofware adjustment of your HMD). Personally I think that some models have improper scale : super big tires, super big steering, super small steering, super small tires. This does not apply to all cars, 50% of them are fine. This is also a problem with other non-vr title that became VR and have not updated their model."

    Once again I come to ask the developers to look carefully at the scale problem in some cars. As the boy talks about the topic at Stea, some are big, some small, some big steering wheels, some tiny. I already talked about it here, on the Facebook page and no feedback was given. The only (unsatisfactory) answer is that the cars are modeled in 3D with the real scale and that this is impossible to happen. But reading several reports is time to do something about it. And it's not just adjusting the IPD in the documents, it's a problem of modeling or size of some cars in the VR, if you adjust the IPD, what was small will get even smaller.
     
  5. Cruiser

    Cruiser New Member

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    Hi guys,
    I'm doing my first steps in VR Sim Racing and racing in non-VR is impossible now.
    Currently I havea AMD Ryzen 7 2070X, Nvidia 2060Super (8GB) and a HP Reverb G2.
    Unfortunately I have to decrease resolution to get it run smoothly in VR, so I am thinking of upgrading my GPU to a RTX3080 or RX6080XT once their are available and prices are a little bit less. Is their a recommendation to use either AMD or Nvidia if it comes to VR? I just read that VR is needing a lot of RAM, so I thought I am more safe with AMD, but some said that the driver support of VR is better with Nvidia. Anyone that can share experiences and recommendations as I have not found any specific VR tests for the new GPUs?
    Thanks for your support and a happy new year.
     
  6. psone

    psone Guest

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    @Cruiser it would seem that currently the 3080 performs better at higher resolutions/ in VR than the 6800xt although at 1080p and 1440p the 6800xt is the faster card. Maybe things will improve for the 6800xt as drivers mature, but there's no guarentee of that. Also the extra vram available to the 6800xt may be of benefit in the future but at the moment its not a limiting factor.

    So yeah the 3080 is the better choice between the two right now it seems. With either you'll likely still be turning down some settings but not nearly to the same extent you have to currently. Both are a big jump up.

    A comparison between the two.
    VR Wars: The RX 6800 XT vs. the RTX 3080 - 15 games benchmarked
     
    • Like Like x 1
  7. Chequers

    Chequers New Member

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    It doesn't here, still stays at 1.4 where I set it, this is with a Quest 2 started in Oculus mode

    This is from graphicsconfigoculusdx11.xml (Oculus mode)

    <prop name="GraphicsLevel" graphicslevel="4" />
    <prop name="SuperSampling" supersampling="0" />
    <prop name="LowSuperSampling" lowsupersampling="0" />
    <prop name="VRSuperSampling" vrsupersampling="4" />

    This is from graphicsconfigdx11.xml (steamVR)

    <prop name="GraphicsLevel" graphicslevel="4" />
    <prop name="SuperSampling" supersampling="0" />
    <prop name="LowSuperSampling" lowsupersampling="0" />
    <prop name="VRSuperSampling" vrsupersampling="1" />
     
    Last edited: Jan 1, 2021
  8. lensman45

    lensman45 Member

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    This is really weird. I checked, set to 1.4 ss, closed game, rebooted and the setting was back at 1.0 ss. I checked the ini files and all VR references were at 0. Did the same thing two more times and on the second time it stayed at 1.4ss !
    Thanks for the observation, still puzzled why it didn't work for me before.
    I'm back to 0 ss though 'cos i set my render resolution with the Oculus app.
    Cheers :)
     
  9. Ochilbaz

    Ochilbaz Member

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    Remember me lol. Should I change any of values above to “0” as my settings are same as what chequers posted

    thanks
     
  10. lensman45

    lensman45 Member

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    Ah yes lol.
    Your rig is not a million miles from the specification of mine, so for what it's worth here are my full settings. These give me a solid 72fps and nicely detailed display.
    Quest 2 PC app settings. 72hz resolution 5136 x 2608 (1.2x) official Link Cable
    Nvidia Control Panel. Power Management - Prefer maximum performance
    AMS2
    No super sampling
    Aniso 2x - MSAA Medium - Reflections High - Enviro Low - Car detail High - Track detail High - Pit Crew Player only - Shadows Low - Mirror No - Particle effects low - Motion blur Off - Rendered frames 1
    Sharpening in INI file at 1.600000
     
  11. Ochilbaz

    Ochilbaz Member

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    When you say AMS2 no super sampling what do you mean and where is this setting?

    thanks for replying
    Baz
     
  12. lensman45

    lensman45 Member

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    In the AMS2 'VR' settings menu
    Options/Virtual Reality, there is a slider that goes from 1.0 to 2.0
    I have it at 1.0 (no ss)
    Dave
     
  13. Ochilbaz

    Ochilbaz Member

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  14. bandqit

    bandqit Member

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    How come anisotropic filtering only at 2x?
     
  15. Ochilbaz

    Ochilbaz Member

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    One final thing...... how do I get a fps checker so I can see it when playing?

    Thanks in advance
    Baz
     
  16. ControlLogix

    ControlLogix Member

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    Hey guys, I am using a G29 with a Rift S. When I am adjusting something like fuel levels in VR, I use the "X" button on my G29 to adjust it, but I have to make an individual click for every litre of fuel. When using a mouse out of VR, you can just hold the mouse down and the litres will go up or down quickly. Has anyone figured out a way to do this with a steering wheel without having to individually click each increment? This is the same for any other items that require multiple levels of adjustment ie: tire pressures etc
     
  17. lensman45

    lensman45 Member

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    Didn't really need it any higher with the high resolution of the Quest display. Putting it higher just softened the image and was just extra load on the GPU.
     
  18. lensman45

    lensman45 Member

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    I use the Oculus Tray Tool to monitor performance when setting up my games. I don't have an FPS display running once I've tweaked the game to my satisfaction. If it looks good, I'm happy :)
    It's also useful for disabling ASW.
    Oculus TrayTool download v0.86.4.0
     
  19. Mike1304

    Mike1304 Active Member

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    Are there many trackside-replay-cams missing in VR or is problem on my side?
    In Interlagos for example I only see trackside cam from the start-finish-area but it doesn’t switch to other locations to follow the cars...
    Also the depth of field effect is very annoying in VR making almost the whole replay very blurry. Is there a trick to turn this off (in an ini-file maybe?)?
     
  20. week

    week New Member

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    It's possible to disable the "intelligent mirror"? I mean the effect of changing the mirroring angle depending on your position. I have disabled the "enhanced mirror" option, but it seems to have no effect at all.
     

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