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VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Neawoulf

    Neawoulf Advanced Casual Sim Driver AMS2 Club Member

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    This Oculus Killer thing sounds interesting.

    Just one question, that's important for me: If i do that, will Oculus' Asynchronous Spacewarp still work? There are a few games i cannot play without it because they're very cpu limited (Euro Truck Simulator 2 for example) and the SteamVR replacement is imho a lot worse than ASW.
     
  2. smpearce22

    smpearce22 New Member

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    I can't tell you with 100 percent certainty as I very deliberately turn mine off. but I *think* so (?)

    The reason I think that is because dynamic bitrate from the debug tool DEFINITELY works, as when I first reinstalled everything, I couldn't understand why everything looked so 'muddy'.

    It took me a while to remember that I hadn't increased the bitrate in the debug tool, so I went in and cranked it up and the overall quality improved exactly as expected and as it used to be.

    So that certainly indicates that the Oculus killer tool doesn't disable the debug tool?

    In fact, now that you say that, I may try activating A-Synch spacewarp later myself, as although I'm getting a steady 90fps for most uses, it did take an absolute hammering at the new Daytona track (totally dropped to 45fps at that circuit) so I might see if A-synch Spacewarp gets me around that particular issue?
     
  3. TheMattyOnline

    TheMattyOnline Active Member AMS2 Club Member

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    smpearce22, firstly thank you for taking the time to reply to this thread!

    I have had the issue of not being able to launch into the SteamVR branch on AMS2 for as long as i can remember. The reason for wanting to do this is so i can use OpenXR toolkit to add either NIS or FSR upscaling to help with performance.

    I can confirm the Oculuskiller program you linked indeed works perfectly on my RiftS and i can now launch through OpenXR and access the OpenXR toolkit HUD. What a result!!

    Thank You!
     
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  4. smpearce22

    smpearce22 New Member

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    Aww bud! I'm just glad not to be bowling in here and throwing in ideas and solutions that were tried and tested months ago and were long since thrown on the scrap pile!?

    So, you are VERY welcome, I'm just really glad it's helped.

    Enjoy, bud! :)
     
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  5. Neawoulf

    Neawoulf Advanced Casual Sim Driver AMS2 Club Member

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    Usually i turn ASW off as well, just for ETS2/ATS i need to turn it on, otherwise the game will accelerate/decelerate randomly when ever the framerate goes below 80 (Rift S).

    Anyway, i tried that Oculus Killer thing, but all i get is a black screen (did the stuff in the installation and trouble shooting instructions, but it didn't help). I'll test a bit more tomorrow since i'm not really happy with my Oculus performance in AMS 2 (microstutter on certain tracks, even on lowest settings).
     
  6. hb22

    hb22 Member

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    On online races in AMS2 I often (approx once per race) have a freeze of about 0.5 seconds where everything is frozen in my headset but sound continues, it is not much but it can be quite disastrous depending on when it happens. I don't get this on my other VR games. Does anyone else have this? Quest 2 via virtual desktop
     
  7. Steve Young

    Steve Young Active Member

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  8. UrsineSaturn9

    UrsineSaturn9 Active Member

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    Haven't had that for a long time, but used to get that on Rift S. Don't 100% know what resolved it, but ran sfc /scannow and reduced cpu clocks and gpu overclock and seem to be all good now
     
  9. old hockenheim

    old hockenheim New Member

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    OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread

    Seems like there's an update to OpenXR Toolkit coming (hopefully) this weekend.

    Changelog in 1.2.0
    • Fix crash with DX12 and MSFS/SU10.
    • Fix Eye-tracked Foveated Rendering with MSFS/SU10.
    • Fix support for iRacing, War Thunder and F1 2022.
    • Fix support for X-Plane 11 and X-Plane 12 (only in conjunction with OpenXR-Vk-D3D12 9 on Windows Mixed Reality only, and no support for foveated rendering).
    • Fix support for Unreal Engine OpenXR plugin and Unity OpenXR plugin.
    • Fix WMR motion reprojection on/off setting not sticking across leaving/re-entering VR.
    • Fix WMR motion reprojection issues when used with Shaking Reduction.
    • Fix “invisible menu” issue with DX12 and Varjo.
    • Fix incompatibility between eye tracking and controller/hand tracking on Varjo.
    • Fix detection of hand tracking with PimaxXR.
    • Fix issue when RGB color correction is not applied when post-processing is off.
    • Fix upside-down image issue with certain OpenComposite games.
    • Add support for both eye-tracked foveated rendering and fixed foveated rendering in Assetto Corsa Competizione.
    • Add new “tutorial menu” for first time-use, will help debugging issues with users not able to bring up the menu.
    • Add option to alter filtering policy with foveated rendering (possibly eliminate unwanted glitches with certain games).
    • Support writing FPS/frame times to a CSV file (saved under %LocalAppData%\OpenXR-Toolkit\stats).
    • Add frame rate throttling for all headsets.
    • Added VRAM statistics in the overlay.
    • Add “legacy menu” mode that reverts the menu to pre-1.1.2, for people not able to bring the menu or having performance issues with the menu.
    • Add visual warning in the menu when HAGS is turned on.
    • Add option to disable hidden area mesh (only supported on certain applications).
    • Add left/right blind eye option (only supported on certain applications).
    • Add clock to the overlay.
    • Include overlay/menu in screenshots.
    • Removed Pimax WFOV hack.
    • Make safe mode even safer.
     
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  10. UrsineSaturn9

    UrsineSaturn9 Active Member

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    Yeah, it's released, and working with iRacing. More incentive for me to try and get OpenXR working for AMS2
     
  11. Emir_de_Passy

    Emir_de_Passy Member

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    I saw no gains by using OPEN XR tool kit in AMS2. But massive ones in Iracing, AC and MSFS 2020. not sure why and curious to know what other people are experiencing.
     
  12. FADOQ

    FADOQ Active Member

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    I think it is because Isn t the same graphic engine.

    However, with my 1080ti I see an gain in fps with openVR
     
  13. FADOQ

    FADOQ Active Member

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    This is a know issue we have documented in an another thread.
    On MP ranked there is a clear pattern when a.crash occurs or when Someone leave or resign.
    On other setups Isn t full clear what is the pattern, even I ve Seen this happening sometimes when I hit wall on TT or when a crash occur with AI during offline race

    Again what I ve observed with FPSVR is the GPU or CPU goes to idle when the freeze occurs
     
  14. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    Hi, I found out that when you define your virtual VR playspace (chaperone) you can put a virtual desk in your playarea. I did that and now it shows up when I play Automobilista 2 in VR (because I'm using this desk in real life), which is annoying/distracting. I have Oculus Quest 2 via Link cable connected to my PC.
    Any suggestions how you use and have set up the virtual boundaries (chaperone)?
    Best thing IMHO would be if those virtual lines would only come up for roomscale or standing games and they should automatically be turned off for seated games like in simracing. Or it would be nice if we could at least make profiles to turn them off for specific games at least.
    Any ideas/hints how you set up your VR boundaries (chaperone)? Of course it's only relevant if you use your VR headset not only for simracing ;-)
    I don't want to "draw" the boundaries new each time before I play an other VR game. And I'm not sure if it's the SteamVR chaperone or the Oculus chaperone which shows up?!
     
  15. richiehatchet

    richiehatchet New Member

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    @Mike1304 You could try switching Oculus guardian mode to stationary when sim racing
     
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  16. Emir_de_Passy

    Emir_de_Passy Member

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    Anybody tried VR AMS2 with 4090 yet?
     
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  17. DaWorstPlaya

    DaWorstPlaya Active Member

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    Yes. Been using it since yesterday.
     
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  18. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    ... ... ... and? ... ... ... would you be so kind and tell us about your experience with the new card? ... ... P L E A S E ... ...
     
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  19. DaWorstPlaya

    DaWorstPlaya Active Member

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    Sure, it's every bit as good as the reviews claim. I basically tested my "clear weather" 3080Ti VR settings in a night race with Thunder storms at Long beach. Which I think is one of the hardest tracks to render in VR. Started middle of the pack so I would have headlights both in front and behind me, with rain and lightning and the game ran butter smooth.

    With the 3080Ti I usually would have to drop SS by about 40% to get smooth frame rates in these conditions. Held 90fps in the G2 throughout the entire race without a hiccup. It truly was amazing, everything looked clear and sharp and ran stutter free. A quick glance at the GPU usage in the taskmanager showed about 90% utilization in those conditions. fpsVR showed a max of 10ms max at times. This thing is a raster monster. It is the 1st time I've actually been happy about a GPU upgrade where I felt I didn't have to compromise in VR.

    I am running the SteamVR open FSR mod and global supersampling set to 90% in SteamVR. I think the days of dropping graphics settings for night and rain races might finally be over.
     
    Last edited: Oct 14, 2022
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  20. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    Sounds good. And your CPU doesn’t bottleneck against this GPU monster?
    Isn’t AMS2 a very CPU intensive game?
     

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