Physic discussion thread

Discussion in 'Automobilista 2 - General Discussion' started by Avoletta1977, Jan 3, 2021.

  1. tlsmikey

    tlsmikey Active Member AMS2 Club Member

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    Really good data here.

    A question though: The feeling I get is that the car kind of slides/hops and then suddenly catches in a corner. Are you saying that the diff isn't opening up and this may be the cause of that feel/behavior?

    I'd be curious if other sims like ACC handle the diff like they do in AMS as well.
     
  2. Avoletta1977

    Avoletta1977 Well-Known Member AMS2 Club Member

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    No guys, don't ignore him, you'll be doomed forever with your useless life. :D

    Back to the topic.

    100Nm of viscous lock are almost equivalent to full lock (same as similar value of preload), so in some cars I'm quite confident there are leftovers not even shown in setup menu.

    Renato said it was not active anymore but I can confirm it is... and doing all the best for ruining your driving.
     
    Last edited: Jan 4, 2021
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  3. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Probably tyre chatter (or i call it slight "rubber hopping" now :D) due to ununiformingly heated tyres and low pressures, while sliding. Could indeed also contributed by the "peaky" way, AMS2 differentiates and influences tyreslip and rotation of the cars, this way.

    We can't know for sure though. Thing we can know for sure, is, that Reiza Studios big boss has already acknowledged, there is a problem and they're looking into it, but with all connected elements of what is working together with the drivetrain, it's a mammoth task, it seems. After this is solved though, things can be observed more precisely, without having the Damocles Sword hovering over the heads of an additional contributor to driving oddities.

    And we know (already since @Avoletta1977 tested it for the beta section) and also here now for sure (look at 190E at Hockenheim comparison), that pCars2 already suffered from this issue and AMS2 already does it better by default, so the approach of changing preload values and lock per clutch was already doing something.

    I'm still interested, why we see such "creamy" differentiation in AMS1, while AMS2 is so "peaky"/ineffective in comparison and how could it be connected to tyres, weight and engine. How detailed is the AMS2 clutch LSdifferential working in detail?
     
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  4. oez

    oez Mayor of Long Beach AMS2 Club Member

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    Here is another test that I wanted to do since @Avoletta1977 brought it up. I noticed you mentioned the Group A one tire fire (inside tire slipping a lot under acceleration) in another thread. I definitely feel that in many cars. I'm personally more interested in lack of turn in, but I'm not a fan of one tire fire either.

    To anyone not sure what one tire fire sounds or feels like, it's when you accelerate out of a corner and the revs shoot up while one of the rear tires screams. You lose quite a lot of acceleration potential, because of it and instead of oversteering into a drift, you generally end up understeering. Some might actually prefer this for stability though. All drivers are unique.

    I compared AMS2's Group A Mercedes-Benz 190E to R3E's version of the same car. I even used the same silver Keke Rosberg livery for better science!

    Track is Hockenheim Short Layout B.

    Both sims used their default setups. I went expecting R3E to show more rear tire difference off throttle. However the results were a bit surprising.

    Here's AMS2. Same old story as we see with the F309. Rear tire speeds do not show any difference when braking and coasting. Only exception is that last dip around the 2200 vertical line. But you can definitely see one tire fire. It's those peaks where the other line separates from the other while both lines are going upwards. Interestingly you do still get some amount of throttle oversteer during exits.

    mb190e_diff_ams2.jpg

    Here's R3E. Surprisingly similar story when you look at the dips. Very interesting. But there is some difference all the time. I wonder what kind of effect this would have in AMS2? Probably pretty nuanced. Anyway you can tell I applied the same driving style I did in the first F309 graph: stabbing the throttle around the apex. Not as much though. This keeps the car rotating and maintains the speed somewhat. The bigger difference to AMS2 is the lack of one tire fire. It looks pretty well behaved and throttle oversteer feels more dangerous. I'm pretty sure many people actually find this a crazy setup and would prefer some one tire fire if it made exits easier.

    mb190e_diff_r3e.jpg

    Here's another lap where I drove very smooth and "by the book" on purpose in R3E. It's nowhere near the previous time, because the car simply bogs down while waiting for it to turn around the tight corners at Hockenheim short. So maybe the car is simply meant to be driven with some throttle oversteer already at the apex. It would definitely not be the only one and the tires do facilitate that nicely being pretty forgiving in both sims.

    mb190e_diff_r3e_b.jpg

    I think at the end of the day Group A is not the reason to look into diff opening earlier in AMS2. I'm pretty sure that would only make it feel a bit more responsive and a difference like that is easily lost in the . But if it does suffer from the same snap phenomenon (where it snaps open suddenly and not gradually mid corner) then that would be something that makes it difficult to drive.

    A more interesting thing to look at is that one tire fire thing which it has plenty of. You can increase the amount of clutches to increase overall locking, but I haven't tested if it helps. Still, I would not want to do that when the differential is already way too locked.

    ---

    I'm not one to talk about this too much, but I feel like this is the problem going forward: multiple updates have reduced locking per clutch in the clutch LSD. This has introduced more one tire fire which makes sense since you have less friction. However it hasn't really solved the always-locked issue. Yes you eventually get a more open differential at very slow speeds, but most of the time it's just stuck closed until it opens with a noticeable step causing a code brown if not a spin.
     
    Last edited: Jan 4, 2021
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  5. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    I actually drive group A with a more open diff than default in R3E. Because, like you say, it's driven on throttle oversteer, but it's also a drivers preference thing, of course. (it's a bit much snap for me personally in default)

    Anyway:
    R3E uses high lock to begin with in default setup, AMS2 has(should have but doesn't have) way less lock in the default setup, but still showing a similar, picture, but again: "peaks" more, if that makes sense. Basically a more on/off situation. So the differences actually make quite some sense IMO. (like in pCars2, where we have 35-25° ramp angles, while AMS2 has 70°+ settings with very low preload)

    So It could also be a good addition, if you might adjust both sims to a similar level of diff lock, i know this is hard to realize, though, because of the percentage/ramp angle difference. So we can see a bit better, if the comparable elements are really that similar. (the reason, why i also added a test with the pCars2 AMG 190 at most open config)
     
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  6. oez

    oez Mayor of Long Beach AMS2 Club Member

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    Yes and I only now noticed you ran the same test as me in AMS2 around Hockenheim short :D. Thankfully we compared different sims so it's still interesting.

    Yeah I figured it's setup for drivers who wear cool sunglasses. And indeed int would probably be pretty much impossible to bring the differential setups close. But a similar feel can probably be found. I'm not sure what this would prove though. Seeing even a small amount of gradual unlocking off throttle tells a story.

    Here's what I was thinking as well: is a clutch LSD actually supposed to stick a lot before breaking open? Do you feel a step? It doesn't make sense to me that it sticks with very low preload and practically no ramp - or 89 degrees meaning torque doesn't turn into clutch pressure if I understand it right.

    This leads me back to your question: does it matter? Are we using the wrong type of LSD anyway for many of the cars? I don't mean this from a purist point of view, but rather from an over engineering point of view. I respect the heck out of complex simulation, but it'd be kinda funny if Reiza found a fix for this and then later ended up making it so that only a few cars use the clutch LSD.
     
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  7. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    No, i don't mean similar feel, i mean similar amount of lock settings and then testing results. (unfortunately the AMS2 car is not fully adjustable)

    I would also expect a clutch LSD to "step"/"stick" only with very high pre-load, to be honest, but i'm not sure.

    As far as i know, diff choices for cars in AMS2 are targeted to be accurate. I also don't know about any car in AMS2 right now, that features a torsen/geared diff or Ratcheting/Detroit locker style, IRL.
     
  8. oez

    oez Mayor of Long Beach AMS2 Club Member

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    Ok since @CrimsonEminence asked, here's another test with the Mercedes-Benz 190E (Group A/DTM) at Hockenheim Short Layout B.

    This time I used a setup that's my best guesstimate of a matching differential setup to the values in AMS2. So the values, not how it actually ends up working due to the glitch we may be seeing.

    It's difficult to do this, because many sims use percentages for power and coast where as Madness clutch LSD uses ramps (as it should for a Salisbury type clutch LSD). I have no idea what type of differential is supposed to be in there, this isn't about that.

    The default differential setup in AMS2 is as follows:
    Preload: 20Nm
    Clutches: 4
    Power ramp: 74deg
    Coast ramp: 58deg

    I have no idea how to take clutches into account when matching the setup with a system that only uses preload (Nm), power-% and coast-% But 89deg is maximum and higher ramp value means less locking. So I just calculated that 74deg power ramp is about 18% power-% and 58deg coast ramp is about 35% coast-%. I'm already thinking that this is just a fun experiment and not applicable in any way.

    Thus there were the numbers in R3E (I used the closest available which were really close):
    Preload: 20Nm
    Power: 18%
    Coast: 35%

    ---

    Here's R3E. The one tire fire moments under acceleration aren't exactly similar, but neither is the lap and bumps on the track. This is probably really sensitive to differences in the tire model. However it's clear that the inside tire does like to spin more than the outside tire in multiple places.

    Behavior off throttle is really different compared to AMS2 with "similar" values. Mind you tire speed difference off throttle is never going to look that contrasty compared to one tire fire under acceleration where the lines can get really far apart. But you can see the other line gradually detach from the other line. And then you have two sharp V shapes in the dips meaning that the rear tires are spinning at different speeds when turning, letting the car rotate nicely.

    Talking about driving style is somewhat irrelevant this being R3E, but with this setup it's actually quite easy. You can trail brake into corners and don't have to wait that long for the car to rotate. And then just exit without being as careful with the throttle. You don't want excessive inside tire slip, but at least the car won't spin if you accidentally blow on the throttle pedal.

    mb190e_diff_r3e_amslike.jpg

    Here's AMS2 (same session and graph from before).
    Same story from last Group A test. Locked most of the lap except when the inside tire starts spinning more than the outside tire under acceleration.

    I repeat that this does not necessarily prove anything, because who knows how to accurately convert the differential setup values from a clutch LSD to whatever R3E uses here. But even so it leaves us wondering what those setup values do in AMS2.

    mb190e_diff_ams2.jpg

    ---

    I also tried going for a similar differential feel. The values I ended up using were quite wild.

    Preload: 20Nm
    Power: 5%
    Coast: 99.9%

    I'm not sure about the coast as it's not that locked once it opens in AMS2. But then again it seems to never open so I guess it's alright. Anyway this was just a side experiment.

    The car actually behaves quite similar to AMS2. Does not like to turn off throttle which is similar to the default setup in R3E, but not completely. It was a bit less agile off throttle with no liftoff oversteer. And then the car turned better when you were on throttle. You would chuck the car into a corner while trail braking rather than turn in smoothly and then control it with the throttle. More throttle actually helped stabilise the car while keeping it in a slide. With the obvious caveat that the inside tire was on fire thanks to all the slip from one tire fire.
     
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  9. SlowPoke80

    SlowPoke80 Active Member

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    Has anyone "in the know" heard anything new from Renato and the boys on the differential issue?
     
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  10. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Mm wer'e all patient. its a long term, not easy thing, but as mentioned here by others devs/r are aware and The man has a list/lists of stuff!! apart from this also

     
    Last edited: Jan 5, 2021
  11. Avoletta1977

    Avoletta1977 Well-Known Member AMS2 Club Member

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    Tested a Porsche mod where it is possible to change at will the differential properties and I can confirm that the best compromise is the geared LSD, by far.

    Sadly the mod (I think using standard Hard slicks from GT3s) has insane slip induced drag and, no matter the 400ish hp, it's almost impossible to play with it in second gear al low RPMs (it bogs down below 4000).
    This has been the plague of Pcars for years and it repeats here... otherwise it would be quite fun with some lift off oversteer and nice suspension movements.

    If you download it, please consider that the changes in setup menu are ineffective and the diff changes must be operated from text file (ask in private if you want).
     
  12. oez

    oez Mayor of Long Beach AMS2 Club Member

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    At least Reiza can try different differential options with the developer tools. If the end result is that a bunch of cars are just nicer to drive then they might prioritize it in their backlog.

    I think since The Man has acknowledged it, I won't post new differential tests before there's an update. But backers can ask for my help if needed. I know these tests take time and if I can help us get that update any faster then I'm here.
     
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  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I think when the time is right, Renato will appreciate some help from you telemetry experts. He always likes things to be further along than we do before opening the curtain, though...
     
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  14. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    In short:
    Pretty often and already pretty detailed, yes. So no worries, they will probably get behind this, at some day, fingers crossed.

    We were so vocal about this issue in the beta forums, i even annoy myself already. There are many telemetry recordings and also reactions and answers.

    Let's talk about rear F-Retro aero. What channels do you guys recommend to record, for testing aerodynamic effectivity of a car with wings and probably also ground-/venturi effect? @Avoletta1977 @oez
     
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  15. Avoletta1977

    Avoletta1977 Well-Known Member AMS2 Club Member

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    If you want to play with the mod it's here...
    Downloads Autmobilista 2

    In order to activate the Torsen, find the "RECORD RWD_VLSD_rear_diff amalgam_diff" line into driveline.rg file and substitute with the following:

    RECORD RWD_VLSD_rear_diff amalgam_diff
    pair:left wheel_RL_internal
    pair:right wheel_RR_internal
    diff:shaft driveshaft_GT3_POST
    diff:planet planet_gear_rear
    mat:stiffness 1.0e6
    diff:drag "0.0e-2 0.0e-2 0.0e-2"
    mat:flags 0
    # Torsen
    diff:gear_lsd true
    diff:bias_ratio "2.8 1.0"
    diff:right_ratio 0.5
    # final drive
    dl:ratio "drive"

    The line
    diff:bias_ratio "2.8 1.0"
    is quite obvious with the first number for drive ratio and the second for coast.
     
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  16. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    I would for 1 would like to see your results alongside what we know!
     
  17. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    :)
     
  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Do you know if the insane slip induced drag is a "put numbers in wrong" or a "numbers calculated wrong" case?
     
  19. oez

    oez Mayor of Long Beach AMS2 Club Member

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    Ok I'm out :D.

    I accidentally wrote "update" when I meant "tests". I can test once there's something new to test, but for now it seems that the issue repeats itself in multiple cars so there's no point looking for more evidence.

    Thank you for your service! It's unfortunate it has taken this long, but I'm sure being vocal in beta got the gears turning. They are just a bit... sticky. :cool:
     
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  20. Avoletta1977

    Avoletta1977 Well-Known Member AMS2 Club Member

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    I would say the first as in most of the AMS2 cars it has been solved.

    The Camaro ARC was a very noticeable case in the first builds, decelerating at full gas in second gear when cranking up some steering angle.

    Now is fantastic, so it certainly can be cured with some massages (I think mainly on tires).
     
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