Automobilista 2 V1.3.4.0 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 7, 2022.

  1. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Pretty sure at some point the proper manual start (as we had in AMS) will be activated. But not a priority compared to so many other things to fix or enable.
     
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  2. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    What a nice reference to Pinchcliffe Grand Prix (1975)! :D

    pinchcliffe-grand-prix.jpg

    (fun fact: that movie inspired Christian von Koenigsegg to make race cars for a living)
     
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  3. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    At some point, I would highly recommend that Reiza perform a special "Quality of life/small fixes" only. No new assets, no physics, etc... simple stuff like...

    1. Respect the user setting for Manual start (ignition, then starter) for driving modes.
    2. Hide the wheels that are supposed to be hidden to respect settings.
    3. Save seat angle setting per car.
    4. Allow any time of day in Test Day (not just hours, so we can catch nice sunsets)
    4. Expose FFB effects as individual sliders instead all rolled up in 1.
    5. Add high-beams or move lights up for night racing.
    5. Replace loading scrolling tips at the top and use the empty space at the bottom of the screen instead to eliminate scrolling.
    6. Replace loading screenshots with ultra-wide screenshots, and/or use a "crop"1 function instead of "fill" so the backgrounds don't get all stretch out on wide monitors.
    7. Assign all ICM menu options, include Pit Strategies to specific buttons.
    8. Being able to map TURBO increase/decrease to buttons if car allow such thing to be changed in real-time.
    9. Split transmission/shifting audio levels on its own volume control it's way too loud on some cars, burying the engine sound.
    10. Turn off telemetry movement/reset BEFORE exit a mode (test day, time trial, race) to avoid a motion rig to break in half each time you go back to the main menu.
    11. Turn off motion telemetry BEFORE replays (completely un-usable for me)
    12. Reduce the mega strong, unrealistic surge during shifting on F-USA cars, 3x stronger than the all the cars with the most torque.
    13. Make all dashboard needles work on all cars.
    14. The cars using odometer, should track all distance traveled with the cars (some do this really well already).

    I could add many more examples of small fixes...

    I truly adore this sim and want it to succeed at all costs, thus why I'm always tracking and finding ways to improve it. The devil is in the details...
     
    Last edited: Apr 9, 2022
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  4. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    I would love 1 so much. I liked it a lot in AMS 1. Flick my ign. Then press start. It's so immersive.
     
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  5. TAdams65

    TAdams65 Member AMS2 Club Member

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    Don't want to spam the forum with non-sim stuff. Website is here, www.timadamsphotography.com
     
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  6. cpcdem

    cpcdem Active Member AMS2 Club Member

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    I haven't used it myself, but I know some sim racers have been using an app called Joy2Key, which can map wheel buttons to regular keyboard buttons, so it should be possible to assign accordingly in game the actions you want those dpad buttons to do. Worth a try at least: JoyToKey - Download the Latest Official Version
     
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  7. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Pit Menu is definitely much improved, but ultimately, all the pit strategies and all options in this menu must be button mappable. A user cannot adjust ICM menu options mid-race and maintain pace.
     
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  8. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    • Caterham 620R: Fixed oil temp needle
    • ARC Camaro: Fixed oil temp needle
    I'm afraid QA missed this one...The oil need remains in the red and never moves. Perhaps, you meant the engine temp needle? Perhaps, the code wasn't checked in or wasn't part of the pull request/build?
    20220307182753_1.jpg upload_2022-3-7_18-23-44.png
     
    Last edited: Mar 7, 2022
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  9. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Especially true with buttkickers, when the entire rig starts shaking after pressing the start...
     
    Last edited: Mar 8, 2022
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    i haven’t experience the new ICM yet , But while it may temporarily break CChief,the way it’s described, i think it will perhaps make it far easier for CChief dev to assign voice and button commands.
    as the old way was problematic for that.
     
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  11. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    10. Wheel slip lights, and abs/tcs indicators in GT cars. Fix abs and tcs readings on the dashboards of cars like the mercedes and porsche GT3.

    11.) drs and flag lights on the formula ultimate and formula reiza wheel to function. More realistic screen on the f-ultimate would also be appreciated.

    12.) Pirelli wheels change colours depending on compound for formula ultimate and reiza

    13.) Visual tyre wear, flatspotting, blisters and graining on the tyres of open wheelers. Bonus points if f-ultimate tyres are shiny out of the pits.

    14.) Fix the driver model and shifting animations in many of the older cars. This ruins VR immersion. The worst offenders i can think of right now are the puma gt5 (where the steering. wheel clips through the driver legs), and the copa montana (no shift animation at all). Good to see some progress in this update in this regard.

    Although it doesnt seem that Reiza are slowed in producing new content when simultaneously improving old content, which is good news i guess.
     
    Last edited: Mar 7, 2022
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  12. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    • FFB - Caterham (all models): slight reduction of Mz influence in FFB signal
    My DD2-destroyed-wrists want to personally thank you for extending their life...!
    Finally, this really fun car series is drivable and driftable!!!
     
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  13. ozcanuck

    ozcanuck Active Member

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    Thanks for the big update!
    I have not found this elsewhere in the forum.......
    What are the differences between the 3 Gen's of F-USA, besides the chassis. Power etc.?
     
  14. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    So much YES!
     
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  15. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    They just add "+1" after each Gen.
     
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  16. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Perhaps, it's just me, but can anyone adjust the adjustable turbo?

    upload_2022-3-7_19-21-23.png
     
    Last edited: Mar 8, 2022
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  17. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Gen 1, the 1995 cars, should have a H pattern shifter and are proper Indycars.
    Gen 2, 1998 cars, are a middle ground and have sequential transmissions and are from CART
    Gen 3, 2000 car, have maximum downforce and horsepower. (and i think paddle shifters but might be wrong) and are also from CART.

    You will see even bigger differences when and of the oval cars come out, because the low downforce kits changed quite a bit over those 5 years.
     
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  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Lola and Reynard 95 have 6 speed sequential stick shifter gearboxes. It's true that the Reynard 94i was also used in 1995 and featured an H-Pattern.

    Still stick shift.
     
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  19. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Only in the garage atm in pit set ups screen.
    Another on the list of QOL fixes for that nice list above.
     
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  20. kallenhard

    kallenhard Member

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    All 3 generations had sequential gearboxes actuated by a hand lever. I think it was around 1993 when Lola last had an H-Pattern gearbox.
     
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