Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Ok what torque range is it optimised for then? Or may I just add ‚optimised on a xyz wheel‘?
     
  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Just the opposite Michael.
    Although visually it does the reverse, Steering Sensitivity=100 provides more virtual car wheel rotation that you do in your wheel (example: 45º -> does a 90º rotation effect on the car)

    One combination I tried was Brasília (was that the track you used?) with Group C.
    A fantastic combo!
    And yes, I can imagine what this file would do with my previous G29 :confused:... (too much details means gears tolerance impose gears hitting left and right...)

    The lost of force when the back end breaks up is exactly what whappens in real cars.
    The front wants to stay glued to ground, trying to force the car turning around and then, all the sudden, the forces (centrifugal) are relieved (exagerating, the car pivots on it's front wheels). It's not natural, although it can be desirable once you get used to it , for the steering wheel to do the opposite lock/force when oversteer starts.
    This custom file uses the game's arm force (from tie rods) on steering wheel, they represent true forces calculated by physics engine.

    Try to set adhesion_linearity and load_linearity to 1 (linear, blue line) or close to it.
    Values greater than 1 (1.2 or 1.3), do opposite (green line).
    Right now, we get the red line.

    upload_2023-9-14_16-22-34.png
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    All tests were conducted on my Thrustmaster TS-PC, that doesn't have customization on the driver/software side (and I really don't know what Thrustmaster does there :()
     
  4. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Alright, will add that info then.
     
  5. Michael3

    Michael3 Active Member

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    Yeah but the problem is there's no force at the top even when there should be.
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Yeap, this custom file is filling mostly the mid range (when not going straigth), as it should, but that can be changed with in-game LFB and gain. Have you checked the histogram? Perhaps you'll need to change both for a low power wheelbase.

    I know with my G29 I had the tendency to increase FFB force to (well above) clipping levels so I have some force to fight for ;) (but no detail in there, just wheelbase max torque on every turn).
     
  7. Michael3

    Michael3 Active Member

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    You can't physically change it. No amount of LFB or moving sliders or custom ffb changes it - it's a limitation of the hardware. And in fact (as I explained) trying to hide the ffb dead zone in this way makes it worse imo because stronger forces either side of no force makes it harder to control the car not easier or better.

    And I was trying to point out with this specific example why I think things like AC's 'enhanced understeer effect' and custom files that attempt to either invent forces that you wouldn't feel on the steering wheel (not just limited to effects) or exaggerate the forces have a similar negative effect.
     
  8. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Different people may rely (more or less) on different senses, so it's never good to assume others sim experience is just like our own.

    I feel feedback through the wheel of my daily driver that other people claim doesn't even exist. I may be more attuned and sensitive to the finer details through the wheel but, they are more granular than the feedback coming through seat of the pants feedback.

    Others may rely more on visual or audio cues, not even noticing subtle tactile cues at all.
     
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  9. Michael3

    Michael3 Active Member

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  10. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Totally with you on this.

    After Citroën BX (let's talk about competition level brake pedal ;)), Lancia Dedra and Volvo S80, my personal choice is been Audi (since 1998). A4, A6 and Q5. Now an A6 Avant.
    I've driven a competition Clio Williams on track, I've test drive BMW, Mercedes for 1'000 miles, FOr my former job, I've driven Renault Traffic :), Opel Corsa, VW Golf, etc., for God knows how long.
    I even parked my former boss Porsche Carrera 4 for him :)
    I know what a car feels like.

    "Everybody" says Audi doesn't have road feedback, it is too damped/filtered. I can feel everything!
    The road feedback is different from BMW and this one is different from Mercedes, but not better nor worst. I got used to find nuances.

    I'm also a sensitive guy ;)
     
    Last edited: Sep 15, 2023
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  11. Danielkart

    Danielkart Well-Known Member

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    I'm much more sensitive. I drove the Bobby Car when I was 3 years old and I felt everything even then :DI'm massively impressed that your boss let you park the Porsche :eek: This thread is getting ridiculous
     
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  12. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Sorry, I'm already taken and she's a real gem! :D
    But she can certainly attest to my being very sensitive. :)
     
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  13. ju gnot

    ju gnot New Member

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    Hi Guys. I didn't read the whole 350 pages but the last 10... :) Here is my storie : simdriver since beginning of 2000 years, AMS2 is my favorite sim since 2 years now. I used a TS PC racer for controller until i decided to change to... T818 (3 weeks ago). Very early i eard about the option "custom ffb" and i used to drive with one of the ffb custom available on the first page and since almost 2 years and my TS PC... it was perfect (maybe not perfect but very good). I felt many things like tyres in curb or in brake, compression, granularity, weight of ther car, etc.. As soon as my T818 arrived and installed, no sensation at all. Very disapointed. I understand now why so many youtubers tells that AMS2 is no feeling sim... but i know (we all know here) that is wrong. Anyway, as i am an maniac of FFB, i decided to modify the current ffbcustomsettings i have with value according the T818. So many hours.... :) :) I can tell it is now much much better. It miss a certain feeling of granularity of the road yet. Question to Joaquim : did you recieve your Moza R12 ? Did you enabled the driver option 'granularity sensitivity' ? You are right when you say that TM drivers are very poor but i am almost sure that they will deliver soon drivers with many options for the T818. As soon as the file is ready (to my opinion) i will post it here for all users who gets the T818. Cheers guys :)
     
  14. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I tested your file with a few cars and I have to say that I get some wild oscillations on straights, probably from the road texture, idk. If I let go the wheel it takes off completely rotating like the rotors of a helicopter. Wild shaking during small steering inputs as well. Obviously I don't know how it works on other wheels but for me this is undrivable.

    No offense, this is meant to be constructive, but I think you should take a closer look at some parameters and see if you perhaps accidentally ramped up some numbers too much or made some other mistake. It can happen to anyone.

    Of course it could also just be me not understanding the language. Totally possible, but the wild shaking is definitely something you don't want to have.
     
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    As a mater of fact, I had those oscillations too, manageable by simply holding the wheel lightly.
    But they disappear some versions ago and the posted file should not have that effect.
    We'll see if that's common or if some have it and others don't.
    Thanks for the feedback.
     
    Last edited: Sep 17, 2023
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  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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  17. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    I know i've said it before so I won't say it again, but if just one person likes this then it was worth putting here.
    It is good though.
     

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  18. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    I like it better than the last one, but I think I can say the custom ffb rabbit hole has been filled for me. I always go back to this file, it is perfection, and I'm very glad you created it.

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
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  19. ju gnot

    ju gnot New Member

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    Hi All. As i mentioned before, i changed my TS PC racer for a T818. The custom file used wasn't setup for this new base so i decided to modifie it completly. After 3 weeks of tests, please find my file that i am very happy with. I put the recommandations for all forces in the beginning of the file for the base and for the game. See you :) (i like strong driving...)
     

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  20. Pav

    Pav Member AMS2 Club Member

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    One of my issues with most of these files I’ve tried is they all feel super unlively and dampened as far as what I feel on tire loading, suspension feel, etc. Other effects are great, including enhanced effects on kerbs, scrub, etc. Do you think this version of your file is more lively (for lack of better terms) as far as feeling what the tires are doing underneath you? Btw I am a DD2 and absolutely love linear, glad to see you gear one of these files for that.

    While I’ve got you here… is there any guide you’re aware of on how to write these files? I’m a sw eng, I understand the syntax, equations, etc, and am capable of reading them just fine, but am fuzzy on the “API” of this file, so to speak, including “inputs” / “outputs”. Using quotes to be purposefully vague / generic on what these mean in this context. If you have any pointers, would absolutely love to hear them, I would love to deeply understand these.
     

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