Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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  2. Ernie

    Ernie Active Member AMS2 Club Member

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    I just have tested a few custom FFB files today, and i have to say that your FFB file is the one i like most. It is very communicative.
    The only thing i noticed is oscillation. Because the FFB is so lively, the steering wheel has a strong tendency to oscillate. I had to turn up dampening and anti-oscillation settings on my wheelbase quite a lot. That's not really the case with other Custom FFB files (e.g. from Daniel or Kuku).
     
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  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I'll investigate further that subject, it was not one of my priorities. As you identified, my priority is to have a lively FFB, one that makes you fear the track ;)! Of course, I don't want anything that's not car/track originated.

    But keep in mind, the custom files you refer are different in nature, they came from a different origin, results may vary.
    Another consideration and dificulty I might encounter is all those files also oscilate in my wheelbase, so I'll be hard pressed to sense or detect what could be changed. Even the menu center force @3 makes it oscilate/shake a mm or two!

    But I'll keep looking :).
     
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  4. Nolive721

    Nolive721 Active Member

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    voila, this it:)best Custom FFB since recent REIZA changes.
    I can tell you are like me a MOZA wheel owner, my R9 is enjoying every bit of the work you have done. the only difference with your in Game settings is that I always like to have some damping. with Reiza own default_ I am at 50, with your file I decreased this to 25 and cars I have tested so far like GT3m, Caterham and other open wheeler feel super natural and wheel pointy, if that's a word.

    I think you had a TSPC racer like me before, it was a great wheelbase but the move to MOZA is a ZERO REGRET for me

    thanks again

    PS I use linear FFB curve in pithouse, rest of settings are inherited from Discord R9 channel with a file called ACC no oscillation that gives me best results well in ACC:oops: but is quite good in all my other Sims including AMS2:D
    what preset are you using in Pithouse if I may ask?
     
  5. WASNLOS

    WASNLOS New Member

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    Yesterday I finally found the time to test various custom files, and all I can say, your hybrid file nailed it for me. Thank you and cheers to you !!!
     
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  6. unabalaverde58

    unabalaverde58 New Member

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    Hello everyone
    My question may seem stupid or already asked but I wanted to know what parameter I must put in the fanalab so that the custom file is not scrambled by fanatec data.
    For example, I downloaded the file rFuktor 5.0.1k - By Karsten with Shadak, Panos & Kuku
    ## Kuku GTrfuktor tune V1 - post 1.5.5 - 1/1/2024, in the file it says to put in the game it's setting > Typical In Game Gain 65 / LFB 0-10 / Fx (tyre) 30 -40 / Damp (susp) 30-50, but what setting on fanalab everything at zero except FOR FEI SPR DPR? I have a Fanatec CSL DD 8nm wheel. THANKS
     
  7. ayrtonforever

    ayrtonforever Active Member AMS2 Club Member

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    I will try it, do you have any suggestion for SC2 pro?
     
  8. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    I'm using these Fanalab profiles with Kuku's Custom FFB, and for me that's an excellent combination:
    https://forum.fanatec.com/uploads/722/4X1Y9RYY3UKI.zip
     
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  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    And there are cars that really need some damping (P4 for instance, try it the other day and 10-15 damping did the trick for me but more can lead to even smoother, more TS-PC like, kind of FFB).

    You called my attention to those settings, other games may benefit a lot from it.
    I use default setting since I can change game's FFB, I though that would be the best way, but I may be wrong. I always hoping to be proven wrong, that's my scientific mindset :)

    Post that file here, if possible.
     
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  10. Nolive721

    Nolive721 Active Member

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    sure here you go.
    I had a 2hr VR session as I am testing an AMD GPU right now, in rain conditions for most to push the hardware to its limits so I drove the P2, a bunch of GT3s and the Caterham 620R
    The driving put a mega smile on my face really:D
    thanks again:cool:
     

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  11. Danielkart

    Danielkart Well-Known Member

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    Hi guys!
    After all the many physics updates from Reiza, there was always a lot to do, including improvements to the FFB on my part. Well, there will continue to be updates from Reiza, but I now see a very good basis in physics. I won't be posting any new customs files anymore, I'll just continue to do this for myself personally. My focus will be based more on realism, not only in FFB but also with all the hardware that exists today. I hope I could give some people a different experience or inspire them to do new things. Maybe I could also answer some of your questions. I hope you continue to have fun with Ams2 but also with other simulations and this great hobby

    Take care

    Daniel :)
     
    Last edited: Jan 3, 2024
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  12. Ernie

    Ernie Active Member AMS2 Club Member

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    Hi Daniel, thanks for all your effort to improve the FFB. I had used your files in the past for a long time, because the cars felt more controllable.
    I also like your personal v600 custom FFb file, but the only issue i have with it, that the FFB feels too heavy in slow corners or chicanes, where is not that much load on the tires. But i don't know how to adjust it.
     
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  13. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Hey Daniel, you know that you can't stop experimenting, tweaking numbers and values and share with us these improvements. ^^ because you know there is no such thing as a final file. :p
    I really like your latest personal file so I'm looking forward to Vxxx already :)
     
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  14. Danielkart

    Danielkart Well-Known Member

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    Hey Ricxx!
    No, I will really only continue to do it for myself personally. I don't enjoy it anymore and it's a lot of time that I could use for other things. There are enough people who will continue to do it as long as these custom files exist. I would like to thank you and all the people who helped me and always gave me feedback. Everything comes to an end at some point;)
     
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  15. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I'm sorry, we the AMS2 forum members do not allow you to retire. :) Seriously, would still be cool if you shared some version of your personal files.

    Frankly, I think in general you put way too much time and work into making different files for different wheel bases. I mean, one file for 'weaker' bases and one for the powerful 15Nm + would've been more than enough. I appreciate the dedication but that must've taken a lot of time you could've spent being 'out there' on track, maybe just dial that back a little bit so you can have more quality time actually racing and still share some of your files with us.
     
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  16. Danielkart

    Danielkart Well-Known Member

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    Yes, until Update 1.5 of Reiza it was tedious and a lot of work. With 1.5 and after it became easier and easier for me because the physics were finally right. Now I can adjust all customs in 1-2 hours after an update without any problems because physics has made it much easier and I know the files very well. I had no idea that the customs would be so well received by people. What comes next (after new custom releases) is much more complex and takes a lot of time. Lots of questions and lots of new users. I don't have that time anymore and I don't feel like it either. That's why I'm stopping this, I hope you and everyone else understands this. It was a cool time, thank you for that:)
     
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  17. Michael Flemming

    Michael Flemming New Member AMS2 Club Member

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    Hi Daniel, first of all thank you very much for your great FFB files. It's a shame you're quitting. But I can understand you too.
    But I have another question for you about your V 600. Where could I reduce the attenuation in your file?
    Thank you and have a nice time.
     
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  18. deekracer

    deekracer Active Member

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    Been a while since this conversation. Following up. I race offline just about every evening and some days.

    I set my Alpha U, GTS Wheel at 23 nm, 50% Force, Rotation speed 100%, feedback frequency at 9, feedback detail at 5, no other effects.
    In game gain is 37, LFB 1, Fx 30, Damper 2.
    Using 5.0.1 k.

    My favorite combo is Retro Gen 1 at Kyalami. Again, I more react to the wheel than steer it. Actually, it is reacting to steering, brake and throttle inputs that really makes this version of the custom ffb come alive. The more modern stuff is fun, but it's often about how brave you are rather than car control.

    Either way, 5.0.1k and AMS2 1.5 is a perfect match.
     
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  19. deekracer

    deekracer Active Member

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    I forgot to add that I play with steering angles. I think formula cars, prototypes respond with smaller angles; cars more toward the street end of things do better at 1080. just my opinion though.
     
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  20. Alex291190

    Alex291190 Rack_Force guy

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    Hi - had a bit of a finding last night

    I found an FFB file that has the steering rack force as an FFB output. This is EXACTLY what i've wanted from FFB since rFactor1's RealFeel plugin.

    After reading it and doing my best to understand it, i firmly believe that every single FFB mode that comes shipped with the game has dampening and smoothing enabled. It's such a massive difference. it's superb. You feel every single bump. You can tell exactly what the car is doing. All you need to adjust is your FFB gain per car to get rid of clipping. This has honestly been game changing for me.

    I hope someone gets as much fun as i'm having out of this :)
     

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