Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Bert van Jaarsveldt

    Bert van Jaarsveldt New Member

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    Thx for the replies, was wondering the same. If you fixed it can you please share
     
  2. Bert van Jaarsveldt

    Bert van Jaarsveldt New Member

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    I found this and it fixed it!!!!!!!!!

     
    Last edited: Mar 14, 2024
  3. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Yep, that's the one I was thinking of.
     
  4. Danielkart

    Danielkart Well-Known Member

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    Has nothing to do with it. As always, it is the new sorting of forces in my files. As I said, I don't post new files anymore. I only do this for myself personally.
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Yes it is.Only default makes this physically correct.Only in the default setting does the steering pull to the correct side as soon as the front axle hits raised curbs.Default+ and all customs I know (including my old customs) don't do this correctly or only do it on the rear axle.
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • Increased front axel complexity/layers
    • Elimination of vibrations around the center
    • Code cleanup/simplification
    Still to improve/implement:
    • (no roadmap)
     
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  7. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Not even if you found a very nice improvement? :)
     
  8. Danielkart

    Danielkart Well-Known Member

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    It should also work with a small change to the old files, perhaps not as detailed as the new ones because the forces are reordered. If so, I will send you a personal message
     
  9. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Is this also usable for the Fanatec CSL DD ?
     
  10. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    It's useful for any wheel as long as you like the feeling of it :).
    It may not be useful to someone with Moza R12, but doesn't have the same needs as me.
    Try it, it's an easy process but keep in mind two things:
    1. read and implement the notes
    2. Give some time to get used to it - it's almost imposible to like a FFB if we are used to another already (example, I needed time to get used to LMU FFB and it is basically like rF2, I was already used to)
     
  11. RDEstevao

    RDEstevao New Member

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    Hi everyone!
    I recently got a Moza R9, and there are so many custom profiles that I get overwhelmed!
    Anyone with the same wheel have a sugestion which feels better for them?
    Thanks for any reply and to the people whom creates all this stuff and share with us!
     
  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @Bert van Jaarsveldt @Michael Enright ,

    The reason it pushes the steering, rather than pulling, for many cars, is because I was told that that is how the cars should actually behave. Some cars will actuall push and not pull the steering when hitting a curb, because of suspension geometry and many other factors, and I was told that the linkage_sign value exposes this property.
    So this is why it does as it does in many files and it is not actually an error, but rather supposed to be correct.


    But if you want to change it, find this line:

    (slope_large (* linkage_sign (- 1 (/ 1 (+ 1 (abs slope_large)))) (if (min 0 slope_large) -1 1)))

    And add this line right before it:
    (linkage_sign 1)
    or:
    (linkage_sign -1)

    Depending on the behavior you want it to have for all cars.

    Best,

    -Karsten
     
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  13. Danielkart

    Danielkart Well-Known Member

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    Who says that, Karsten? When Reiza says that, I don't understand the difference between Default and Default+. They behave completely differently, which is right? Then both defaults should behave exactly the same with the same car and the same route. That's not the case. In my opinion it is right in Default and wrong in Default+. Or Reiza should explain why it is so different and what is right or wrong and why it is so different. But I don't think there will be an explanation for this.
     
  14. Phantas79

    Phantas79 Member

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    In my expierience (IRL & SIM) a lot depends on the actual speed your wheel hits the curb.
    Slower speeds tend to pull, higher speeds push (RWD en mid/rear engine).
     
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  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve never had an issue with the kerb behaviour with the momentum rack .
    There’s always believable reactions.
    A lot can depend on which side of the kerb you are on and how much Camber or Toe the car is using.

    When dealing with dome profile kerbs that have a rise and fall each side of the top of slope , the following is expected.
    if you are half on the kerb but still half on the track , it will push you back towards the track .
    If you are over the back half of the kerb it will want to track to the outside further ( pulling)

    when dealing with mostly gentle wedge profile of some serrated kerbs , it will generally push back towards track slightly until, you get over the back edge of kerb , that has a sharp fall off , then it will start to force the inside of the tyre to the outside .
     
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  16. Bert van Jaarsveldt

    Bert van Jaarsveldt New Member

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    I don’t know it all seems to be making sense now and I now have a clearer picture in my mind of the different types of curbs and the forces it will have on the steering rack. Also when driving with one wheel on the grass I expected it to pull towards the grass but the wheel on the track will have more friction than the one on the grass so obviously it will try and pull you back onto the track.
    I think I am reverting back to original settings
     
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  17. Danielkart

    Danielkart Well-Known Member

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    I think everyone has their own ideas about how a car should feel or behave physically. I made a decision and everyone should do it for themselves
     
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  18. Danielkart

    Danielkart Well-Known Member

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    By the way, there is a very good way to test this.Take the Spielberg Historisch 1974 track as an example of the Formula USA 23 car. The track has round, long double curbs to perfectly simulate this behavior.You will have enough time to feel what the steering is doing.This route is ideal for feeling this pull or push in the steering.Depending on where the car is and where the tires are on the curbs, it will pull or push them.
    For me, this is a significant advantage for driving on curbs because you can react to them and you know what the car is doing because it's not just a vibration of the curbs in the steering.If someone wants to test an old file of mine (I took the V600) you can test it with a value.There are other values that affect it but I won't go into that.This value is ( kerb_bump_scale 0.0 ) Increase this value to 9.0 (very high value) and test it on the curbs.Then reduce the value to 0.0 and test it.You will notice an extreme difference.The pulling or pushing in the steering will be extremely high or not noticeable at all.Now simply adjust this value to suit your personal taste
     
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  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah, I think the suspension geometry is only one variable in this, and we could add in so the severity of the impact or velocity alone is included in the calculation as well.
    To you, would you say it matters a lot or at all to include?
    I'm curious appr. at which values of velocity or severity would you say it goes to neutral and then opposite?
     
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Afaik it is a fact that suspension geometry will impact this behavior, but many other factors will too, and currently momentum rack only relies on this one thing to make the call.
    I was told by @Domagoj Lovric of Reiza that linkage_sign will provide this information. I assume it was introduced so he could use it in default+ and simply is not used in default, if they behave differently, as you say, but I'm guessing.
     
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