Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Gabriel Maldonado Suárez

    Gabriel Maldonado Suárez New Member

    Joined:
    Aug 3, 2021
    Messages:
    1
    Likes Received:
    0
    thanks a lot
     
    • Friendly Friendly x 1
  2. GTManSC2

    GTManSC2 New Member

    Joined:
    May 8, 2024
    Messages:
    23
    Likes Received:
    16
    Hey @Stakanov, I am getting better and better with your file and I must confirm that many values tuned in Mr. Michael's file find my approval. You can see my equipment in the signature.

    There is hope to have in future updates:
    - the microbumps and the curbs a little less impetuous?
    and
    - the large bumps a little more pronounced, soft and evident?

    I'm not referring to the value/level of the scales but I'm referring to the way of sensing them.
    These are the only features that I would like to see improved!
    Thanks for your efforts
     
  3. ConCarRace

    ConCarRace New Member

    Joined:
    Jun 4, 2024
    Messages:
    9
    Likes Received:
    7
    I agree with the need to improve these large_bumps, they are not all of them, they are the largest and most humped ones and they are not represented.

    Same equipment as yours here :) and I feel great about it ;)
    I can only ask you what values you use in the game sliders?
     
  4. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    360
    Likes Received:
    235
    After a long spell of trying various custom files, I have spent the last few weeks using the default and default + files.
    I find that in many most ways they perform much better than any custom file, if the time and effort is put into setting the in game sliders just right. Even a change of 3 on the slider can make a difference and the balance between the sliders is also important.

    However where the default and default+ files are lacking is tire feel, especially the subtle differences that should be felt when driving at the limit.

    I feel that is the tire part of custom files that is the most useful but many files are bloated with unnecessary changes to other parts of the FFB.

    I would like to see a file that concentrates on the tire feel but leaves the other parts as is.
     
  5. Manolo

    Manolo Member

    Joined:
    Sep 28, 2021
    Messages:
    83
    Likes Received:
    57
    @Michael Enright, @Xzanman, @GTManSC2, @ConCarRace and others,
    the needs highlighted and requested have been fixed and fulfilled (at least we hope so), we have:
    - a slight change to the micro_bump code to make the steering wheel bounce less;
    - a change to the large_bump code to make them feel softer and differently than micro bumps;
    - a further modification to the suspension code to manage and warn large bumps on all cars such as those present in the Goiana in the external ring version (practically before the overall suspension was obtained from the front suspension from which the rear suspension was subtracted or reduced, this is why the movement was not felt on Goiana now the new suspension code adds them both and therefore the large bumps are well highlighted and not reset in the output).

    I don't know if Stakanov has the time, or the desire to publish the file before the final release of the game in version 1.6, but I would do it, also to test that the code changes I listed are also noticed and confirmed by users and especially if they are pleasant to them. The test seems useful to me and we will have time to correct beforehand if necessary.

    I know he's doing something else, we'll see if he can...






    Invia commenti

    Riquadri laterali
    Cronologia
    Salvate
     
    • Like Like x 4
  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

    Joined:
    Jul 28, 2022
    Messages:
    6,148
    Likes Received:
    2,122
    What’s your opinion on the ATMOS FFB?
     
  7. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    360
    Likes Received:
    235
    My initial thoughts were that it was very similar to the default/default + files, which is a good thing, and did indeed have better center and tire feel. However it was missing some information with how bumps were felt. However on reading Manolo's post, a couple above this one, it seems these problems have been addressed, although the file as not been released yet.

    I think the Atmos file might be what I have been searching for, something that addresses the weak points of the default files without losing the good points.
     
    • Like Like x 2
    • Agree Agree x 2
  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

    Joined:
    Jul 28, 2022
    Messages:
    6,148
    Likes Received:
    2,122
    I wish they release the file so I can test it in the beta
     
    • Like Like x 2
    • Agree Agree x 1
  9. muzarati

    muzarati Active Member

    Joined:
    Mar 15, 2016
    Messages:
    181
    Likes Received:
    25
    What controls the body contact forces, I'm missing some of that info in some of these files, especially on the nose of the car during nose to tail contact?
     
  10. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    238
    Likes Received:
    80
    What is the difference between the new files from Stakanov?
    We have...
    BASE,
    BASE + Initial Reiza NDef_imm
    BASE + Partial Reiza NDef_imm
    and i think i missed one.

    I know he explained it somewhere but i didn't really understand.

    Also, is it ok to change the... (tyre_resistance0-5_timing to zero on all of them?
    I think that last timing on 5 is causing a strange effect.

    Keep up the great work folks... good stuff
     
    Last edited: Jul 18, 2024
  11. Manolo

    Manolo Member

    Joined:
    Sep 28, 2021
    Messages:
    83
    Likes Received:
    57
    ATMOS BASE ---> rFuctor extended to all 4 wheels (rack and effects)
    ATMOS BASE + Partial Reiza Old_D_raw ----> as above but with partial code implementation of the Reiza Custum profile code
    ATMOS BASE + Initial Reiza NDef_imm ----> as above with partial code implementation of the Reiza Custum profile but + initial code of Reiza Custom+ profile (only single car optimizations)
    ATMOS BASE + Partial Reiza NDef_imm ----> as above with partial code implementation of the Reiza Custum+ (single car optimizations, chassis, front-rear left-right, lat.force, dirt, dry, wet, etc etc... )



    The resistance on the wheels can also be the last thing to change, it is advisable to play a lot first with the cursors in the game and then with the values in the file if you know where to put your hands especially for the difficult items such as the resistances or better on yet all of them the entries in the first part of the file.... but it's always better to focus on setting the objects related to the road and then those related to the effects... only after moving the values of this objects go in the first part of the file.

    However the answer is yes.;).. you can reset both the 4th and 5th resistors if you think and if you feel something strange due to this ... or if you want you can set the resistors with the values of any other file... .It's obvious that by changing the starting point you will also change future settings to ultimately find your own tastes. :)
     
    Last edited: Jul 18, 2024
    • Informative Informative x 3
  12. cuadolo

    cuadolo Active Member

    Joined:
    Apr 8, 2020
    Messages:
    180
    Likes Received:
    144
    wrong question, sorry
     
  13. GTManSC2

    GTManSC2 New Member

    Joined:
    May 8, 2024
    Messages:
    23
    Likes Received:
    16
    It's the same feeling as me, I'm tied to the Custom profile and I can't leave it, but for a month now, I've been returning periodically to this ATMOS project because it completely takes away what I don't like in Reiza (even if it's very little which I don't like).

    But every time I go back to this ATMOS I only play with the cursors in the game just like in the Custom and Custom+ profiles and every time I exclaim "umm but it's not that bad!!!", this is also good because I don't feel like killing myself for find the impossible perfect combination, I would like to play if possible. Differently from all the other custom files, this time I notice that the limit is not a question of tuning (I modified the scales and it is not a question of finding the right level) but it is only a matter of code or basis.

    As far as I'm concerned, if he fix the functioning of what I don't like, this is the only file that I could use without having to find infinite settings and that does what I want with the cursors in the game.

    Compliments go to him regardless of the ending and I am hopeful that it will be positive.
     
    • Like Like x 1
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    What's new:
    • If you are supersticious, consider skipping this version :)
    • Dynamic front load got corrected (formula error)
    • Significant change in front adhesion algorithm
    • Significant change in weight transfer algorithm
    • Car rotation implementation now only considers front axel forces from internal physics engine (they are enough to get it :))
    • (please, read the notes - very important to achieve more pleasure and less pain...)
     
    • Like Like x 13
  15. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Hey guys!

    V5000 will be online soon and then I'll have a vacation :)There will be 2 files. The 1 file will be for dd bases only. The 2 file will be for belt bases only. I had the opportunity to tune my file with a Thrustmaster T300 RS. In addition, the following belt bases with in-game and base settings will be found:
    Thrustmaster T150
    Thrustmaster T300RS
    Thrustmaster T500
    Fanatec csl 2.5
    Fanatec csw V2

    This will make the 2 files even more precise and accurate because it has been tuned to dd and belt bases. See you later
     
    • Like Like x 7
  16. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    238
    Likes Received:
    80
    I am curious about something.
    After trying Stakanov files, i notice the steering is much more sensitive even with the power steering turned to 0 in the file. I still use full rotation on my wheel and let the per car soft lock take care of that part but it still feels very twitchy or over sensitive with Stakanov files.
    I'm wondering if the power steering part of the code is connected to anything at the moment.

    Even testing other files with a power steering at 0 and its not as sensitive.

    How is it so different from a file that someone created to another file that someone else created at the same power steering settings in the file?

    Am i missing another setting in the file that can contribute to this feeling of being to twitchy?

    I know those files arent exactly ready for mainstream yet but i hope this opinion of mine is helpful and doesn't offend the great work that is done here.
     
  17. KwaziPigInnit

    KwaziPigInnit New Member

    Joined:
    Aug 13, 2023
    Messages:
    14
    Likes Received:
    2
    I have lived @ No 13 for 20 years and it's always been good to me. So maybe I should dive in ?
    Here we go
     
    • Funny Funny x 1
  18. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Yes, you are eligible to try FullFFB v13 :D.
     
    • Funny Funny x 3
  19. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Hello guys!

    As promised, here is my custom V5000 for you.There are 2 files specifically adapted for dd bases and the 2nd file adapted for belt bases.All bases are listed with recommended IN-game settings and base settings in the file.I would like to point out that these recommendations only apply to my file and it does not automatically work for other files or the defaults.

    The 1st file is only for dd bases and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2.
    An important note for these dd bases: There are bases that have static force regulation.Use this option because it will significantly improve your FFB.

    The following dd bases have been optimized for the V5000:

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15NM)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for AssetekLaGreat (12Nm)
    Optimized forAssetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)


    The second file is only for belt bases and was adapted and tested with a Thrustmaster T300RS.I deliberately did not use bases that are less powerful than a T300 RS (4Nm).It would require too many compromises in the file with even weaker bases.

    The following belt bases have been optimized for the V5000:

    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite 2.5 (6Nm)
    Optimized for Fanatec CSW V2 (7Nm)

    Addendum:
    Set the gain for the following belt bases Thrustmaster T-GT / T-GT II / TS-PC / TS-XW to 100% and not to 75% as stated
    Overall Strength of all forces: 100%

    Have fun with the files and driving and I wish you all a nice summer vacation :)

    1 file: Daniel's Custom File V5000 for dd bases
    2 file: Daniel's Custom File V5000 for belt bases
     

    Attached Files:

    Last edited: Jul 23, 2024
    • Like Like x 16
    • Winner Winner x 5
  20. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

    Joined:
    Jan 3, 2024
    Messages:
    241
    Likes Received:
    121
    @Danielkart

    Hi Daniel, I just tested your V5000 with My Moza R9 Gen1 and since I'm playing, ehh driving, on a wheel stand, I only set the Pithouse Gain to 90% and the FFB per car to 50-60% (depending on the car), I have to say it just feels absolutly perfect. Thanks for all your constant work on improving the FFB feeling for all of us and for helping out when there are problems and questions. You're the man!
     
    • Agree Agree x 3
    • Like Like x 2
    • Friendly Friendly x 1

Share This Page