1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    Thank you for your test @Xzanman , I am pleased (not a little) by your feedback on the similarity with the Default+ profile and I am (also) very happy that you like the feeling of the center and above all the sensation you had of the wheels... even if it might seem obvious to you, it means that karsten's Rack_Momentum is doing its job, that the extension of the code and effects on 4 wheels has not disturbed your experience and that the new Reiza code infiltrated in the file has reminded you exactly the Default+ profile ...;)
    Having said this, adjusting what you underline is not difficult and I will include it among the things to do in the next revision but since it is only a leveling of the effects (and not a structural modification) I will do it later when further needs arise or after updating the game (I don't want to clog up the forum with lots of files and few changes).

    However, increasing what you need is very simple and you just need to intervene on one or two pairs of objects, that is:

    large_track_bump_scale from 0.50 to high value 0.65-0.75-0.85-1.00 and large_track_bump_feel_follow_weight different from 0.50 in the range 0.00-1.00
    (but this two items can change the feel of street then if you don't like when modify return to original value)

    or intervene in the same way on the suspensions and precisely on these two objects suspension_scale from 0.50 to high value
    suspension_feel_follow_weight 0.50 different from 0.50 in the range 0.00-1.00
     
    Last edited: Jul 2, 2024
    • Like Like x 2
  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    Hi @Michael Enright which file are you using? I think it's the ATMOS NDef_Imm.. (Initial or Partial)

    However the answer is the same i.e. lower the variable... brake_feel from 2.50 to your like

    The BASE and the BASE + Old_D-raw only has the brake_feel then if you set brake_feel to 2.50 result is 2.50, 2.00 is 2.00, 1.50 is 1.50, 0.50 is 0.50 and 0.00 is 0.00 ... then what you set is the final result, but I don't think so you are using these two files.

    In the BASE + NDef_Imm (Initial and Partial) the brake is the sum of brake_feel (set to 2.50 or from you) + vehicle_braking_mz (set from Reiza and the standard value is 2.00 but change for each car 1.8-1.7-1.9.....) ... then if you set brake_feel to 2.00 and the vehicle_brake_mz from Reiza is set to 2.00 the total is 4.00 ... so in this file it's almost double and you can decrease the value brake_feel even close to 0.00 the final brake will always be the one established by Reiza.. :)

    I personally like this hardness only when I brake and I feel the weight of the car and the limit of lateral force .... but obviously your tastes are the real captain so go as low as you like. ;)
     
    Last edited: Jul 2, 2024
    • Like Like x 1
  3. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,201
    Likes Received:
    334
    I tried both the BaseDpFr+Partial NDef_imm) and the BaseDpFr+Initial NDef_imm files. I will try the changes you suggest and see how it goes. Thank you.
     
    • Like Like x 1
  4. Rintintin78

    Rintintin78 Member

    Joined:
    Sep 3, 2023
    Messages:
    70
    Likes Received:
    6
    @Danielkart
    I was reading your recommended settings for the DD1, in particular:
    In Game: Gain 62
    Fanalab: FFB: 50-60% (Depending on the car and route)
    Why don't you use FFB at 100% and Gain at 31-37?Are there any differences?
    Thanks
     
    • Friendly Friendly x 1
  5. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,214
    Likes Received:
    1,276
    Hello Rintintin!
    Yes, that is a very big difference in Ams2. Unlike other simulations, in Ams2 there is a "sweet spot" for in-game gain for different bases. If this is not true you will either have a lot of "clipping" and the details of the FFB will be cut off or superimposed or in the other case you will not feel the full FFB details enough or not at all. Now there is the file that is precisely tailored to the forces of the base and thus uses as much dynamic range as possible but at the same time causes as little clipping as possible. The gain at the base is then just your preferred power that you want to feel with your Fanatec dd1 and that can vary depending on the car and the route:)
     
  6. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    331
    Likes Received:
    226
    I tried your suggestion first with the bump scale and then suspension scale. Then with both even at 0.85 in all four variables I can't feel the bump.

    I also tried JPs fullffb custom file, the bump can be felt with that.

    Visually it seems that when hitting the bump the front right of the car lifts and then as the car lands this is where the bump is felt in the default+ file.

    I hope this information helps you in your future development of your files. They have a lot of potential.
     
    • Informative Informative x 1
    • Friendly Friendly x 1
  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    I will personally try the profile change and the bump at the point where you indicated as soon as possible, hopefully by the weekend... thanks for the details, I need them, I'll let you know if I have any news! ;)
     
    • Like Like x 2
  8. Djin

    Djin Active Member

    Joined:
    Jul 15, 2023
    Messages:
    136
    Likes Received:
    120
    Hello, I'm a bit lost with custom FFB settings. I find the default FFB quite good, but I would like to try other solutions. I tried rFuktor 5.0.1.3 with my Fanatec CS DD+ (15NM) but without much success. I really like the subtle feeling of the tires on the road surface, but I still can't get a good feel of the car. Maybe my settings weren't right. Does anyone with a CS DD or CS DD+ have any recommendations for this custom FFB or another one?
     
    Last edited: Jul 3, 2024
  9. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,201
    Likes Received:
    334
    Hi again @Stakanov. I have found a reasonable setting for the steering heaviness on braking, but have another question. For me, there is too much loss of FFB when the understeer starts, Wheel goes very light, then, when the grip comes back, it comes in pretty hard. What setting would I change to get a bit less FFB loss in this situation? Thank you.
    Edit: I'm using the Partial NDef_imm file
     
    • Like Like x 1
  10. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    331
    Likes Received:
    226
    I find the most user friendly and also a very good file is JP's FULLFFB. Use the recommended settings found in the file and you will have a good time.

    The Atmos files are also good but takes a bit more effort to find the right settings but they are in the development stage at the moment.

    Danielkarts files are very popular and have given settings for each wheel base.

    Kuku Maddogs file is one of my favourites but I find I have to tweak the in game settings to get the best from it.

    To be honest there are a lot of custom files none are terrible and most are at the least good, only by trying them and tweaking the in game settings will you know which is best for you.

    The default profiles are both also actually good but again with those it will take some time to get the in game settings just right.

    The gain is easy to set with the in game clipping monitor. Set gain with all the other settings at 0 then work through the other settings. Revist gain after you have set everything else. Remember gain can also be set car to car also, I suggest mapping buttons for this.

    Low force boost shouldn't be necessary with your wheel base, but if it feels a bit dead on the straights then knock it up in stages of 3 till it feels right.

    FX is usually recommended to be set at 50 but I find this way too much and have found 0=20 works best. I suggest starting at 0 and go up in stages of 5 until the car starts to feel exaggerated in its movement or the wheel starts to feel grainy, then knock it back a bit, till it feels right.

    Damper, I suggest starting at 40 if the wheel feels a bit quick knock it up 10 if it feels slow then knock it down 10 repeat until it feels good.

    Hope this is at least a little helpful.
     
    • Like Like x 8
  11. Djin

    Djin Active Member

    Joined:
    Jul 15, 2023
    Messages:
    136
    Likes Received:
    120
    Thanks a lot for the quick response, I will follow your advices and try to find settings that work for me ;)
     
    • Like Like x 1
  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    Play with the following and usual lines of code...
    (over_steer_scale 1.250)
    (under_steer_scale 1.250)

    or, play with the damping until you find the sensation you want as if it were the Reiza profile, if some oscillations return, adjust the gain a little lower... sometimes it's counterintuitive and what you're looking for sometimes you get with high damping. .. this custom should not be treated like the original rFuctor ... also remember that in the Immersive versions files (Initial and Partial) there is always the Reiza component for each single car (set by Reiza and not by you) and therefore sometimes it is the Reiza interpretation that is light or heavy... if you want total control you have to use the BASE (only rFuctor) or the BASE+Old_D_raw versions where you establish everything in the code ... in the NDef_Imm versions (which I also prefer) you have to leave some preferences to how they established the cars in Reiza ... ;)

    Damping.jpg

    for example at the end of this image there is the use of vehicle_damping which is not set by you but by Reiza ... while above the other entries are influenced by the Damping slider in the game and this is set by you :)
     
    Last edited: Jul 3, 2024
    • Informative Informative x 1
  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,201
    Likes Received:
    334
    Thank you. I will try again. I did try lowering (under_steer_scale 1.250) to 1.00 and have tried In Game Damping from 0 to 50, but didn't really notice it changing much. I will retry everything tonight, along with the base files.
     
  14. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,201
    Likes Received:
    334
    I have found a pretty good place now, but have another question. When coming off a large kerb, or a a bit of a jump, like you get a the Nords etc, the landing results in a very hard thump, sometimes even nearly ripping the wheel out my hands. Is there a setting that might reduce that feeling? Thanks
     
    • Like Like x 1
  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    From how you describe it, it's definitely not the Bumps (neither the Micro nor the Large, in fact, especially the latter should be a bit higher as already highlighted by others) ... it should be the dynamic load_norm_wheel which however I don't think it's worth touching now (the code needs to be changed and needs rebalancing the file then), practically in these files it becomes lighter when the car loses weight or rather when the FL.FR.RL.RR_load variables go down but then when the weight goes back up or the car is crushed (+ load) then it spring again at the top (for example in the rally after a jump when you land you should have the same sensation of thud) ... the same thing happens if you hit a big curb while the car has a low load, it shoots up giving the thud, but I repeat, let's leave everything as it is because this helps a lot compared to a fixed load_norm_wheel and so let's try to find an alternative solution...

    Let's see if it can be solved by lowering the suspension_scale variable from 0.50 to 0.25 or even more, to tell the truth Karsten has set the suspension even to 0, therefore deactivating it, but I haven't tried this limit setting yet...
    or try lowering the kerb_bump_scale item from 2.50 step by step 2.00, 1.50 ... even up to 0.50 or 0.25 ...

    in both cases, however, if you lose the feeling with the road or its sensations, bring both values back to the origin
     
  16. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

    Joined:
    Jan 6, 2021
    Messages:
    244
    Likes Received:
    93
    The answer is YES!
    I was looking for exactly that. Joaquim added a function in his v12 file where the damping slider can be changed to give that light feeling once you understeer/oversteer. Make the changes in the file config and set damper to 70 and you have just what you want.
    I atteched his file with the required changes to adjust the damping slider (with some minor changes to my liking, like higher scrub frequencies, again more like default+)
    All credits to @Joachim
     

    Attached Files:

  17. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

    Joined:
    Jan 6, 2021
    Messages:
    244
    Likes Received:
    93
    Hey man, what would you say is the minimum and maximum range for the two scales? And I assume higher values will give a lighter feeling during under/oversteer?
     
  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    The variables FL,FR,RL,RR_sl_lat have a maximum value of 1.00 ...
    (FL_sl_lat (hard_clip FL_sl_lat 1.0))
    (FR_sl_lat (hard_clip FR_sl_lat 1.0))
    (RL_sl_lat (hard_clip RL_sl_lat 1.0))
    (RR_sl_lat (hard_clip RR_sl_lat 1.0))

    I remind you that slide (normal or lat or long) is the opposite of grip... so when the slide is 0 the grip is maximum, when the slide is 1.00 the grip is minimum therefore the two variables oversteer and understeer scales if equal to 1.00 do not amplify the lightening or the slip in this case lateral, if greater than 1.00 they amplify the lat slip ...

    (lat_l_oversteer (* RL_sl_lat over_steer_scale))
    (lat_r_oversteer (* RR_sl_lat over_steer_scale))

    (lat_l_understeer (* FL_sl_lat under_steer_scale))
    (lat_r_understeer (* FR_sl_lat under_steer_scale))

    the quantity or the size of this two variables also depends on other factors, for example from the slip_factor, if you set this latter low (0.00-0.50) you will need larger scales to feel the slipping, if however you set the slip_factor high or close to 1.00 (range 0.75-1.00) as in most of the tire slip models (in my file slip_factor is 0.85) then you just need a little above 1.00 for both oversteer and understeer to get the desired result ;)

    Magic_Formula_Curve.png
     
    Last edited: Jul 4, 2024
    • Informative Informative x 2
  19. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

    Joined:
    Jan 6, 2021
    Messages:
    244
    Likes Received:
    93
    Awesome tx man, are there limits to the values of (ie highest value):

    (over_steer_scale 1.250)
    (under_steer_scale 1.250) ?
     
  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

    Joined:
    Feb 7, 2020
    Messages:
    591
    Likes Received:
    808
    Mathematically, you can't raise it as much as you want beyond 1.00 ... but if you try you'll immediately realize that beyond 1.50-1.75 the steering wheel will become too light as to no longer be coherent either on overstreet or downstreet... as I told you in the files with low slip_factor the inconsistent lightening will intervene higher above 2.00-2.50
     
    • Informative Informative x 1

Share This Page