Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    From how you describe it, it's definitely not the Bumps (neither the Micro nor the Large, in fact, especially the latter should be a bit higher as already highlighted by others) ... it should be the dynamic load_norm_wheel which however I don't think it's worth touching now (the code needs to be changed and needs rebalancing the file then), practically in these files it becomes lighter when the car loses weight or rather when the FL.FR.RL.RR_load variables go down but then when the weight goes back up or the car is crushed (+ load) then it spring again at the top (for example in the rally after a jump when you land you should have the same sensation of thud) ... the same thing happens if you hit a big curb while the car has a low load, it shoots up giving the thud, but I repeat, let's leave everything as it is because this helps a lot compared to a fixed load_norm_wheel and so let's try to find an alternative solution...

    Let's see if it can be solved by lowering the suspension_scale variable from 0.50 to 0.25 or even more, to tell the truth Karsten has set the suspension even to 0, therefore deactivating it, but I haven't tried this limit setting yet...
    or try lowering the kerb_bump_scale item from 2.50 step by step 2.00, 1.50 ... even up to 0.50 or 0.25 ...

    in both cases, however, if you lose the feeling with the road or its sensations, bring both values back to the origin
     
  2. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    The answer is YES!
    I was looking for exactly that. Joaquim added a function in his v12 file where the damping slider can be changed to give that light feeling once you understeer/oversteer. Make the changes in the file config and set damper to 70 and you have just what you want.
    I atteched his file with the required changes to adjust the damping slider (with some minor changes to my liking, like higher scrub frequencies, again more like default+)
    All credits to @Joachim
     

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  3. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Hey man, what would you say is the minimum and maximum range for the two scales? And I assume higher values will give a lighter feeling during under/oversteer?
     
  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The variables FL,FR,RL,RR_sl_lat have a maximum value of 1.00 ...
    (FL_sl_lat (hard_clip FL_sl_lat 1.0))
    (FR_sl_lat (hard_clip FR_sl_lat 1.0))
    (RL_sl_lat (hard_clip RL_sl_lat 1.0))
    (RR_sl_lat (hard_clip RR_sl_lat 1.0))

    I remind you that slide (normal or lat or long) is the opposite of grip... so when the slide is 0 the grip is maximum, when the slide is 1.00 the grip is minimum therefore the two variables oversteer and understeer scales if equal to 1.00 do not amplify the lightening or the slip in this case lateral, if greater than 1.00 they amplify the lat slip ...

    (lat_l_oversteer (* RL_sl_lat over_steer_scale))
    (lat_r_oversteer (* RR_sl_lat over_steer_scale))

    (lat_l_understeer (* FL_sl_lat under_steer_scale))
    (lat_r_understeer (* FR_sl_lat under_steer_scale))

    the quantity or the size of this two variables also depends on other factors, for example from the slip_factor, if you set this latter low (0.00-0.50) you will need larger scales to feel the slipping, if however you set the slip_factor high or close to 1.00 (range 0.75-1.00) as in most of the tire slip models (in my file slip_factor is 0.85) then you just need a little above 1.00 for both oversteer and understeer to get the desired result ;)

    Magic_Formula_Curve.png
     
    Last edited: Jul 4, 2024
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  5. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Awesome tx man, are there limits to the values of (ie highest value):

    (over_steer_scale 1.250)
    (under_steer_scale 1.250) ?
     
  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Mathematically, you can't raise it as much as you want beyond 1.00 ... but if you try you'll immediately realize that beyond 1.50-1.75 the steering wheel will become too light as to no longer be coherent either on overstreet or downstreet... as I told you in the files with low slip_factor the inconsistent lightening will intervene higher above 2.00-2.50
     
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  7. Djin

    Djin Active Member

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    After trying a dozen custom FFB settings, I think my favorite is still the default one, but I really like the subtle 'scrub' effect from rFuktor 5.0.1.3. Would it be possible to add this effect to the default without altering anything else? I was hoping to tune the original FFB custom setting file, but there is nothing referring directly to the scrub effect. Maybe it would be easier to tune rFuktor 5.0.1.3 to make it closer to the default one, I don't know xD
     
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Thanks for the reply. I had already tried both of those with very little change to the sudden, and forceful turn of the wheel when the car lands. I will just wait to see if you can sort it out.
     
  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Michael Enright, as you highlighted, I am preparing some small tuning changes to improve the harshness especially during braking in the 2 Immersive type files... and then further changes in the code of all 5 files, some to make the microbumps work better in a less impetuous way and jumping, while others to make the largebumps softer and wider where I actually detected a lack of informativeness as correctly highlighted by @Xzanman...

    Just out of curiosity and comparison, which values have you substantially modified to improve your tuning or test??
    Don't explain everything in detail or the small changes but it would be useful to know just the main variables and what values you attested them to?? …
    Thank you both in advance for the feedback and suggestions on the necessary improvements to be adopted…
     
  10. Xzanman

    Xzanman Well-Known Member

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    For myself I only Adjusted the four variables that you suggested. I adjusted them individually and then in pairs, and finally all four together. I had no success with any of the test.
     
  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes @Xzanman I understood it, I wrote the request bad which was addressed to @Michael Enright who said "he had found a pretty good place now in many aspects" (hardness, brake, slip, etc.) except on the big kerbs .... I wanted a comparison of his changes and values to see if they corresponded more or less with mine. ;)

    For what you Xzanman found, I replicated the test exactly as you described it by changing between Default+ and rFuctor and try to feel a large bump at the point you indicated at the end of the Goiana straight (outer ring version) ... you are right bump is not feel, for this i need to modify the code, it's not enough to increase the scale
     
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  12. Rintintin78

    Rintintin78 Member

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    Hi,
    what is Damper used for in the game? If I set it to 0 what are the effects? What if I set it to 100?
    thanks
     
  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    This is where I have landed at the moment. I didn't spend a lot of time, as my wrists were taking a beating. :) I have a Simagic Alpha;
     

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  14. Danielkart

    Danielkart Well-Known Member

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    This is a simple question and yet very complex and, in my opinion, one of the most important things in a simulation. First to your question: setting damping to 0 on your dd1 makes much more sense than increasing damping or setting it to 100%. At 100% you will get anomalies and wild swings of your wheel. Additionally, it will make your wheel sluggish and less reactive And exactly here lies the problem. Everything you feel in reality (lateral acceleration/longitudinal acceleration/vertical acceleration) you have to try to compensate for in the simulation. The usual way is via your wheel (tactile). Now this EPAS damping model from Reiza is used to mix and combine the static resistances with all these accelerations. And here there are problems and anomalies with the FFB. By the way, there are bases that have damping compensation (controllers) and therefore have a huge advantage (Simucube2/Assetek/VRS). You see, your question is very complex and difficult, but I can only recommend that you leave the damping (in-game) on your dd1 at 0. At least in the current state of Ams2, of course this can change again with the updates and changes from Reiza
     
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  15. Rintintin78

    Rintintin78 Member

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    Thanks,
    I have ClubSport DD 12nm, is the same? Damper to 0?
     
  16. Danielkart

    Danielkart Well-Known Member

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    Sorry, I thought you had a dd1. But it doesn't change anything for your dd 12Nm either. Yes, it is better to set the in-game damping to 0. At least with my files but also with many other files from other modders, increasing the damping only brings disadvantages with dds. Just test it yourself to see what changes
     
  17. Gabriel Maldonado Suárez

    Gabriel Maldonado Suárez New Member

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    thanks a lot
     
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  18. GTManSC2

    GTManSC2 New Member

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    Hey @Stakanov, I am getting better and better with your file and I must confirm that many values tuned in Mr. Michael's file find my approval. You can see my equipment in the signature.

    There is hope to have in future updates:
    - the microbumps and the curbs a little less impetuous?
    and
    - the large bumps a little more pronounced, soft and evident?

    I'm not referring to the value/level of the scales but I'm referring to the way of sensing them.
    These are the only features that I would like to see improved!
    Thanks for your efforts
     
  19. ConCarRace

    ConCarRace New Member

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    I agree with the need to improve these large_bumps, they are not all of them, they are the largest and most humped ones and they are not represented.

    Same equipment as yours here :) and I feel great about it ;)
    I can only ask you what values you use in the game sliders?
     
  20. Xzanman

    Xzanman Well-Known Member

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    After a long spell of trying various custom files, I have spent the last few weeks using the default and default + files.
    I find that in many most ways they perform much better than any custom file, if the time and effort is put into setting the in game sliders just right. Even a change of 3 on the slider can make a difference and the balance between the sliders is also important.

    However where the default and default+ files are lacking is tire feel, especially the subtle differences that should be felt when driving at the limit.

    I feel that is the tire part of custom files that is the most useful but many files are bloated with unnecessary changes to other parts of the FFB.

    I would like to see a file that concentrates on the tire feel but leaves the other parts as is.
     

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