Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Manolo

    Manolo Member

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    ATMOS BASE ---> rFuctor extended to all 4 wheels (rack and effects)
    ATMOS BASE + Partial Reiza Old_D_raw ----> as above but with partial code implementation of the Reiza Custum profile code
    ATMOS BASE + Initial Reiza NDef_imm ----> as above with partial code implementation of the Reiza Custum profile but + initial code of Reiza Custom+ profile (only single car optimizations)
    ATMOS BASE + Partial Reiza NDef_imm ----> as above with partial code implementation of the Reiza Custum+ (single car optimizations, chassis, front-rear left-right, lat.force, dirt, dry, wet, etc etc... )



    The resistance on the wheels can also be the last thing to change, it is advisable to play a lot first with the cursors in the game and then with the values in the file if you know where to put your hands especially for the difficult items such as the resistances or better on yet all of them the entries in the first part of the file.... but it's always better to focus on setting the objects related to the road and then those related to the effects... only after moving the values of this objects go in the first part of the file.

    However the answer is yes.;).. you can reset both the 4th and 5th resistors if you think and if you feel something strange due to this ... or if you want you can set the resistors with the values of any other file... .It's obvious that by changing the starting point you will also change future settings to ultimately find your own tastes. :)
     
    Last edited: Jul 18, 2024
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  2. cuadolo

    cuadolo Active Member

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    wrong question, sorry
     
  3. GTManSC2

    GTManSC2 New Member

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    It's the same feeling as me, I'm tied to the Custom profile and I can't leave it, but for a month now, I've been returning periodically to this ATMOS project because it completely takes away what I don't like in Reiza (even if it's very little which I don't like).

    But every time I go back to this ATMOS I only play with the cursors in the game just like in the Custom and Custom+ profiles and every time I exclaim "umm but it's not that bad!!!", this is also good because I don't feel like killing myself for find the impossible perfect combination, I would like to play if possible. Differently from all the other custom files, this time I notice that the limit is not a question of tuning (I modified the scales and it is not a question of finding the right level) but it is only a matter of code or basis.

    As far as I'm concerned, if he fix the functioning of what I don't like, this is the only file that I could use without having to find infinite settings and that does what I want with the cursors in the game.

    Compliments go to him regardless of the ending and I am hopeful that it will be positive.
     
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  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • If you are supersticious, consider skipping this version :)
    • Dynamic front load got corrected (formula error)
    • Significant change in front adhesion algorithm
    • Significant change in weight transfer algorithm
    • Car rotation implementation now only considers front axel forces from internal physics engine (they are enough to get it :))
    • (please, read the notes - very important to achieve more pleasure and less pain...)
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Hey guys!

    V5000 will be online soon and then I'll have a vacation :)There will be 2 files. The 1 file will be for dd bases only. The 2 file will be for belt bases only. I had the opportunity to tune my file with a Thrustmaster T300 RS. In addition, the following belt bases with in-game and base settings will be found:
    Thrustmaster T150
    Thrustmaster T300RS
    Thrustmaster T500
    Fanatec csl 2.5
    Fanatec csw V2

    This will make the 2 files even more precise and accurate because it has been tuned to dd and belt bases. See you later
     
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  6. Dmand

    Dmand Active Member

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    I am curious about something.
    After trying Stakanov files, i notice the steering is much more sensitive even with the power steering turned to 0 in the file. I still use full rotation on my wheel and let the per car soft lock take care of that part but it still feels very twitchy or over sensitive with Stakanov files.
    I'm wondering if the power steering part of the code is connected to anything at the moment.

    Even testing other files with a power steering at 0 and its not as sensitive.

    How is it so different from a file that someone created to another file that someone else created at the same power steering settings in the file?

    Am i missing another setting in the file that can contribute to this feeling of being to twitchy?

    I know those files arent exactly ready for mainstream yet but i hope this opinion of mine is helpful and doesn't offend the great work that is done here.
     
  7. KwaziPigInnit

    KwaziPigInnit New Member

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    I have lived @ No 13 for 20 years and it's always been good to me. So maybe I should dive in ?
    Here we go
     
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  8. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Yes, you are eligible to try FullFFB v13 :D.
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Hello guys!

    As promised, here is my custom V5000 for you.There are 2 files specifically adapted for dd bases and the 2nd file adapted for belt bases.All bases are listed with recommended IN-game settings and base settings in the file.I would like to point out that these recommendations only apply to my file and it does not automatically work for other files or the defaults.

    The 1st file is only for dd bases and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2.
    An important note for these dd bases: There are bases that have static force regulation.Use this option because it will significantly improve your FFB.

    The following dd bases have been optimized for the V5000:

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15NM)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for AssetekLaGreat (12Nm)
    Optimized forAssetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)


    The second file is only for belt bases and was adapted and tested with a Thrustmaster T300RS.I deliberately did not use bases that are less powerful than a T300 RS (4Nm).It would require too many compromises in the file with even weaker bases.

    The following belt bases have been optimized for the V5000:

    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite 2.5 (6Nm)
    Optimized for Fanatec CSW V2 (7Nm)

    Addendum:
    Set the gain for the following belt bases Thrustmaster T-GT / T-GT II / TS-PC / TS-XW to 100% and not to 75% as stated
    Overall Strength of all forces: 100%

    Have fun with the files and driving and I wish you all a nice summer vacation :)

    1 file: Daniel's Custom File V5000 for dd bases
    2 file: Daniel's Custom File V5000 for belt bases
     

    Attached Files:

    Last edited: Jul 23, 2024
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  10. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    @Danielkart

    Hi Daniel, I just tested your V5000 with My Moza R9 Gen1 and since I'm playing, ehh driving, on a wheel stand, I only set the Pithouse Gain to 90% and the FFB per car to 50-60% (depending on the car), I have to say it just feels absolutly perfect. Thanks for all your constant work on improving the FFB feeling for all of us and for helping out when there are problems and questions. You're the man!
     
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  11. TheMattyOnline

    TheMattyOnline Active Member AMS2 Club Member

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    Also just tried the latest @Danielkart file.
    TS-XW belt file.

    Upped the gain a little and also LFB from the suggested levels, as i prefer a slightly heavier wheel. Feels really good and going to test for a few days.
    Been testing on various cars in the beta and it works very nicely with the 1.6 physics/cars/tracks.

    Thanks very much for your efforts.
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    1.5.9.8.jpg

    ATMOS 1.5.9.8.x BASE
    ATMOS 1.5.9.8.x BASE + Partial Old_D_raw
    ATMOS 1.5.9.8.x BASE + Initial NDef_imm
    ATMOS 1.5.9.8.x BASE + Partial NDef_imm


    Certain circuits are a hell of bumps and curbs (thanks to the users who silently pointed out the need to speed up the corrections to be made on this circuit), if we then add the need to fix what was previously requested by users regarding the bumps, the tests on the beta version of the game 1.5.9.8 were the right opportunity to fix the anomalies.
    The GT3s in "certain circuits" are spectacular and the excessive movement of the cars on video matches the movement of the steering wheel.

    CHANGELOG
    - micro_bumps and kerbs
    (reduced the amplitude of the effects to the original value of the rFuctor, however increased the damping of the same to avoid excessively high peaks in micro_bumps and kerbs and rebalanced everything by increasing the spring of the effects)
    - large_bumps (road and offroad)

    (increased the amplitude of the effects and delayed the onset of large bumps compared to micro bumps, increased damping here too to avoid peaks on medium bumps)
    - suspension
    (increased the amplitude of the effect, changed the final suspension calculation not as a difference between front and rear but as a sum to be able to feel even the largest bumps not previously detected)

    - only some tuning values have been changed in line with what was found by the users who kindly carried out extensive tests and who I therefore thank.

    Those who used the previous version of ATMOS 1.5.9.2 can easily copy their previous tunes into version 1.5.9.8 ... obviously I recommend recalibrating the scales of the 3-4 objects described above (micro and large bumps scale, kerb Surface scale and suspension scale) in order to find their own taste if necessary.

    I remind you that the final adjustments will be made only after the release of the final version 1.6 of the game.

    I hope you like it and as always I hope I haven't made any typing errors... Good evening everyone.
     
    Last edited: Jul 22, 2024
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  13. AllocDK

    AllocDK Active Member

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    Nice spoiler….
     
    Last edited: Jul 21, 2024
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  14. Rodger Davies

    Rodger Davies Well-Known Member

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    edit: irrelevant
     
    Last edited: Jul 21, 2024
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    you're right I didn't think about it and it escaped me... I apologize to Reiza for the spoiler, my levity.
     
    Last edited: Jul 21, 2024
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  16. racezilla

    racezilla Member AMS2 Club Member

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    Edit: disregard
     
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  17. TargetRace

    TargetRace New Member

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    Thanks again @Stakanov for this file that is my favorite. I'm repeating myself like last time on my base it is felt very, very well and all versions of the ATMOS are difference nuance.
    I'm curious to see where it will go and what it will become!! ;)
     
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  18. wickfut

    wickfut Member

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    Q. I have a Logi G Pro wheel with Trueforce. Are there settings within the custom configs which use it, and if so what are they so I can fiddle with them?
    thanks
     
  19. Dmand

    Dmand Active Member

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    hmm never mind that comment. Just tried the default profiles and the more sensitive files feel more like what was intended
     
  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I apologize if I missed it... everything is ok here and it works as it should, and yes the powersteering is connected to the code... at 0 it is linear and the curve is a straight line and for values greater than 0 the sensitivity increases and tThe straight line curves downwards in a convex manner ... so I don't know how to help you, if I increase the value beyond 0 what needs to happen happens ... that is, with values above 0 less movement (starting from the center) is needed to reach the desired angle so it moves more quickly, but for me is bad, then i prefer 0 ... I don't know what others file you use, in the reiza profiles the rack is secret and the ratio_scale is /10 ((ratio_scale (/ steer_ratio 10))) , in the rfactor it is more sensitive /8 ((ratio_scale (/ steer_ratio 8))), and I wouldn't answer on comparisons or on other users... but many have errors in the code right in the rotation (ratio_scale e steering_angle) ... returning to my file this is the variable...

    (power_steering_angle 0.000)

    and this is the code it links to....

    # Power steering ------------------------------------------------------
    (a_l (abs angle_d_l))
    (a_r (abs angle_d_r))
    (f (* (max 0.001 power_steering_angle) 25))
    (a_l (- 1 (/ 1 (+ 1 (* f a_l)))))
    (a_l (/ a_l (- 1 (/ 1 (+ 1 f)))))
    (a_r (- 1 (/ 1 (+ 1 (* f a_r)))))
    (a_r (/ a_r (- 1 (/ 1 (+ 1 f)))))
    (a_l (/ a_l (max 0.000000001 (abs angle_d_l))))
    (a_r (/ a_r (max 0.000000001 (abs angle_d_r))))
    (n 0.00001)
    (pn (/ (- 1 (/ 1 (+ 1 (* f n)))) (- 1 (/ 1 (+ 1 f)))))
    (angle_d_l (* angle_d_l a_l (/ n pn)))
    (angle_d_r (* angle_d_r a_r (/ n pn)))


    and then all is ok ... and this is the graph of the function and how it works.....

    power steering

    If you set the variable L = 0 you will get two lines and no help for powersteering (from center at 0 position)!!! ;)
     
    Last edited: Jul 22, 2024
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