Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Cisco

    Cisco New Member

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    Hey all. New to AMS2. Using a T-GT 2 and I am curious as to what custom file (or default settings) plus slider settings other users with this base (or similar TS-PC, TS-XW) are using. I will mainly be focused on GT3s and prototypes. Any advice or place to start would be much appreciated. Thanks!
     
  2. Danielkart

    Danielkart Well-Known Member

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    You can test the file V6000 Extreme 5 on page 452 (2 file for belt bases)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS

    You will find all in-game and base settings in the file when you open it.
    If you want to test defaults there is a separate thread for that
     
  3. TargetRace

    TargetRace New Member

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    I played again a bit with the sliders using the ATMOS 1.6.3.4 file. In particular I raised the FX a bit which, as per the instructions was lowered a bit in the main dial, and I played a bit with the Damping, before I always kept it from 25 up, now from 25 to down or even less (maximum go down to 15).
    With both changes I found the informativeness of the previous files while maintaining the greater hardness that you highlighted, Now I am only undecided whether to further lower the resistance at low speed and whether to exchange the crossover values with those of the previous file, with this I would increase the detail but some cars become perhaps too light during sliding, but the compliments remain, in each new version there are always more objects, settings and nuances to set. Good job @Stakanov
     
  4. Denis_W

    Denis_W Member

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    Hello and Happy New Year, everyone
    In the last couple of months I just played with the default /default + FFB.
    I'd like to have it a bit more "raw"
    Don't know how to explain exactly, I just don't " feel" the road properly.
    My wheelbase is Simagic Alpha Ultimate + Simagic FX Pro wheel
    Which FFB would you recommend, guys?
     
  5. Boci

    Boci New Member

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    Bruh, stop crying...and create your own custom file if you doesn't like Danielkarts file (and you can create a better one lol)...u made yourself a clown and u asking what is funny...yes the forum needs moderations, maybe they can start it by suspend your account...stop beign a child. :D
     
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  6. Leen-q

    Leen-q Active Member

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    Ik have a Moza R5 base, what settings are recommended for this base and what are the recommended ingame settings? Thanks in advance
     
  7. clomay1120

    clomay1120 Member AMS2 Club Member

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    hello and thank you for this file Atmos 1.6.3.4 I find it very nice but is there a way to increase the hardness of the steering wheel when parked?
    thank you ;)
     
  8. R110DES

    R110DES New Member

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    Happy new bud i hope you are well I tried your latest version on my R12 it's very good once I get more time with it will do a more in depth review but extreme 5 is really good keep up the fantastic work that you do for the community.
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Thank you. I also wish you a happy new year. Yes, the Moza update has changed the settings significantly. Now every setting can be changed and adjusted with every wheel (even not Moza Wheels). This changed the “Maximum Wheel Speed” setting. “Natural Inertia” also behaves differently now. It's better to leave it at 100% (neutral) anything higher will have an unfavorable effect on the FFB. At best it makes sense with a Moza R5 to reduce vibrations. You don't have to write a review, it's enough if you like it and have fun with it;)
     
  10. MoonieGT

    MoonieGT New Member

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    Let's get this part out of the way, I think I'm weird and/or have weird ffb tastes. I've been using the extremely simple ffb file that I guess is meant to just be rack forces (the one GM did a video on)? I've no experience with writing custom ffb, and I'm not even sure that this question makes sense or is doable... But, if I just want to essentially reduce the magnitude of what I think are the bumps from the road or the chassis moving up and down, can that be done by adding to or modifying the below? Thanks in advance

    # NAME: Rack_Force

    (rack (/ arm_force M_max_force_at_rack))
    (output rack)
    (output (* output gain))
    (histogram output)
     
  11. Danielkart

    Danielkart Well-Known Member

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    Hello guys and hello girls!

    It's time for the V6000 Extreme 6. These 2 files are an adaptation to the update 1.6 and my V6000 Extreme files. The focus is on the forces and how these forces are distributed and implemented. What you feel at the end of the wheel is the most important thing for me, it doesn't help if the physics is perfect but the forces don't harmonize together in the end. That's why the settings (in-game settings and base settings) are very important to me personally to adapt it very precisely to the FFB (my customs). I am now very satisfied with the result and with the adaptation to the update 1.6 of Reiza. Both files now work very well together with the different bases, whether it's a belt-base or a dd-base. That's why I won't post any more customs in the near future, but we might see each other again in Update 1.7 ;)

    You can read the additional improvements and changes of V6000 extreme 6 further down in the changelog, all other improvements from V6000 extreme to V6000 extreme 5 remain as before. I also try to give you very precise recommendations for the in-game settings and base settings, so that you get as much feedback as possible, but as little clipping and anomalies as possible. The goal is to adapt your base and your in-game settings as perfectly as possible to the V6000 Extreme 6 file and to use the potential of your base as much as possible. However, I would like to point out that these recommendations of mine do not automatically have to work for previous files of mine or other files or Reizas defaults.



    Changelog V6000 Extreme 6 :

    1. The too high forces and too high force increases in different situations have been adjusted again in both files
    2. The in-game value "FX" has been reduced and adjusted in both files for all bases



    The 1st file is for dd bases (and as an exception for Fanatec Clubsport Wheelbase 2.5) and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2 :

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm) (My Former Base)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Fanatec Clubsport DD Base (12Nm)
    Optimized for Fanatec Clubsport DD+ Base (15Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15Nm)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)
    Optimized for Thrustmaster T818 (10Nm)
    Optimized for Conspit Ares (10Nm)
    Optimized for Conspit Ares Platin. (18Nm)

    Optimized for Fanatec Clubsport Wheelbase 2.5 (8Nm Belt-Base)


    The 2nd file is adapted and tested for belt/hybrid bases and beginner dd bases with Thrustmaster T300RS.

    Optimized for Thrustmaster T128 (2Nm) (Hybrid-Base)
    Optimized for Thrustmaster T248 (3.5Nm) (Hybrid-Base)
    Optimized for Thrustmaster T150 (2Nm) (Hybrid_Base)
    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite (6.3Nm)
    Optimized for Fanatec CSW V1 (5Nm)

    Optimized for Fanatec CSL DD Base (5Nm)
    Optimized for Moza R5 DD Base (5Nm)
    Optimized for Cammus C5 DD Base (5Nm)


    General information:

    All these recommendations and suggestions and these 2 custom files are based on my personal taste and my interpretation of how FFB should feel with all the compromises that a (simulation VS reality) entails. It is also based on my experiences with many different systems (bases and immersion hardware) and of course from nice guys based on their feedback, many thanks at this point to these guys. In addition, it should be very easy even for beginners who prefer a custom file, but don't feel like and have time to deal with FFB or all the complicated settings. Then just take the file for your base and set the recommended settings, that's it. Whether someone likes it or not is another subjective thing, if so it's good and if no it's good. There are enough other options with different customs or the defaults of Reiza so that everyone can find their preferred settings.

    The bases are very different. DDs are fundamentally different from belt bases. The forces, processing and output of FFB , the rotation speeds , the torque slew rates ..... and much more. In my opinion, these many differences cannot be solved with only 1 custom file. That's why I have these 2nd files, because they are very specific and precisely tailored to the systems (bases).





    Notes for advanced custom users:

    Always use 100% vehicle-specific FFB for these V6000 Extreme 6 files, otherwise you will change the file and clipping or losing FFB may occur. The most important slider for these 2 files is the IN-Game Value (FX). The recommended value should not be exceeded, otherwise clipping and other anomalies may occur. On the other hand, this value (FX) can be reduced at will to find your personal sweet spot. Especially interesting if someone is on the road with motion or butt kickers or VR or other immersion hardware and it can then lead to a sensory overload. I know people who then reduce it, I personally ride with the recommended FX values because I love to feel a lot in the wheel and thus in my hands, decide according to your personal taste. Finally, a recommendation from me: Reduce the throttle sensitivity and the brake sensitivity in the in-game settings, I have reduced both values from 50 to 0. Ams2 is the only simulation where I leave this linearity, but with it you achieve much more feeling on the brake and on the throttle and the dosage will be much more precise. Good examples are GT3 or GT1 or GroupC cars without ABS and TC, it will give you a great advantage to reduce the sensitivity . But enough of the words, it's time to play or rather it's time to simulate

    I wish you a lot of fun and fast and intense laps with the V6000 Extreme 6

    1 File: Daniel's Custom File V6000 Extreme 6 for dd bases and (Fanatec Clubsport Wheelbase 2.5 Belt-Base)
    2 File: Daniel's Custom File V6000 Extreme 6 for belts /hybrid bases and beginner dds
     

    Attached Files:

    Last edited: Jan 11, 2025
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  12. dcj69r

    dcj69r New Member

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    First of all, thank you for your work and point out that this update has given it the right touch that it was missing, at least according to my personal taste. Now you have control of the car at all times and situations. Again, thank you very much.
     
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  13. thun0r

    thun0r New Member

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    @Danielkart
    Awesome work, love the feel of the file you create, thank you.
     
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  14. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Hi Daniel, I actually just wanted to test your new file for a few Laps.... that was 6 hours ago ;-) Thank you so much once again !
     
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  15. Paulo Soares

    Paulo Soares New Member

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    I'm new to AMS2, could anyone help me configure FFBEAST feedback in the game. The steering wheel turns but without feedback. Thanks
     
  16. Handpflegecreme

    Handpflegecreme Member AMS2 Club Member

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  17. Paulo Soares

    Paulo Soares New Member

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  18. NicoRem

    NicoRem New Member

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    Hi Daniel, tested your V6000 Extreme 6 using the 2nd profile on T300 base. It's awesome but I'm having a lot of clipping in Suzuka with Porsche 911 GT3 Cup 4.0, specially after the consecutive S in first sector.

    Setting are the one suggested by you. TM panel all 100% except for spring. In game 85, 0, 15, 0.
    Game version is 1.6.3.5
     
    Last edited: Jan 26, 2025 at 11:02 AM
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  19. Danielkart

    Danielkart Well-Known Member

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    Hi Nico!
    Of course it depends a lot on the car and the track what you feel and what you want.The Porsche 911 GT3 Cup 4.0 is more of an extreme car that generates more power than the GT3 Gen 2, for example. For me personally it could be less, but that is reserved for Reiza with its physics.Now to your question about the car and the clipping. For the Porsche Cup 4.0 I would go to 80% gain for your base in-game.In addition, reduce the in-game "FX" a little until you are satisfied and the clipping only occurs a little in certain extreme situations."FX" is the main control for increasing or decreasing clipping.I compare this "FX control" with the "fun factor control".If I want more realism then I reduce "FX", especially when I am driving with motion or butt kickers, because these systems then simulate these sensations.But if I want more "fun factor" then I increase "FX" as much as possible to feel this simulation mainly on the wheel.I think 90-95% of the people out there drive without immersion hardware and the most important connection of FFB remains the base and ultimately the wheel that comes to their hands.Maybe it will help you a little, look for the perfect "FX" for your base for every car and every track:)
     
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  20. NicoRem

    NicoRem New Member

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    Indeed, before your reply I reduced TM panel gain to 75% and it solved the "issue". Thanks for your reply and suggestions about FX value, really appreciated. IMHO, your FFB file is the only one that is giving me the possibility to have fun in AMS2 with T300. Really great work! :)
     
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