Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Hello guys and hello girls!

    It's time for the V6000 Extreme 6. These 2 files are an adaptation to the update 1.6 and my V6000 Extreme files. The focus is on the forces and how these forces are distributed and implemented. What you feel at the end of the wheel is the most important thing for me, it doesn't help if the physics is perfect but the forces don't harmonize together in the end. That's why the settings (in-game settings and base settings) are very important to me personally to adapt it very precisely to the FFB (my customs). I am now very satisfied with the result and with the adaptation to the update 1.6 of Reiza. Both files now work very well together with the different bases, whether it's a belt-base or a dd-base. That's why I won't post any more customs in the near future, but we might see each other again in Update 1.7 ;)

    You can read the additional improvements and changes of V6000 extreme 6 further down in the changelog, all other improvements from V6000 extreme to V6000 extreme 5 remain as before. I also try to give you very precise recommendations for the in-game settings and base settings, so that you get as much feedback as possible, but as little clipping and anomalies as possible. The goal is to adapt your base and your in-game settings as perfectly as possible to the V6000 Extreme 6 file and to use the potential of your base as much as possible. However, I would like to point out that these recommendations of mine do not automatically have to work for previous files of mine or other files or Reizas defaults.



    Changelog V6000 Extreme 6 :

    1. The too high forces and too high force increases in different situations have been adjusted again in both files
    2. The in-game value "FX" has been reduced and adjusted in both files for all bases



    The 1st file is for dd bases (and as an exception for Fanatec Clubsport Wheelbase 2.5) and was adapted and tested with a Simucube 2 Pro and a Moza R21 V2 :

    Optimized for Simucube 2 Pro (25Nm) (My reference base)
    Optimized for Simucube 2 Sport (17Nm)
    Optimized for Moza R21 V2 (21Nm) (My 2nd base)
    Optimized for Moza R16 V2 (16Nm)
    Optimized for Moza R12 V2 (12Nm)
    Optimized for Moza R 9 V2 (9Nm)
    Optimized for Fanatec Podium DD1 (20Nm) (My Former Base)
    Optimized for Fanatec Podium DD2 (25Nm)
    Optimized for Fanatec CSL DD Base (8Nm)
    Optimized for Fanatec Clubsport DD Base (12Nm)
    Optimized for Fanatec Clubsport DD+ Base (15Nm)
    Optimized for Simagic Alpha Mini (10Nm)
    Optimized for Simagic Alpha (15Nm)
    Optimized for Simagic Ultimate (23Nm)
    Optimized for Assetek Prima (12Nm)
    Optimized for Assetek Forte (18Nm)
    Optimized for Assetek Invicta (27Nm)
    Optimized for VRS (20Nm)
    Optimized for Cammus C15 (15Nm)
    Optimized for Cammus C12 (12Nm)
    Optimized for Thrustmaster T818 (10Nm)
    Optimized for Conspit Ares (10Nm)
    Optimized for Conspit Ares Platin. (18Nm)

    Optimized for Fanatec Clubsport Wheelbase 2.5 (8Nm Belt-Base)


    The 2nd file is adapted and tested for belt/hybrid bases and beginner dd bases with Thrustmaster T300RS.

    Optimized for Thrustmaster T128 (2Nm) (Hybrid-Base)
    Optimized for Thrustmaster T248 (3.5Nm) (Hybrid-Base)
    Optimized for Thrustmaster T150 (2Nm) (Hybrid_Base)
    Optimized for Thrustmaster T300RS (4Nm) (My tested base)
    Optimized for Thrustmaster T500 (5Nm)
    Optimized for Thrustmaster T-GT / T-GT II / TS-PC / TS-XW (6Nm)
    Optimized for Fanatec CSL Elite (6.3Nm)
    Optimized for Fanatec CSW V1 (5Nm)

    Optimized for Fanatec CSL DD Base (5Nm)
    Optimized for Moza R5 DD Base (5Nm)
    Optimized for Cammus C5 DD Base (5Nm)


    General information:

    All these recommendations and suggestions and these 2 custom files are based on my personal taste and my interpretation of how FFB should feel with all the compromises that a (simulation VS reality) entails. It is also based on my experiences with many different systems (bases and immersion hardware) and of course from nice guys based on their feedback, many thanks at this point to these guys. In addition, it should be very easy even for beginners who prefer a custom file, but don't feel like and have time to deal with FFB or all the complicated settings. Then just take the file for your base and set the recommended settings, that's it. Whether someone likes it or not is another subjective thing, if so it's good and if no it's good. There are enough other options with different customs or the defaults of Reiza so that everyone can find their preferred settings.

    The bases are very different. DDs are fundamentally different from belt bases. The forces, processing and output of FFB , the rotation speeds , the torque slew rates ..... and much more. In my opinion, these many differences cannot be solved with only 1 custom file. That's why I have these 2nd files, because they are very specific and precisely tailored to the systems (bases).





    Notes for advanced custom users:

    Always use 100% vehicle-specific FFB for these V6000 Extreme 6 files, otherwise you will change the file and clipping or losing FFB may occur. The most important slider for these 2 files is the IN-Game Value (FX). The recommended value should not be exceeded, otherwise clipping and other anomalies may occur. On the other hand, this value (FX) can be reduced at will to find your personal sweet spot. Especially interesting if someone is on the road with motion or butt kickers or VR or other immersion hardware and it can then lead to a sensory overload. I know people who then reduce it, I personally ride with the recommended FX values because I love to feel a lot in the wheel and thus in my hands, decide according to your personal taste. Finally, a recommendation from me: Reduce the throttle sensitivity and the brake sensitivity in the in-game settings, I have reduced both values from 50 to 0. Ams2 is the only simulation where I leave this linearity, but with it you achieve much more feeling on the brake and on the throttle and the dosage will be much more precise. Good examples are GT3 or GT1 or GroupC cars without ABS and TC, it will give you a great advantage to reduce the sensitivity . But enough of the words, it's time to play or rather it's time to simulate

    I wish you a lot of fun and fast and intense laps with the V6000 Extreme 6

    1 File: Daniel's Custom File V6000 Extreme 6 for dd bases and (Fanatec Clubsport Wheelbase 2.5 Belt-Base)
    2 File: Daniel's Custom File V6000 Extreme 6 for belts /hybrid bases and beginner dds
     

    Attached Files:

    Last edited: Jan 11, 2025
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  2. dcj69r

    dcj69r New Member

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    First of all, thank you for your work and point out that this update has given it the right touch that it was missing, at least according to my personal taste. Now you have control of the car at all times and situations. Again, thank you very much.
     
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  3. thun0r

    thun0r New Member

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    @Danielkart
    Awesome work, love the feel of the file you create, thank you.
     
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  4. bernd hohensinger

    bernd hohensinger Member AMS2 Club Member

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    Hi Daniel, I actually just wanted to test your new file for a few Laps.... that was 6 hours ago ;-) Thank you so much once again !
     
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  5. Paulo Soares

    Paulo Soares New Member

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    I'm new to AMS2, could anyone help me configure FFBEAST feedback in the game. The steering wheel turns but without feedback. Thanks
     
  6. Handpflegecreme

    Handpflegecreme Member AMS2 Club Member

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  7. Paulo Soares

    Paulo Soares New Member

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  8. NicoRem

    NicoRem New Member

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    Hi Daniel, tested your V6000 Extreme 6 using the 2nd profile on T300 base. It's awesome but I'm having a lot of clipping in Suzuka with Porsche 911 GT3 Cup 4.0, specially after the consecutive S in first sector.

    Setting are the one suggested by you. TM panel all 100% except for spring. In game 85, 0, 15, 0.
    Game version is 1.6.3.5
     
    Last edited: Jan 26, 2025
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  9. Danielkart

    Danielkart Well-Known Member

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    Hi Nico!
    Of course it depends a lot on the car and the track what you feel and what you want.The Porsche 911 GT3 Cup 4.0 is more of an extreme car that generates more power than the GT3 Gen 2, for example. For me personally it could be less, but that is reserved for Reiza with its physics.Now to your question about the car and the clipping. For the Porsche Cup 4.0 I would go to 80% gain for your base in-game.In addition, reduce the in-game "FX" a little until you are satisfied and the clipping only occurs a little in certain extreme situations."FX" is the main control for increasing or decreasing clipping.I compare this "FX control" with the "fun factor control".If I want more realism then I reduce "FX", especially when I am driving with motion or butt kickers, because these systems then simulate these sensations.But if I want more "fun factor" then I increase "FX" as much as possible to feel this simulation mainly on the wheel.I think 90-95% of the people out there drive without immersion hardware and the most important connection of FFB remains the base and ultimately the wheel that comes to their hands.Maybe it will help you a little, look for the perfect "FX" for your base for every car and every track:)
     
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  10. NicoRem

    NicoRem New Member

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    Indeed, before your reply I reduced TM panel gain to 75% and it solved the "issue". Thanks for your reply and suggestions about FX value, really appreciated. IMHO, your FFB file is the only one that is giving me the possibility to have fun in AMS2 with T300. Really great work! :)
     
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  11. Denis_W

    Denis_W Member

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    I wish we could have different FX settings, for each car, individually.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    I think people's hardware is too different. The physics of the cars and the tracks are too different. People's preferences and ideas are too different. This is a small compromise and can be quickly adjusted to adapt the "FX" value to the car and personal taste. Think about the setup of the cars and what else you can adjust and change, which can be much more complicated. I don't know of any simulation where I can drive every car with the same FFB settings, unless it is a simulation that was only made for one class. Ams2 is too versatile for that with all the different cars and tracks;)
     
  13. MoonieGT

    MoonieGT New Member

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    I’m enjoying your file. I’m trying to play around with some of the values to see what happens. In particular, I’m trying to lessen the strength of the countersteer feeling when the back end comes loose. Is there a value or two to reduce that are tied to that? Thanks for all your work on this file and for sharing it!

     
  14. MoonieGT

    MoonieGT New Member

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    Lowering Yaw Ramp to 1.24-1.4 seems to have help.
     
  15. elAustrio

    elAustrio New Member

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    Hey Guys,

    I am using the V6000 Extreme 6 with my Moza R5 and I really like it. The only problem I have, when reaching a certain speed, the wheel starts vibrating like crazy. With other custom ffbs I just feel slight bumps on the track bit with the V6000 it's crazy. What could I change in the file to stop it from doing that. Changing FX in game doesn't help, I have tried it with 0 FX and it's still vibrating crazy, eg on the straight in Monza.
     
  16. Danielkart

    Danielkart Well-Known Member

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    Hello!
    Unfortunately, the Moza R5 is very susceptible to vibrations, the steering axle does not run well and has unfavorable notches. I can reduce my Moza R21 to 5Nm and have no problems with it. But you can increase “Natural Inertia” in your R5 settings. Go to 200-250% that should solve your problem
    Addendum:
    Update your base firmware to the latest version if you have not already done so
     
    Last edited: Jan 27, 2025
  17. elAustrio

    elAustrio New Member

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    Thanks for your reply.
    Natural Inertia makes it better, definetly, but not perfect.
    I wonder what value in the file is responsible for that. Like I said, with other ffbs I dont have that problem.
     
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  18. Danielkart

    Danielkart Well-Known Member

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    Unfortunately, this isn't so easy as there is a switch for this in the file. There are many values that can increase or reduce this. My files are actually always very free of vibrations because I hate it myself. Unfortunately, the Moza bases often suffer from vibrations (especially the R5 and R9). That's why Moza also released an update so that they can reduce the vibrations with "Natural Inertia". Unfortunately, I personally find this solution from Moza wrong. But it may also be that the "Extreme 5" file fits better with an R5, try using this file. Otherwise you can of course use any other file from other modders if you like it better. In the end it has to be right for you;)
     
  19. Rudi Bäck

    Rudi Bäck New Member

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    I like this version. For me it is the best. Thank you so much
     
  20. carloscepinha

    carloscepinha Member

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    One thing that I try to do that works for me is trying to find a good overall compromise in the sim setting and then if the setting in the sim is still a bit too violent or extreme in some of the more sensitive cars, add damping on my wheel base software.

    This is because Fanalab can detect the sim and the car, so I have many different Fanalab profiles inside my AMS2 tab, and I would still do all the profiles just for different wheel led settings, so changing some damping or smoothing filter here and there, is not a big deal.

    On most other sims I do it this was as well.
    One of the reasons that got me so hooked up to Fanatec was Fanalab tbh.

    If I had other brands idk how I would manage so many diff profiles for wheelbase and then also manage tons of profiles for leds, and have to search and select everything manually on multiple softwares before each stint.
     

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