Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. WAYNE SIMONDS

    WAYNE SIMONDS New Member

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    The damage model and the aerodynamics of the LPM2 cars at Daytona seem not to affect them.
    I ran a 47 car mixed field of GT and LMP cars, (20 LMP's). After the hour-long race (105% AI), over half the LMP cars finished without a rear wing, and 5 of those, including the car that won the race, were missing the 'front wing.'
     
  2. kingkoenig

    kingkoenig Active Member

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    The AI needs a lot of work, still. I wonder if it is a limitation of the Madness engine? Because it is the most annoying aspect of the sim.
     
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  3. ChasteWand

    ChasteWand Active Member

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    I don't think it's a limitation of the game engine as such, more a case of the AI having very limited physics compared to the player. Arguably there are many corners at many tracks where the AI are well calibrated. There are just a few corners on each track that need attention and sadly this has been the case for a long time. I hope, seeing as the player physics and tyre model are now reaching maturity, the problematic corners/sectors can be addressed. The trouble is that as more content is added Reiza's work load is ever increased.
     
  4. mmertens

    mmertens Old school racer

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    Paradoxally, one of ams2 main strengths, which is the incredibly variety of car / track combo makes it much harder for Reiza to fine tune the AI. I can barely imagine the Herculean task of having to fine tune so much variables and get the ai right for so many possible combinations. The current state is really good and credit to Reiza for that, but most of the criticisms on previous post are also valid and we all face it in single player more than occasionally. I feel it’s just that solving and tweaking the ai must be a challenge if we also add the variables of physics updates which still occurs regularly on AMS2. The more stable the physics, the easier should be to tackle AI behaviour.
     
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