Automobilista 2 V1.0.4.0 Update Released, now updated to v1.0.4.1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Oct 3, 2020.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    009.jpg
    The new update adds several Classic cars, brings the popular Mini Challenge JCW as it is in the top class of the UK Mini series, two Kart circuits, along the usual package of new features, fixes & improvements.

    One of these features is the initial revision of the HEAD MOVEMENT setting for cockpit cameras (renaming what was before "WORLD MOVEMENT"), although users will still have the option to use the original legacy head movement if they so prefer - please check the descriptions in-game for more details as to how best configure this option to your preference.

    V1.0.4.0 CHANGELOG


    CONTENT
    • Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
    • Added BMW M1 Procar Series
    • Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
    • Added Mini JCW UK Series
    • Added Buskerud Kart Track (2 layouts)
    • Added Speedland Kart track (4 layouts)
    • Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*
    GENERAL
    • Added borderless window mode option (Perfromance Options Screen)
    • Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view
    • Fixed issue where event date was not correctly set if host changed track via multiplayer lobby
    • Added 'Start New Championship' flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired
    • Fixed clamping of range when validating Multiplayer AI difficulty setting on client.
    • Added support to look backwards when pressing loo left / look right simultaneously
    • Fixed "dummy" objects unintentionally appearing in reflections at higher settings.
    • Player now retains control of steering/shifting during pitstops when 'Manual pitstops' setting is enabled.
    • Fixed issue where sometimes player control was not restored after an AI controlled pitstop.

    UI & HUD

    • Added Help text to advanced setup screen
    • Fixed missing center suspension setting heading localisations
    • Added help text for all setings (subject to further review/localisation adjustments)
    • Changed 'WORLD MOVEMENT' to 'HEAD MOVEMENT' to reflect new functionality
    • Adjusted showroom climate brightness
    • Added French & Spanish localization options
    • 'Waiting for host' message now also displayed after race sessions in multiplayer when appropriate.
    • Changed 'EXIT' button to 'RETURN TO MAIN MENU' on post session leaderboard
    • Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.
    • Fixed incorrect activation states on Broadcast Control overlay toggles.
    • Fixed menu mouse activations and highlight state throughout on Broadcast Control
    • Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)
    • Replaced "Reset Championship" button with "Start New Championship"
    • Entering championship mode now opens new championship page if no valid save is present.

    DEDICATED SERVER TOOL
    • Limit AI Difficulty slider to 70-120%
    • Max Grid Size and Max Human Opponents now allowed to be equal in http UI
    • Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)

    PHYSICS & AI
    • Replaced open Salisbury-based open differential physics with more effective alternative;
    • Further reduced differential lock per clutch setting
    • Fixed CTD with Caterham Academy / Supersport
    • Fixed F-V12, MP4-12, kart shifter & other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)
    • M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio
    • Adjusted AI lateral movement in initial launch off the line
    • Reduced differential locking increment per clutch setting (all cars)
    • Slightly adjusted kart tyre treads & FFB max force
    • Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s

    AUDIO
    • Onboard cameras now all use onboard sounds
    • All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)
    • Added helictoper & drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)
    • Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.
    • Kart 125 2T: increased internal engine volume slightly, external decreased slightly
    • Camaro SS: increased external sound volume (both trackside and external on car views); fixed bad on-power low RPM samples overlap and general transition from idling to on-power.
    • Ultima GTR Race: Adjusted filtering on external audio (trackside).
    • Super V8: Adjusted SUB-frequencies over RPM range
    • Puma P052 small adjustment to interior sound.

    TRACKS
    • Reworked treeline and grass blade shader, added few new types of grass blades & reworked existing ones.
    • Reworked fog/haze shader with different exponent steps depending on angle you look at, so you can see the sunlit air when facing the sun
    • Adjusted fog levels in heavy cloud/overcast setting for european tracks
    • Added custom track animated objects (still WIP) to Spielberg, Kyalami and Buskerud
    • Small art passes to Spielberg, Bathurst, Kansai
    • Ortona: Fixed pit speed warning on track over 60kph; Added correct trigger for pit exit on layout 4;
    • optimized track cut mesh
    • Fixed VIR South hole after pit exit
    • Silverstone 2020: Extensive performance pass
    • Outon Park: Marbles test : less boxes (78->24), bigger boxes, 0.5-1.5 range, no brake zones
    • Snetterton: Fixed some AI pit lane issues (hitting pitwall, driving onto grass at pitlane to main path merge)
    • Adjusted textures; fixed some object LOD popping; Adjusted 100 layout pitlane/pitexit/trackcut to prevent a DQ in some cases
    • Curitiba: Minor optimization & art pass; improved pit lane path merge to main path; remapped garage/pitbox locations; calibrated dynamic brake marker spacing
    • Spielberg Historic:Restored road patch bumps; minor optimization pass; calibrated brake marker spacing
    • Londrina: Fixed black treelines
    • Imola 2001: Added period-accurate ad boards
    • Silverstone 2020 Intl: Improved AI line.
    • Added VR Spectator cams to Interlagos, Silvestone 2001, Bathurst, Hockenheimring, Imola
    • Fixed objects popping in Spielberg, Silverstone 1975, Silverstone 2020
    • Brasilia: Fixed several object LOD popping; Various object & texture adjustments
    • Brands Hatch: Upgraded road seam & roadline shaders; Improved brake marker texture and spacing; Minor optimization pass
    • Interlagos: Fixed object LOD popping; Upgraded road seam & roadline shaders;
    • Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;
    • Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass
    • Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam & roadline shaders; ;New HUD track maps. Optimized track cut mesh; Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass
    • Guapore: Fixed various object LOD issues; Minor Optimization & art pass; Fixed some open edges; added animated drones
    • Adjusted road noise for Guapore and Ibarra

    VEHICLES
    • SuperKart: Updated liveries
    • Added Stock Car 2020 dangling damaged parts
    • Added Sprintrace dirt and damage effects + dangling parts
    • Added Super_V8 dirt and damage effects + dangling parts
    • Fixed Caterham Academy Driver & car animations

    V1.0.4.1 is now up - this is a hotfix to complement last week´s release & fix various issues with the new content.

    V1.0.4.1 CHANGELOG:


    GENERAL
    • Fixed camera jittering when in low head movement slider values
    • Fixed Time Trial leaderboards for BMW M1 Procar

    UI & HUD
    • Fixed hover activation states on new Championship screen
    • Fixed incorrect vehicle information for cars added in v1.0.4.0

    PHYSICS & AI
    • Revised physics & fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 & Lotus 23
    • Adjusted Group A & Procar tyre tread
    • Increased engine rev band for Group A cars to avoid triggering overreving bug
    • Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020
    • Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R & RS, Puma P052
    • Revised Lotus 23 suspension geometry & fixed tire diameter
    • Callibrated AI for new series

    AUDIO
    • Fixed bug with news car sounds overwhelming system and cutting off certain effects

    TRACKS
    • Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31
    • Adelaide: Minor art & performance pass
    • Azure: Added "cheatblock" to pit lane track cut mesh.
    • Bathurst: Attempted fix to floating groove in the Cutting
    • Cascavel: Minor Art Pass; Updated AI paths
    • Added VR Cams for Cascais & Jerez

    VEHICLES
    • Lotus 23: various graphical updates & fxies
    • Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)
    • Ultima Race: added dirt / damage effects + Dangling damaged parts
    • Stock Car 2020: Update Cruze liveries; added new Windshield banner
    • Corrected onboard camera positions for Lotus 23, Mini Austin 1965 & Mini JCW 2020
    • F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins
    • Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)
     
    Last edited: Oct 10, 2020
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  2. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Wow great update guys!!
     
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  3. Pixel

    Pixel Active Member

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    Awesome, thanks guys!
     
  4. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    Edit: I am not really fond of the new head-movement. My wheel is static but the virtual cockpit moves. I had to go back to legacy. However, I do like it with open wheelers tho
     
    Last edited: Oct 3, 2020
  5. cloudXXI

    cloudXXI New Member AMS2 Club Member

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    Stop reading my mind!
     
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  6. Micropitt

    Micropitt Mediocre driver doing mediocre laps AMS2 Club Member

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    Holy shmoly....that's a big update. Still downloading :whistle:
     
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  7. Lukasz Milewski

    Lukasz Milewski New Member

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    Great job guys.
     
  8. Cheesenium

    Cheesenium Well-Known Member AMS2 Club Member

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    Thank you. Thank you for the update!
     
  9. Rodger Davies

    Rodger Davies Well-Known Member

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    Update looks good, I’m a big fan of any AI improvements and looks like there are quite a few.

    Whilst the game is ultimately the most important thing, I am a bit disappointed that the content of the ‘classic touring cars’ pack is so random - the Group A cars are a nice pair but the others are more one-make series and those 60s cars really don’t fit together IMO - from the previous description, I was hoping at least one BMW v Ford 70s era would be covered (CSL v Capri or 2002 v Escort).

    I hope Reiza can clarify if they expect to be adding more content in this area in future, either paid or DLC, or is this all the “60´s/70´s vintage touring cars” referred to in the May blog?

    Anyway, looking forward to the blog on Monday and to getting to give the game a go this weekend - thanks for working so late on it.
     
    Last edited: Oct 3, 2020
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  10. Micropitt

    Micropitt Mediocre driver doing mediocre laps AMS2 Club Member

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    First impression: the update is awesome. The new cars are a absolute blast to drive. The Mercedes is especially beautiful. Love the addition to the Championship mode. The tips in the advanced setup section are very helpful. Have to play around with the settings of the new "Head Movement" option because I felt a little bit dizzy while driving the Mini at Brands Hatch. I didn't feel that way with the other 3 new cars.
    Great update, Reiza. Thank you. :hurrayreiza:
     
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  11. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    I'm hoping the M1 gets a Porsche friend like in R3E.
    I'm looking forward to trying the Merc also but I'm afraid that the FFB is springy!

    This update looks like a huge amount of work and will give me a nice distraction from some sad sad news I just received :( I am now the last of my family for my Mum to have :(
     
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  12. Leynad

    Leynad Well-Known Member AMS2 Club Member

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    Great update and cars, but also the Formula Retro and Vintage feels improved as well as the Montana just from the cars I tried. The 'Fixed error on Montana engine position' is missing in the change-log btw and it's a blast to drive now:)

    But I miss tyre- and ambient-sounds. In the M1 I only hear the engine, nothing else. In the Group A I only hear an on/off-tyre-skid-sound on the very edge of limit. For example with the Retro everything is there, so seems car-related.
     
  13. tpw

    tpw Well-Known Member AMS2 Club Member

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    Thanks for the enormous and comprehensive update, it's really appreciated. I've had a couple of hours to play with it and it's great! The new cars all look magnificent, are a joy to drive, and sound absolutely bloody ferocious. The M1 Procar is a particular standout for me, it's got the lot. The Group A's are both awesome tail happy fun to drive, and the Mini Challenge is everything the Lancers used to be but aren't any more. I like the new head movement schema too, turned it up to 90 and it works as advertised.

    Of course there's always a few flies in the ointment:
    • The Mini Challenge AI is massively overpowered, even at 85% difficulty they pull away effortlessly on every straight.
    • The Group A are very slow off the start and probably a bit underpowered after that.
    • The Lotus floats 10cm off the track in external view
    • The new cars have severe issues with tyre sounds. In test day there's tyre scrub and skid noises as expected. You can drive the same car in a quick race and there's zero tyre noise, even if you let the rest of the field pass and have the almost silent track to yourself.
    I'm hoping these things are fixable in a quick patch once the devs get 5 minutes to catch their breath!
     
    Last edited: Oct 3, 2020
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  14. DaveC187

    DaveC187 Member

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    Great update! Thanks!
     
  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    So many awesome updates on the list, but the most important ones--that every car in the game handles and feels better--are not even enumerated.

    A few tweaks with the new cars (already reported over in beta) and some AI calibration and we should be in a very happy mode.
     
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  16. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    lol , now i went to the beach to clear my head and quite literally got in a fist fight with this crazy jetski guy !! We ended up in the water and i remembered i had my phone in my pocket , while trying to get it out to throw to the beach this **** head land 3 punches to my ear :eek: Quite some way to clear your head after my brother dies :mad: now i have a dead phone also :(
    **** this day !!!!!!!!!!!!
     
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  17. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Great work reiza guys.. For me what will AMS2 unique is making the championship mode available online. That will be first in the market I guess.
     
  18. swigaffu

    swigaffu Member AMS2 Club Member

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    awesome stuff:) thank you so much:hurrayreiza:
     
  19. John Hargreaves

    John Hargreaves Well-Known Member AMS2 Club Member

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    That's an amazing list of changes, thanks for your hard work guys really appreciate it. It's like getting a new game every month.
     
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  20. ozcanuck

    ozcanuck Active Member

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    Love the new cars and track....all among my favorites.......but I do really like the M1. thanks.
     

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