Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. 0ct0

    0ct0 Member

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    Last edited: Aug 6, 2024
  2. Scootju

    Scootju New Member

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    The V13 version is spectacular. My Moza R16 and I thank you very much.
     
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  3. Capt_Quarck

    Capt_Quarck New Member

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    Hi, I'd like to be able to create my own custom files based on the default ffb. How do I do this? Because the default custom profile you have to start from scratch as I understand it.

    What I would like to achieve is:
    1. Turn down ffb while stationary and engine vibration to zero. Because when I'm stationary, even with the engine off, my wheel goes nuts when I take my hands off..
    2. Massively decrease the flat spot effect

    For everything else I'm perfectly fine with the default setup
     
  4. WizL94

    WizL94 Member

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    Hello guys,
    quick question: Does anyone else experience a bug where the FFB seems to be extremely muted after pausing or restarting a race? I use an old Microsoft Sidewinder FFB wheel with an custom FFB file. The wheel works only when I configrue it as an "Legacy Wheel" in the controll settings. In 50% of races it works flawless but in the other 50% of cases the FFB is very weak (no vibration, even on curbs/grass). After pausing or restarting the race the FFB (sometimes) works again correctly - but it is annoying to restart a race multiple times until I can feel the motor vibration. Any ideas?
     
  5. chonk

    chonk Well-Known Member AMS2 Club Member

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    It's intended behaviour for FFB to ramp back up in those situations. If for example you paused, rotated the wheel and then unpaused, the wheel would whip back into last known position. This could do some real damage with high Nm wheels.
     
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  6. Lab Pong

    Lab Pong OG Sim'er

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    Daniel, sorry if I have missed it, but have you released the V5000 file already?
     
  7. Danielkart

    Danielkart Well-Known Member

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    Yes, you can find it on page 420 in this thread;)
     
  8. Danilo-cs

    Danilo-cs Member

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    Friends, I made a configuration recommended by Artificial Intelligence to configure Force Feedback, but I don't think it turned out very well.

    I have a Thrustmaster TS-XW steering wheel. Can you recommend me a good configuration?

    Force 80

    Amplifier 20

    SFX 30

    Shock Absorber (I don't know what this option is called in English) 50

    Resistance 0
     
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  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    You didn't give any details about what you're doing.
    This is a thread about custom files, there are many of them and many ways to achieve their respective goals.

    About AI... to get the correct answer, you have to put the correct question to the right entity :), or else you get a good answer to solve the wrong problem.
    Current AI systems have divided sapiens in two: one half knows nothing about it, the other half is wrong about it's capabilities ;).

    Where do you get that info?
     
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  10. TargetRace

    TargetRace New Member

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    Does anyone know if Stakanov's ATMOS file version 1.6 has been released? It's my favorite file but I haven't heard anything about its evolution.

    In the meantime, intrigued by the opinions on JP's latest file 13, I went back to try his file again and I have to agree that this file also sounds very good and is very intuitive so I rate it very positively, compliments to the developer.
     
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  11. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    IIRC he’s waiting on V1.6
     
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  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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  13. Danielkart

    Danielkart Well-Known Member

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    Yes, I managed to reduce this power when turning without experiencing any other disadvantages or anomalies. I have already adapted the latest file to the physics 1.6 of Formula Ultimate Gen2. And it shouldn't be long until 1.6 officially arrives for the remaining cars. I can already say that it is the most immersive and best experience I have ever had with a file of mine. There will be some surprises and I'm really looking forward to testing this file with all update 1.6 cars soon. Reiza, I'm waiting:)
     
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  14. muzarati

    muzarati Active Member

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    Would it be possible to create the engine vibration more at the top end of the rev range? I know all the files vary how they are written but all seem similar vibes around idle. I know there's generally a slow and fast setting, I like some feeling at idle (generally at start up) but would like a fine vibe building from quite high in the range to the peak.
     
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  15. Danielkart

    Danielkart Well-Known Member

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    This is very subjective and depends on personal preference, as with many other things.It also depends a lot on the file you are using. This value in my file and many others (engine_scale_at_still 1.5) affects how strong the vibrations on the wheel are felt when you accelerate at a standstill.The higher the value, the stronger the vibrations will be when you accelerate at a standstill.It is also influenced by FX in the game, the higher you set FX, the more vibrations you will get.But be careful, if these values are too high you will get high frequency unwanted vibrations.I personally like to feel a little in the wheel when standing still, but not too much.I personally find it more immersive and useful via the chassis.That means feeling it in the butt via motion or a butt kicker or a vibration mat.Maybe one day you will have the opportunity to simulate it with such hardware
     
  16. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi Daniel. If (engine_scale_at_still 1.5) effects initial vibrations,
    then, would (engine_scale_at_speed 0.0) effect vibrations further up the revs?
    If so, how far up? Thanks
     
  17. Danielkart

    Danielkart Well-Known Member

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    I would advise against increasing (engine_scale_at_speed 0.0).Yes, it creates engine vibrations while driving that get stronger with increasing speed.But there are many disadvantages.Feedback from the road or the car is overlaid and gives you less feeling.High-frequency sounds are also amplified and there will be more oscillations and swinging of your wheels.For the engine vibrations while driving, I would recommend other hardware.But of course you can increase it if you like it better - preferences are very different here too.
     
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  18. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I am more than happy leaving it at 0, this was just a question as to what it would do if increased. Thanks. Looking forward to your next file.
     
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  19. Dmand

    Dmand Active Member

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    Would be nice to have the engine effects muted until you hit very high revs or even a rev limiter vibration.

    I never use the engine vibration but i think a little of that at the high end of the revs would be a nice addition if possible.
     
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  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Even the best DD wheel cannot effectively provide very hi-revs, the frequency is just too high and at best, it reduces the servo's ability to provide clean signals for other effects.

    There's a point where too much information takes a toll on the FFB. Same thing happens with other types of tactile feedback systems such as transducers although, there we can utilize different transducer types for specific frequency ranges (Exciters for example). Exciters should work better for high-RPM applications better than transducers, servo-motors, etc.

    For example: I use a D-box system for motion and tactile but, despite the excellent tactile performance, I use almost no Engine-vibe effects because it dirties up the other feedback too much. Instead, I would add tactile exciters directly to the seat (near surface) where they would be far more effective and running on their own dedicated channel.
     
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