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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    IIRC he’s waiting on V1.6
     
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  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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  3. Danielkart

    Danielkart Well-Known Member

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    Yes, I managed to reduce this power when turning without experiencing any other disadvantages or anomalies. I have already adapted the latest file to the physics 1.6 of Formula Ultimate Gen2. And it shouldn't be long until 1.6 officially arrives for the remaining cars. I can already say that it is the most immersive and best experience I have ever had with a file of mine. There will be some surprises and I'm really looking forward to testing this file with all update 1.6 cars soon. Reiza, I'm waiting:)
     
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  4. muzarati

    muzarati Active Member

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    Would it be possible to create the engine vibration more at the top end of the rev range? I know all the files vary how they are written but all seem similar vibes around idle. I know there's generally a slow and fast setting, I like some feeling at idle (generally at start up) but would like a fine vibe building from quite high in the range to the peak.
     
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  5. Danielkart

    Danielkart Well-Known Member

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    This is very subjective and depends on personal preference, as with many other things.It also depends a lot on the file you are using. This value in my file and many others (engine_scale_at_still 1.5) affects how strong the vibrations on the wheel are felt when you accelerate at a standstill.The higher the value, the stronger the vibrations will be when you accelerate at a standstill.It is also influenced by FX in the game, the higher you set FX, the more vibrations you will get.But be careful, if these values are too high you will get high frequency unwanted vibrations.I personally like to feel a little in the wheel when standing still, but not too much.I personally find it more immersive and useful via the chassis.That means feeling it in the butt via motion or a butt kicker or a vibration mat.Maybe one day you will have the opportunity to simulate it with such hardware
     
  6. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Hi Daniel. If (engine_scale_at_still 1.5) effects initial vibrations,
    then, would (engine_scale_at_speed 0.0) effect vibrations further up the revs?
    If so, how far up? Thanks
     
  7. Danielkart

    Danielkart Well-Known Member

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    I would advise against increasing (engine_scale_at_speed 0.0).Yes, it creates engine vibrations while driving that get stronger with increasing speed.But there are many disadvantages.Feedback from the road or the car is overlaid and gives you less feeling.High-frequency sounds are also amplified and there will be more oscillations and swinging of your wheels.For the engine vibrations while driving, I would recommend other hardware.But of course you can increase it if you like it better - preferences are very different here too.
     
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  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I am more than happy leaving it at 0, this was just a question as to what it would do if increased. Thanks. Looking forward to your next file.
     
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  9. Dmand

    Dmand Active Member

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    Would be nice to have the engine effects muted until you hit very high revs or even a rev limiter vibration.

    I never use the engine vibration but i think a little of that at the high end of the revs would be a nice addition if possible.
     
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  10. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Even the best DD wheel cannot effectively provide very hi-revs, the frequency is just too high and at best, it reduces the servo's ability to provide clean signals for other effects.

    There's a point where too much information takes a toll on the FFB. Same thing happens with other types of tactile feedback systems such as transducers although, there we can utilize different transducer types for specific frequency ranges (Exciters for example). Exciters should work better for high-RPM applications better than transducers, servo-motors, etc.

    For example: I use a D-box system for motion and tactile but, despite the excellent tactile performance, I use almost no Engine-vibe effects because it dirties up the other feedback too much. Instead, I would add tactile exciters directly to the seat (near surface) where they would be far more effective and running on their own dedicated channel.
     
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  11. Danielkart

    Danielkart Well-Known Member

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    As dean said, I would also advise against it. It's okay when stationary and it can increase your immersion without disturbing other FFB. I'm also in favor of feeling the wheel as much as possible because it's the most important connection to feel FFB followed by the pedals. But it has limits and sometimes it's better to take something away (even in a custom file) so as not to overlay it or because there is better hardware to simulate it. There is now great hardware to increase immersion and deceive your senses. But here too, sometimes “less is more” is better from my own experience.
     
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  12. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Just tried the Moza ffb3.0 beta firmware update on the R12, lots of improvements including natural inertia optimisation that I set at 250 and it's eliminated all oscillations.
    Feels awesome using V5000 with a few tweaks.
    Should be on main release soon.
     
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  13. Danielkart

    Danielkart Well-Known Member

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    Hey buddy! Yes, I know about the FFB update from Moza. I also complained about Moza's lack of inertia when using wheels from other manufacturers. They weren't interested at the time but it seems that there were more complaints and it's nice that they're correcting it now.
    I can also recommend my next file to you, it will be incredibly immersive and things will be felt that were not felt before. I'm just waiting for the definitive update 1.6 from Reiza:)
     
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  14. Danielkart

    Danielkart Well-Known Member

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    For this reason, I have given the recommended settings for Moza bases on the V5000 as described below for the following values:

    Maximum Wheel Speed: 180%-200% (For small, light wheels set the value to 100-120%)
    This value does almost the same as increasing the inertia.When reduced, damping occurs.But unfortunately this also reduces the rotation speed and thus the liveliness of the wheel.

    Natural Inertia: 100% (This setting can only be changed at Moza Wheels)
    Unfortunately, the inertia was only possible with Moza's own wheels until now.I never understood why Moza did this.But with the update it should finally be fixed.
     
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  15. Cangrejo

    Cangrejo Member AMS2 Club Member

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    I have a moza r12 base and I am also using new beta drivers. I use danielkart's pit house settings setup. I have lowered the maximum speed to 100%. . I have increased the inertia to 250-300. I have put 20% friction. I have returned to the default settings in the game. I'm using Porsche cup which is a mod that I didn't like before and with these changes it feels very good. A big change with the new drivers
     
    Last edited: Aug 24, 2024
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  16. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    In the v5000 I've reduced centering to 30, and increased scrub a bit. Feels really nice.
     
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  17. Cangrejo

    Cangrejo Member AMS2 Club Member

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    I would like to test your changes. Could you specify which exact lines you are referring to?
     
  18. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi, just scroll down the file to centering, reduce it to 30, scrub scale to around 3.0.
     
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  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • Introduced dynamic adhesion gamma
    • Adjusted front scrub effect
    • Minor adjustment in bumps amplitude
    Still to improve/implement:
    • (no roadmap)
     
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  20. Danielkart

    Danielkart Well-Known Member

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    I will soon test the new FFB Update 3.0 on my Moza R21 V2
     

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