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Automobilista 2 Announced!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 24, 2019.

  1. Ricardo Almeida

    Ricardo Almeida New Member

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    Please, take AMS2 to the consoles (PS4, XB1). A Gaming computer is too expensive and buying a console is much more affordable for most of people. I play PC2 on an XB1 and love it! The only reason I don't play AMS is because I don't want to spend money on gaming computer only to play it.
    Please! :-D I would certainly by AMS2 on XB1 or PS4.
     
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  2. taylajee

    taylajee Member

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    You can play AMS on potato..... just go check your kitchen!!!
     
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  3. FS7

    FS7 Active Member

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    I agree that bringing AMS2 to consoles would be a good thing.

    However, as a former console player that switched to PC back in 2016 and sold all my console stuff I can tell you that in the long run PC gaming can actually be cheaper than console.
    1 gaming PC might seem expensive at first but in my case it replaced 4 consoles (PS2, PS3, PS4, Xbox 360), the money I made selling all 4 consoles, a bunch of games & controllers was more than enough to cover the costs of the PC + a bunch of games, and in addition to that I got a ton of games either for free or for really cheap since then.
     
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  4. Asturbo

    Asturbo New Member

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    If sells in consoles helps Reiza to grow, go ahead with it. What is good for you, will be good for us, but please don't make some mistakes that SMS made with multiplatform:

    The publisher of PCARS2 (Bandai) and console manufacturer (MS & Sony), forced SMS to make the same game with same features for all platforms. Then, many things that would be possible in PC, were not made because was not technically possible in consoles. I can't tell details, but that happened.

    Other examples:

    - The aproval process of patches in consoles is very long and fixes for crucial bugs can't be distributed by Steam immediately when done. It has to wait for approval by both consoles manufacturers to don’t make console users feel discriminated. They aren’t because patches are made at same time, but manufacturers validation causes delays, so for avoid problems the PC patches are delayed until consoles approves the patch. This process could be very long (up 4 weeks) and makes users very angry, because looks that the devs pass from the issues reported. Even bugs fixed internally before launch, were present at launch because weren't still aproved by Sony & MS.

    - In consoles you can't distribute hotfixes (or it's costly I don't know the reason), so you have to wait to a major patch to solve many thin issues that could be easily patched in PC with a small hotfix.

    - If you publish full patch notes, the approval process is longer, so all platforms has to wait for the slower one to publish the patch. The result was that SMS stopped publishing patch notes to reduce the approval time, but users have to guest what things has been change in every patch.

    What I wan't to say is that give all you can to the users of different platforms, but please, that the limits or restictions of one it, doesn't condition others. If some feature is not possible in consoles, please don't discard it for PCs to make "clones".

    Probably would be better the Kunos's way: make in the PC version the best they can, and when the product is mature and polished, port to consoles all features possible considering the hardware limitations.
     
    Last edited: Jun 4, 2019
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  5. Aaron Green

    Aaron Green Active Member

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    Any chance of this kart circuit guys?

     
  6. Marc Collins

    Marc Collins Well-Known Member

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