Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. RubénGarMo

    RubénGarMo New Member

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    Hi! Trustmaster T248 over here. I think the last version of custom FFB is amazing, and so strong, I had to lower almost every value in options from my default profile. I have got into the game recently, so this is the first custom file I use. Moreover the strenght, I think the most noticeable change for me is that the wheel come back by itself to the center with strength, this didn't happened before.

    My ingame is:
    Gain: 31
    LFB: 0
    FX: 30
    DMP: 20

    I'm using rFuktor 5.0.1.4 - "ATMOS 4.1 (4xFX.1WHEEL)" MOD V. 1.1 with Yaw. Like has been said before, it's very informative. the only thing to improve I can say is that in some kerbs on front right I don't feel anything, like I am driving over regular road.
     
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  2. Tiago Ribeiro

    Tiago Ribeiro You must first finish AMS2 Club Member

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    This is one of my favorite versions so far. I really like the added pressure feel.
     
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  3. Danielkart

    Danielkart Well-Known Member

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    I'm glad thiago that you like it. But what I would be interested in is the feedback from all users about the crossover_line_slope, which I switched off with #. Anyone else notice the difference? Or do you not notice any difference? If so, how is it noticeable? Thank you and have a nice day:)
     
  4. Shodan0000

    Shodan0000 Active Member

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    Not sure why you changed the language in your comment, but I also found this customFFB the best so far, however with some adjustments to values.

    I found that hitting the kerbs sent a shockwave through my rig with the FFB settings. So I lowered all Kerb scales/effects
    The steering was a bit to soft for my taste so I increased the values for turning in and I also lowerd the DF setting (so DF has more effect on how hard it is to steer if I understood correctly)

    Further more I changed the scrub values a bit, since I like them subtle.

    I play with a Simagic Alpha Mini, 100% setting FFB. Ingame 65% gain 20LFB 35 FX 10 damper I believe.

    I might post the ffb custom file later if someone is interested.

    What I like about this experimental FFB is first of all that the steering feels more believeable than the Stakanov files to me, which feel like a flat FFB effect which is a bit to harsh for my taste as well. You feel the tyre loose grip as well, it seems more dynamic, but quite subtle.

    After the adjustments I'm very happy at last with how my simagic performs!
     
  5. Danielkart

    Danielkart Well-Known Member

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    Hello Spike! I don't know exactly what you mean? Could you describe it in more detail? Sometimes google translation is to blame;)
     
  6. spyke70

    spyke70 New Member

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    Daniel, the parameter to feel more tire weight.
     
  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    From a distance I can't do much, but for the moment I have found a typing error in the ATMOS 1.1 code.... not present in ATMOS 1.0 ... this in red and bolt ;)
    (FL_bal (max FL_bal FL_load))
    (FR_bal (max FR_bal FR_load))
    (RL_bal (max RL_bal RL_load))
    (RR_bal (max FR_bal RR_load))

    (FL_load3 (if FL_bump_kerb_active FL_bal FL_load))
    (FR_load3 (if FR_bump_kerb_active FR_bal FR_load))
    (RL_load3 (if RL_bump_kerb_active RL_bal FL_load))
    (RR_load3 (if RR_bump_kerb_active RR_bal FR_load))

    change with this in green and bolt
    (FL_bal (max FL_bal FL_load))
    (FR_bal (max FR_bal FR_load))
    (RL_bal (max RL_bal RL_load))
    (RR_bal (max RR_bal RR_load))
    (FL_load3 (if FL_bump_kerb_active FL_bal FL_load))
    (FR_load3 (if FR_bump_kerb_active FR_bal FR_load))
    (RL_load3 (if RL_bump_kerb_active RL_bal RL_load))
    (RR_load3 (if RR_bump_kerb_active RR_bal RR_load))


    For the vibration at the start try changing the smooth of FL_start_load from 0.01 to 0.001 or completely eliminating the voice "(smooth FL_start_load 0.01)" including only the two adjacent brackets ...

    (load_fl (smooth FL_load 0.1))
    (load_fl (* 650 (/ (- load_fl (smooth load_fl 0.2)) (smooth FL_start_load 0.001))))
    (load_fr (smooth FR_load 0.1))
    (load_fr (* 650 (/ (- load_fr (smooth load_fr 0.2)) (smooth FR_start_load 0.001))))
    (load_f (+ load_fl load_fr))
    (load_rl (smooth RL_load 0.1))
    (load_rl (* 650 (/ (- load_rl (smooth load_rl 0.2)) (smooth RL_start_load 0.001))))
    (load_rr (smooth RR_load 0.1))
    (load_rr (* 650 (/ (- load_rr (smooth load_rr 0.2)) (smooth RR_start_load 0.001))))

    And for less Load of tires, since now it's all for 4, try change this...
    (load_norm_wheel 250.0)
    with this
    (load_norm_wheel 125.0)
    if you dont like return to 250!!

    I have many other ideas but I have to try them to verify them ... and if the ATMOS 1.0 was ok we will find a way to balance the 1.1 ... in the meantime, I hang up the ATMOS 1.0 version that I had deleted in the post.

    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    Good evening to all.
     
    Last edited: May 11, 2022
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  8. Danielkart

    Danielkart Well-Known Member

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    Yes, I'm looking forward to seeing you back home Stakanov. Especially the exchange with you, because we have very similar feelings for the ffb. See you soon and take care:)
     
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  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Guys I found a lot of wrong code in the ATMOS ... from here I can only correct it, soon I will publish it updated ... sorry if I made a mistake in the rush!!! :(
     
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  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Guys, I replaced the ATMOS 1.1 file with the correct one, I apologize again if I caused some inconvenience due to the rush ... everything should be okay and coherent again and therefore only your personal harmony is missing.

    I will not be able to do anything else for now ... we will improve the features later based on your advice !!!

    Below the link to the previous post where to get the file!!!

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
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  11. LugNut

    LugNut Active Member

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    Hi,
    As always, thanks to karsten and everyone else involved.
    I'm running the latest Stakanov 1.1 w/o yaw.
    II like a lot of it but I can't get the wheel to go light when rears slip.
    I raised the value for rear grip loss and I still can't get wheel to lighten when the rear tires lose grip.
    I used to get it from the karsten 5.61 ..,pre rFuktor.
    Can anyone help me?

    Thx in advance
     
  12. Danielkart

    Danielkart Well-Known Member

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    Good Morning! I will post a custom file tonight. But it's less about the custom file (small adjustments) and more about the in-game and Fanatec settings. There will be 2 ways to drive the custom file. Each has its strengths and weaknesses, but I'll write about that later. It should be particularly exciting for Fanatec owners, whether dd or belt-base. See you soon and greetings from Daniel:)
     
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  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    If you want more slide effect at the rear when accelerate change this number less then 20 (dont remove the # symbol)… original karsten’s value are 15 …
    #(FL_slide (min 1 (/ FL_scrub 20)))
    #(FR_slide (min 1 (/ FR_scrub 20)))
    (RL_slide (min 1 (/ RL_scrub 20)))
    (RR_slide (min 1 (/ RR_scrub 20)))


    If you want more lightness during accel….
    (accel_feel 0,35) —-> go up 0.45-0.65-0.85 or 1.00

    If you dont solve it … when i return (now are far from home) whatch if re-implement in the ATMOS the item that i removed front_grip_feel and rear_grip_feel
     
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  14. nicsos123

    nicsos123 youtube.com/nicsos123 AMS2 Club Member

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    Do we have somewhere a description of how the custom ffb of ams2 works? I mean, is an explanation of the commands out there for those who wants to make their own ffb? I know much about this ffb since made a lot of experience on pcars2, but it would be great if we could have an explanation of all the commands.
     
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  15. Danielkart

    Danielkart Well-Known Member

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    As promised my Custom file. I think there are 2different types for the in-game and base settings at Fanatec. The main difference is the damping and the LFB value. Try it out and decide on your preference. My personal preference is variant 1 and even with 0% NDP, but that's not for everyone. Have fun and have a nice evening Greetings from Daniel:)
    Version 33
     

    Attached Files:

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  16. Danielkart

    Danielkart Well-Known Member

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    Addendum : Variant 1 makes better use of the game's excellent FFB than variant 2, but it is much more difficult to keep the (oscillations) under control. Variant 2 dampens more and uses the FFB from the base. Hence the big difference in the FEI value, which I didn't understand for a long time because people had such differences. In the end, as always, it's a matter of taste which one feels better. And maybe it had that aha effect on other Fanatec owners that I have. Nice weekend:)
     
  17. Steve D

    Steve D New Member

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    @Kuku Maddog how are you getting on with your new file, since the latest game update? Would love to give it a go, if and when available. All the best to you.
     
  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    One day :whistle:
    i’ve got a lot going on at home at the moment and also broke my pedals and in process of fitting new ones and trying to get them how i like .
    Plus i keep finding little micro improvements. I like to test at least half of the different classes of car before i settle on things .
    but testing time has been limited to small sessions in between league races and such .
    I don’t wish to add to the clutter in this thread as i think it’s a bit of a confusing mess and will just take a step back now , as the files seem to be all over the place and not heading in a direction that i’m interested in using. but i keep a lazy eye on development to see if there’s any gold flecks in the shingle, just in case .
     
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  19. Danielkart

    Danielkart Well-Known Member

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    Stakanov I haven't been able to test your custom yet, but I'll definitely do so this weekend. Looking through your file, I noticed (steer_spring_strength_feel ). Rack_spring is also implemented with strength_feel. I know from my file that it bothered me in the FFB when I tried to implement it. Maybe it will bring you or your boys something to know or to test? See you soon and greetings:)
     
  20. Steve D

    Steve D New Member

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    No problem mate. Just asking because I've always really liked the files which you and Karsten produced. I'll keep an eye out in case you decide to post an update but if not, all the best to you!
     

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