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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Announcement of new bases doesn't automatically make older bases obsolete ;)
    My DD1 is still working great, and I suspect it will for years to come. It has comparable torque to the ClubSport DD+, and in addition it supports reducing torque with the torque key (great when the kids want to try the rig) and a kill switch (great when I crash). It remains to be seen how different the new bases are in real world scenarios. That said, I wouldn't necessarily buy a new DD1/DD2 now at regular prices, but I would pick a DD2 for $700 rather than a ClubSport DD.

    And while Fanalab was a bit hit and miss when it was first released, lately it has been very stable for me. And the profiles released by Maurice are a great bonus :)
     
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  2. Rivanov

    Rivanov New Member

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    @Joaquim Pereira Any recommendations for the Fanatec GT DD Pro / CSL DD 8Nm wheelbase settings for your v4 custom settings? :)
     
  3. Danielkart

    Danielkart Well-Known Member

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    You can certainly enjoy a dd1 or dd2 for several years to come. I'm talking about if someone is looking for a new base then there are now much better bases that cause fewer problems. Personally, I can't give a recommendation because I had a lot of problems with it as I wrote. This is based on my experiences but does not necessarily correspond to other users
     
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  4. Danielkart

    Danielkart Well-Known Member

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    I am completely of the same opinion. I'm rather skeptical about this "Trueforce, Fullforce....) so-called Super FFB. Sure, it can definitely make sense in games that have a very weak FFB, such as GT7. The game also has to support it and I don't think so Simulation like Ams2 adapts and tests its physics and the FFB to this "new technology". Yes, they can support it but then it is no longer the real physics and FFB of the game. For me personally every simulation just feels the same these uniform effects. You can see from the example of Logitech's Trueforce, it doesn't work properly and many owners complain about it. It's good for the manufacturers and for marketing. As I wrote to Thorsten earlier, I would use a DD1 DD2 of these new ones I would still prefer technology if these other problems weren't there. For me the "Flex" was the knockout for the dd1 base, that was unacceptable for me
     
  5. Dainamo

    Dainamo Active Member AMS2 Club Member

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    Huh, that's an interesting suggestion. Can that really have an effect on the FFB?
     
  6. Danielkart

    Danielkart Well-Known Member

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    This will have absolutely no impact on the FFB. And why should they? Certainly, if you move the seat forward to +100, it will have an impact on your visual perception. Everything will seem faster to them when they drive, and that can change how they feel. But it won't change the FFB in any way, that's just "placebo"
     
  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I have no recommendation as I don't have those wheelbases.
    My wild guess is everybody needs to pick a custom file (I did it !) and do small changes (well, I'm implementing new algorithms :)) to their liking or to fit better their wheelbases. I'll improve comments on mine as I go so it should be easier to mod.

    I can only say I don't have firmware or driver post-processing, so my FFB is not biased (too much) until it gets to my hands.
    With every version, I tell what are the in-game recommended settings (so the signal output is the same on your system as it is on mine, only wheelbases drivers and firmware left to put their own flavor).
     
  8. Dainamo

    Dainamo Active Member AMS2 Club Member

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    I was wondering about that. It didn't really make sense to me.
     
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  9. Dmand

    Dmand Active Member

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    I tried your file last night and it is very interesting.
    I have the logitech pro racing wheel and this file comes close to emulating the tire slip effect in Dirt Rally 2 trueforce implementation. Would you be able to explain how you did that? I would like to experiment with this effect further.

    I'll be keeping my eye on this one to see what is done with it in the future. At the moment it does not provide enough weight transfer information when cornering, its hard to tell where the limit is.

    Also a bummer that the engine FX is tied to the in game fx slider. Hopefully that can be moved in the future.

    Just wanted to comment though, very interesting file with some interesting discoveries. Good job
     
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  10. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    You can change parameters without changing the code, for amplitude look for:
    • (scrub_scale_front 1.4)
    • (scrub_scale_rear 1.0)
    and for frequency:
    • (scrub_lambda_front 1.4)
    • (scrub_lambda_rear 1.2)
    Sure it will be felt differently from wheelbase to wheelbase.

    The next version has some improvements on this field.

    Change here:
    • (engine_scale_slow 2.6) # engine feeling (frequency) - low speed
    • (engine_scale_fast 0.3) # engine feeling (frequency) - high speed

    Thanks :)
     
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    You are wrong, your visual preception interferes big time in making sense of the 3D world around you (seasickness serves as an example).
    That's why I need a FFB custom file that stays in tune with visuals or a cognitive dissonance rises.

    I can also be wrong, that's why I say try it before telling someone what they should feel.

    My very, very wild guess is there's a bug in 3D world/car placement (see this, the example may not be the best but serve to show how wrong it is).
    If there is an incoherency and you notice it, too bad - you can get rid of it anymore. Some people may not be sensitive to it (example) but I'm not a pioneer talking about the center-wheel or skid or slide effect in AMS2. To my understanding, this is not a tyre or car chassis physics problem - the problem hides in the visual representation of the world (pivot point).
     
  12. Danielkart

    Danielkart Well-Known Member

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    Good morning!
    Your claim that I haven't tested it is wrong, I have tested it. Your adventurous story of cognitive dissonance is too far away for me personally. You give me examples of projectors and the rainbow effect. I've already had a few projectors and know what it is, but combining it with a simulation is too adventurous for me. Your video doesn't get me anywhere and just a lot of ???????? To make a long story short, I have absolutely no change in the FFB even when I move the seat forward +100. But if it makes you feel better then sit on the hood, anything is allowed :DI stay in the cockpit view:p
     
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  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I didn't claim you didn't test and found nothing is wrong, just (for me) it is not a placebo effect as I can see front wheels sliding sideways around the track (the floatness people spoke about), clearly showing the graphics pivot point is somewhere else.
    I feel/sense the wheels (FFB) are at the bottom of the screen (see the yellow line in the picture below, as a reference).
    This is not a big problem in some cars (like the example) because the wheels are almost aligned to that line, but others have this problem more pronounced (with the F3, moving the seat forward, I can really notice the "more connected" FFB and the rotation of the 3D world seems in line to car rotation, leading me to perceive rear way better).

    And no, I cannot race with +100 forward seat, that's not natural either :).

    upload_2023-11-25_11-38-47.png
     
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    One more question... what car (and track)?
     
  15. Danielkart

    Danielkart Well-Known Member

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    I have a different opinion or feelings than you! Yes, it's true that the feeling of floating is there in Ams2. The connection to the front axle is far too little, plus the jumping through the car's suspension makes it even worse. For me it was and still is the problem of physics and the FFB. Maybe it will get better (the jumping) by changing Reiza through the active suspension. However, in my opinion, the missing front axle is clearly to be found in the FFB. That was one of the reasons why I started making my own customs. I have this front axle connection with my customs, and that's why I don't have that floating feeling anymore. And that's why I disagree:)
     
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  16. Rivanov

    Rivanov New Member

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    Sold my Fanatec GT DD Pro 8nm and Formula V2.5 & BMW GT2 v2 wheel. Ordered the Simucube 2 Pro wheelbase with GSI Formula Pro Elite wheel.

    So I’m interested in Simucube settings.
     
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  17. Rivanov

    Rivanov New Member

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    Which V400 file are you using with the Simucube 2 Pro? Getting this base next week.
     
  18. Eric Rowland

    Eric Rowland Well-Known Member AMS2 Club Member

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  19. Ochilbaz

    Ochilbaz Active Member

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    where is the Danielkart v400 file?

    thanks
     
  20. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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