Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    I have a different opinion or feelings than you! Yes, it's true that the feeling of floating is there in Ams2. The connection to the front axle is far too little, plus the jumping through the car's suspension makes it even worse. For me it was and still is the problem of physics and the FFB. Maybe it will get better (the jumping) by changing Reiza through the active suspension. However, in my opinion, the missing front axle is clearly to be found in the FFB. That was one of the reasons why I started making my own customs. I have this front axle connection with my customs, and that's why I don't have that floating feeling anymore. And that's why I disagree:)
     
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  2. Rivanov

    Rivanov New Member

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    Sold my Fanatec GT DD Pro 8nm and Formula V2.5 & BMW GT2 v2 wheel. Ordered the Simucube 2 Pro wheelbase with GSI Formula Pro Elite wheel.

    So I’m interested in Simucube settings.
     
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  3. Rivanov

    Rivanov New Member

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    Which V400 file are you using with the Simucube 2 Pro? Getting this base next week.
     
  4. Eric Rowland

    Eric Rowland Well-Known Member AMS2 Club Member

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  5. Ochilbaz

    Ochilbaz Active Member

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    where is the Danielkart v400 file?

    thanks
     
  6. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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  7. Michael3

    Michael3 Active Member

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    I think you just need to purchase a VR headset. Sit in the car and you'll realise straight away it's not in the wrong place. You are.
     
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  8. Danielkart

    Danielkart Well-Known Member

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    correctly! Anyone who has VR knows that it is right. Sit on the roof of a car with VR and it will change your entire visual experience and you won't be able to drive. As soon as you sit in the car everything is perfect. But it will in no way change the FFB, the physics or the rotation of the car
     
  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I think you need moderation.
    I would be enough for you to say in VR it doesn't happen like I describe or you feel differently. I would accept that, no worries.
    Like you said, is just offensive.
     
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  10. Michael3

    Michael3 Active Member

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    I can only suggest that must be because English isn't your native language.

    What I typed in the last post is just objective fact.

    Put differently, there's no bug for anyone to fix.
     
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Your last sentences make me believe is not a matter of language, we can understand each well enough.

    So, if for you, in VR everything is ok, Reiza should not care about those driving single or triple monitors or feel something you don't feel, because everything is ok?
    The sim should mention "only VR" is it's description, don't you think?

    GamerMuscle feels the way I do about this, felt the differential was wrong too... Reiza already found the differential bug in Madness engine... What if...?

    ps - I would be more careful about "facts" when we're talking about human experience. In my native language we call it "arrogância”.
     
    Last edited: Nov 26, 2023
  12. Michael3

    Michael3 Active Member

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    Clearly not.

    This makes very little sense at all for example. But as far as I can understand what you're trying to say it seems to be an attempt to put words in my mouth. It's certainly not something I've posted. If that's what you imagine you read then you didn't understand it.

    People play driving games looking at a monitor using a controller. If they say "Fix the game, the car turns funny like it's got a wheel in the middle" - that's when I said "You need VR...the game is not broken" - but millions of kids manage just fine to drive like that - I'm not saying they shouldn't.

    It's an objective fact that you're not sat in the car if you're looking at a monitor. Or even 3 monitors. It's an objective fact that the car isn't in the wrong place in 3d space - you are. You are in the wrong place - and it's not a surprise that it feels strange. However, a lot of people have learned how to play computer games that work like that, sims included.

    Unless, like Mary Poppins you can jump inside the chalk picture you'll forever be outside of it looking at it. That's a fact. VR lets you be Mary Poppins.

    Regardless of that - the idea that there's some FFB setting that will change any of this makes no sense at all and this is the thread for custom force feedback.
     
  13. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    VR: In my experience, any discrepancies in car handling / physics / unnatural view characteristics, etc., will be amplified when driving in VR (More obvious).

    Regarding FFB: If the timing of ffb effects is out of sync (often due to non-optimal Damping level), car handling will just feel wrong - period. Depending on the steering system in use, damping level in AMS2 is a critical setting to get right but, varies based on wheel. This especially applies to self-aligning-torque (SAT) steering characteristics.
     
  14. Danielkart

    Danielkart Well-Known Member

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    I will not bother with this topic any further because it will not benefit me or the users and I have expressed my point of view on it.Everyone can believe and do whatever they please.Arguing doesn't help

    But I can announce my V500 to people, which will bring a smile back to my face and I'm sure the users too.I was able to react very quickly to the changes from the update.The range of customs will become even more precise (9 files in total) and the selection will become even easier for people.The biggest improvement is in the brakes and the braking feel will get even better, it's fantastic.

    I'll post it to you next week when things have calmed down a bit with the update from Reiza and the users.

    I wish you a nice evening
     
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • Improved high G-Forces cars feeling (previously, clipping occoured)
    • Improved loss of front grip feeling
    • Improved car rotation and rear loosing grip feeling
    • Adjustments in braking and vertical bumps definition
    • Implemented surface transitions effects (track-kerbs-offroad transitions)
    • Reduced standstill force
    • Reduced scrub effects
    Still to improve/implement:
    • Bottoming out effect, to be on a par with sound fx. Depends on Reiza, but expected to come :)
    • ABS/TC effects, perhaps? Reiza..? :)
     
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  16. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Do you or anyone else have recommended settings for the CSL DD with boost kit?
     
  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Whatever doesn't change anything... :)
    See my Moza settings (a few posts back) to get an idea.

    Perhaps someone with the same wheelbase can jump in.
     
    Last edited: Nov 27, 2023
  18. thun0r

    thun0r New Member

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    Would also be interested in this for the CSL DD 8nm
     
  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Show me the settings and I'll tell you what to choose... Then you go from there to get the best for you.
    If you don't choose neutral settings (settings that won't change original signal) your already creating a different flavor, which is fine for your individual use but may not be the same too others.
    That's why I create incentives to start with neutral settings.

    All in all, I recommend changing parameters in the file itself rather than put the wheelbase in charge - that's one benefit of custom files.
     
    Last edited: Nov 27, 2023
  20. TKracer

    TKracer Active Member

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    Not been following this thread too much, but can this be used with the simucube 2 sport? or is it tuned for a specific wheel?
     

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