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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    In my opinion, the existing sliders for Reiza are completely sufficient. You already have enough to do with gain, LFB, FX, damping and the combination with personal basic settings of the base. Now imagine if there were another 10 sliders, the chaos would be endless, the possible combinations would be almost unlimited and therefore welcome down the rabbit hole for years to come. I hope it doesn't come to that
     
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  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    It wouldn't affect those not wishing to use or don't care for them :cool:. Those who dare to venture into custom files would be more capable of changing parameters for themselves instead of asking others to do this for them.

    GAIN, LFB and DAMPING are ok as they are (they are transversal).
    But FX? Why not have FX1, FX2, FX3,..., FX10, let custom file creators naming them accordingly and use in their formulas? (accommodating different cars or personal tastes)

    Example (naming):
    FX1 - Tyre Scrub
    FX2 - Engine
    FX3 - Rack intensity
    FX4 - Rack linearity
    ...
    FX10 - Steering weight

    In the custom files:
    • creators would use the naming lines:
      #FX1=Tyre Scrub
      #FX2=Engine
      ...
    • creators would use variables FX1, FX2, etc... at their will
    • AMS2 passes the corresponding sliders (0-100, translated 0-1) to custom files
    That's it! Development and use of custom files would be amplifier by a lot.
    Reiza would have little development envolved. Basically the menu and, if possible, a pre-interpreter of custom files to get variables names, to use them in the menu.

    Everytime I touch my custom file I imagine what I could provide to others (and myself!) with this option...
    @Kuku Maddog as recently changed a slider property with good effect, but some can download the file, have damping at 0 and not know why 'this file sucks'.
    Others have done the same in the past (to act as power steering), so I don't think is not necessary. I think it is and it will be.

    It's a win-win situation in my book.
     
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  3. Matus Celko

    Matus Celko Active Member

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    At least if there was a possibility to reload the custom ffb profile, so I don't have to restart the game after every minute change.
     
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  4. Skem88

    Skem88 New Member

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    Sorry, newb question. Are the custom files using reiza defined variables? If so where is the documentation for them and does it matter the sequence of defined effects in how the fbb is reproduced? Or did the talented folks here figure things out on their own?
     
  5. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Right now, as I type this, all my sliders (gain, lfb, fx and damping) are been used to adjust/fine tune other parameters - that's a way to change values without getting out of the game. Yes, yet more sliders would be good for this! :cool: (but it's not their main advantage).
    No joy if what we want is rewriting a formula.

    I took most info (functions, variables) from other files and, as a kickstart, Reiza gave me what I wanted (and is the core of my file, car acceleration values). I appreciated that help.
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Anyone liking the idea to have custom file easy and comprehensive customization, please do a Like or Agree here.
     
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  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • New formulation of several FFB parameters, with particular emphasis on surface details
    • More resilience to FFB signal saturation
    • Reduced harshness on several dimensions
    Still to improve/implement:
    • (no roadmap)
     
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  8. Leclercq Thomas

    Leclercq Thomas New Member

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    Thanks mate !!
    Yup, Français ! Code ami steam 43693746
     
  9. Danielkart

    Danielkart Well-Known Member

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    Good morning!
    Increase the damping a little on your base according to your personal taste
     
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  10. XTRMNTR2K

    XTRMNTR2K I WANNA GO FAST! AMS2 Club Member

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    Even though I only have an old G25 wheel I just tried your latest FFB file and after some tweaking of the in-game sliders, I am impressed. Truth be told I haven't found any custom FFB for AMS2 that I liked in a long, long time, which is why I stuck with Default+ adjusted according to my liking.

    Due to me using a lowly gear-driven wheel as opposed to a modern DD one I naturally had to tweak the values from your recommended defaults; Gain I had to increase to 100 in order to get strong enough forces, and after trying various values I settled for an LFB setting of 5 - less and the wheel doesn't feel tight enough around the center, more and I start losing overall detail. Last but not least I had to increase FX from 20 to 55 (50-60 should be okay), otherwise there is just no road surface detail at all due to the weak Logitech wheel motor.

    All things considered I am not sure if this is THE most impressive FFB I have ever felt in any simulation, but it sure is up there with the very best. In fact I was shocked to find that I can now consistently achieve significantly higher cornering speeds and even brake later than before, because I was previously under the illusion that I had already reached the limit (whereas I was just slowly approaching it). The only downside is that there are sometimes moments where I don't feel what the rear is doing - usually just for a split-second - but that is quickly remedied when I get loads of detailed information from the front wheels the next moment. Catching slides and spins also seems to be slightly easier, as the reaction of the wheel to what's happening is considerably quicker, IMHO.

    Last but not least I read that you recommend setting the FFB in the wheel's software as opposed to using gain, so I will try that. Usually I run 100% in the old Logitech Profiler Software, but I can crank it up to 150% if need be. I'm definitely going to try that now and see how that affects the overall experience. (Especially since I have to increase per-car gain to ~104% otherwise.)

    Oh yeah, and I do get some minor clipping now and then according to the telemetry hud, but that is unavoidable with this kind of wheel IMHO. At least if you don't want it to feel wishy-washy. :D

    Keep up the fantastic work! Maybe we can get your custom FFB as another official default option in AMS2 one day. :)
     
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  11. NBrembo

    NBrembo Member

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    Thanks JP NICE FILE, I am another G27 user needing some tightness around the centre.
    please advise. thanks
     
  12. XTRMNTR2K

    XTRMNTR2K I WANNA GO FAST! AMS2 Club Member

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    If you look at my post above you'll see I am using a G25, so my tweaks may prove useful to you as well. What I found is that I need to use a little bit of LFB in order to get a tighter center. This is in addition to having to use a higher gain (100), because 65 just isn't enough for these wheels.

    So far I've tried LFB values between 3 and 20, and found 5 to be the best compromise between having a tighter center and not losing too much overall detail. You mileage may of course vary.

    Oh, and one more thing: I am not sure if this is still advised for the G27, but for the G25 I stumbled upon one crucial tweak that significantly helped with the loose center; that is, setting the centering spring to 10% instead of 0 in the Logitech software. That was a real game changer when I found out about it!
     
  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Thanks @XTRMNTR2K .
    Yes, many think a custom file is a unique set of formulas with just different customizable weights (well, they have reasons to think so). A custom file can be anything, hence the need to explain the premises behind it or else we're starting with the wrong foot ;).

    For a lower power wheel, what should be needed (I really don't know because I cannot test it) is a logarithmic transfer function on the output.
    One reason to have more sliders available! :)
    I could/would implement a global "Wheel Strenght" effect easily.
     
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  14. Xzanman

    Xzanman Active Member

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    The Iracing wheel checker can be used to find the minimum force output, just note that if your results with the wheel checker is 7 then the LFB in AMS2 should be set at 4x this number, so 28 in this example.

    Of course this can be adjusted to personal taste, but the wheel checker gives a good starting point.

     
    Last edited: Jan 15, 2024
  15. ocool

    ocool New Member

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    Hi dMASS! I'm really sorry for bothering you here in this forum, but I need to speak with you on a topic related to another game. I found one old topic of yours in another forum, which I would like to ask you a question in private. I tired to find a way to send you a private message here, but I couldn't find a button or something to text you directly. How I can talk with you in private?
     
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    @XTRMNTR2K (or anyone interested)
    You can try this in my file to get more powerfull low end FFB signal (it doesn't affect relationships among different components, just amplifies everything keeping max output the same).
    Replace:
    Code:
    (output (* output gain 0.55))
    with:
    Code:
    (output (* output 0.65 0.55))
    (output (* (signo output) (power (abs output) (* (- 1 gain) 2))))
    The GAIN slider will act like this:
    • at 50 it does linear output, the same as original file (slashed red)
    • >50 it does a low force boost (blue line)
    • <50 it does the opposite (it doesn't matter to you ;))

    upload_2024-1-16_10-14-35.png

    ps - I haven't tested this code myself
     
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  17. WarmRed

    WarmRed Well-Known Member AMS2 Club Member

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    Do you mean the in-game damping? With the Default+ profile you can reduce the oscillation very well by increasing the NDP value in the Fanatec DD1. I have no oscillation with the settings
    AMS2FFB.jpg
     
  18. XTRMNTR2K

    XTRMNTR2K I WANNA GO FAST! AMS2 Club Member

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    First off, thanks a lot for taking the time to figure this out. I just tried it, and the first thing I noticed was my wheel rattling like crazy at standstill. After settling for 70-75 ingame gain and reducing LFB to 0 things get a little better overall but I am still getting a significant amount of wheel shake when standing still, though.

    The good news: There is more tightness at the center - steering resistance is much higher than before. The bad news is that this tends to drown out most other effects (and makes steering a tiresome affair across the board). Also haven't figured out an ideal FX value yet, as some of the "rattling" effects are still too pronounced when you otherwise barely get any road noise.

    Question: Which of the values would I need to adjust if I wanted to lessen the built-in LFB effect and flatten the curve to be closer to a being linear? I assume the first two numbers in the first line are the ones I want to change, just not sure how yet. Either way, I think I'll fiddle around with them for a bit.

    If I find something that works for my wheel (better than what I had dialed in yesterday) I'll post it here.
     
  19. Nolive721

    Nolive721 Active Member

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    Interesting

    Moza has such FFB curvatures to chose from and i am using it in some sims&cars combo but with your custom FFB I really didntvfeel the need

    Will give that parameter a try to see how that differs from Moza offering
     
  20. XTRMNTR2K

    XTRMNTR2K I WANNA GO FAST! AMS2 Club Member

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    After playing a bit with the numbers I ended up reverting to the stock V9 files, and my in-game FFB settings are now as follows:

    Gain: 90
    LFB: 10
    FX: 0
    Damping: 0

    These settings provide great and very direct sense of connection to the car and the road. While setting FX to 0 removes the (artificial?) road noise I can still feel enough of the vertical forces through the wheel, i.e. when going over kerbs. The upside is that the feedback feels much more "pure" and the forces are very well-balanced thanks to the linear approach. (Additionally, it's also possible to remove LFB altogether, but I like the extra tightness a setting between 5 and 15 provides here.)
     

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