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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I also found this explanation here (user: NerdBergRing :cool:).
    So let it be peek if one wants max wheelbase power, for me it would be LINEAR with torque control :).

    Everything default/linear/100% or whatever is the base line ;).
    Other games (without FFB control) may/can benefit from several sliders arrangements, in AMS2 I'll always do that in the custom file (much more control).
     
  2. Manolo

    Manolo Member

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    "ATMOS v.1.5.5.x" Mod by Stakanov it's an experimental version of the file, a mix/hybrid between the latest rfuktor files from karsten (in version 4 wheel ATMOS from stakanov) and the alleged reiza "immersive" file (wip) leaked in the past on the net...the file is at a good point and can already be used without problems but I don't think it will be published here by Stakanov unless the definitive profile is defined by reiza first (it seems like the minimum in terms of respect) ... we'll see, perhaps in the future version of the game 1.6.x reiza will do ... ;)
    I apologize if I don't go into more detail, I prefer not to interact here and I've never been the author ... Stakanov's timing and energy are very limited and discontinuous, I hope the best for him and I take this opportunity to say goodbye ... to all, take any version of the Karsten or Nuscorpi files in this forum and use or customize them to your liking ... I wish everyone victorious races and as always thank you Reiza!!!
     
    Last edited: Jan 21, 2024
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  3. EcoBrum

    EcoBrum Member

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    Manolo, there are only about ten of us who have this file and I share Stakanov's respect for Reiza's work and so it will be... but what do you think if we cleaned up the ATMOS 1.5.5.x file (eliminating from it all the new Reiza code that has been implemented) and we recalibrated the remaining file with only the rFuktor code but leaving the changes introduced compared to the last version 1.4 or 1.3.3???
    It wouldn't be easy to make it coherent but it could be an idea, and maybe in a week or two you could reach an ATMOS 1.5 version without Reiza code....:whistle:
     
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  4. Cangrejo

    Cangrejo Member AMS2 Club Member

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    I am testing your latest custom file (9). I'm using a moza r12 base. Could you put your current configuration in the pit house? Thanks for the contribution to the community
     
  5. AntoAntoDD

    AntoAntoDD Member

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    If necessary we will do everything we can, here we are both available to test and carry out tests... ;)
     
  6. José Lima

    José Lima New Member

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    Thank you for replying, I am aware of the instructions you shared I play on this engine since Pcars1 so I have tried some things, with 100% gain and increasing the ffb per car but it peaks at almost half of the base ffb, with your file I changed the output setting so it would not clip sooner than it should, it only happens with the custom files, maybe it’s something specific with my base but still I find it odd that it happens, I can go around it, I just hope it’s not some kind of bug that is affecting the ffb feeling not only for me but to others aswell.
     
  7. unabalaverde58

    unabalaverde58 New Member

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    ...
     
    Last edited: Jan 24, 2024
  8. Ron Watmore

    Ron Watmore New Member

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    Thanks
     
  9. pista hufnagel

    pista hufnagel New Member

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    Apologies to all IT professionals if the question is really stupid? Can't load custom file from car settings/setup?
    Could it be in the garage from there as we load the setup, we could also load the steering wheel ffb profile?
    Do I just need to specify a different path when loading the custom file?
    I can't try it because I don't know how to write a command for the new route. Possibly, if it's not really stupid or you don't crash with someone else, could someone give it a try? Thanks!
     
  10. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    You have to place your Custom FFB File in your Automobilista2/Documents folder. Make sure it is called ffb_custom_settings.txt Then in the game, go to Options, then Controls, then Force Feedback. In there, select Custom. If you want to try a different Custom File, you have to Exit the game and go through that process again. Good luck.
     
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  11. pista hufnagel

    pista hufnagel New Member

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    Hi Michael!
    Thanks, but you misunderstood me!
    I know these things from the beginning, I meant to avoid having to restart the automobilista every time you change something in the custom file. That's why I asked if it could be done, that the custom file would be in the car setup folder and when I go into the garage and select a setup and load it, the same way the ffb custom file could be loaded from the garage like the setup. The car is in the garage, I open the ffb custom file in the background, set something in it, save, close it, select it in the garage, load it and I can continue playing from the garage.
    Or I would have several pre-made ffb custom files, like for a car I have several setups saved, in the garage I select one of the ffb custom files, load it as I do the setup and continue the game.
    Perhaps this is more understandable.
    So that you don't have to close the game and restart every time you make a change.
    Thanks
    Have a nice day!
     
  12. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Misunderstood completely what you were trying to get at, sorry. We have been asking for this since the beginning. I don't know whether Reiza can't or won't make it possible. Maybe the ME just can not support it. I really hope they can find a way. It is a real pain atm, to have to go out the game and come back in every time you want to change the custom file or a line in a custom file.
     
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  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I'm not sure I understand what you mean...
    If, for instance, you make gain=100 with my file, then the output will always be clipping (a lot!!).
    Wheelbases can't do anything about the signal itself, they just output from 0-100% of their force with 0-100% of input signal (from game/pc) - we must make sure the output of the games does not go behond 100% because no wheelbase will (in this situation, wheelbases will produce a constant force, the force you told wheelbase to max at).
     
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  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Everything default but max torque - I prefer to limit torque there and not by reducing gains, it's safer.
     
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  15. Rivanov

    Rivanov New Member

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    @Joaquim Pereira I'm using Simucube 2 Pro with GSE Formula Pro Elite. What kind of wheelbase settings do I need to setup in combination with your FFB file?
     
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Sorry, can't help you there as I don't have that combo to test.
    All in all, you have to know what slider does what and start by neutralizing their effects. Only then you start to mess with them (if needed), but I would start by changing values in file itself, not the formulas, just the constants definitions:
    Code:
    (macro_details 1.0)            # bigger suspension details [0-1.5]
    (micro_details 2.0)            # small suspension details [0-3.0]
    (macro_gamma 1.0)            # gamma for macro details
    (micro_gamma 1.0)            # gamma for micro details
    ....
    Just change the values by small amounts. Example, increasing suspension feeling:
    Code:
    (macro_details 1.2)            # bigger suspension details [0-1.5]
     
  17. pista hufnagel

    pista hufnagel New Member

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    I found this, written by NuScorpii.
    Madness Tool - Custom FFB and Profile Manager
     
    Last edited: Jan 28, 2024
  18. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I use JSGME to take care of all my custom files. Still won't work without closing and reopening the game though. That's the big problem. Hope it can be overcome.
     
  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Reiza already looked at it, but I don't know if it was just about using multiple custom files. The conclusion was a no go because of performance issues.

    It would be great to have a "LOAD PROFILE" option that would run the compiler/interpreter of the current ffb_custom_settings.txt in the folder (which, of course, could be changed while running the game, it's Windows after all). If that was a possibility, the time to recompile would only affect those pressing the key (and those of us doing so, would prefer that rather than wait for a game restart).
    For the end user, the multiple slider option is still a better option, but both would be a much better development environment.
     
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  20. José Lima

    José Lima New Member

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    I believe I’m not explaining the issue in the best way, my wheelbase has a graph that shows the average ffb and the ffb at the moment, it has 11 nm but with custom reiza default ffb or your custom ffb for example it peaks between 6 and 7 nm, in game shows clipping the ffb when it has more ffb room in the wheelbase.
     

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