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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I believe it's the whole package than make things great.
    We have factors like physics, FFB, sound and visuals. If one of them is unconvincing (or clearly inferior), the rest cannot convince you otherwise.

    And then there's the personnal experience and the blurry, unsettled, line between what we want and what we need. This line is not define by objective factors, hence the constant discussion about what's good and what's bad (good and bad are not binary nor objective by any means). No one wins this tension/battle, but it's good to ear what others have to say - we call it freedom.
     
  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Strangly enough, I only tested 992 Cup in rF2, the car I loved the most (came 5th in the first LFM season... with 800 participants.... but only less than 20 attending all races... :().
    Too many "empty spaces" compared to FFB I get from FullFFB in AMS2.
     
  3. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    @Joaquim Pereira Hey man, thanks for an awesome file (v10). Honestly the first time I can feel the difference between front and rear slip/traction loss.
    Couple of questions:

    Can the "spring effect back to centre wheel posisiton" be increased somehow, I feel there's not enough self alignment torque or "rubber band effect". Changing the gyro scale from 0 to 2 makes no difference? I think gyro is more applicable to high speed straights?

    Other thing, can the break feel be adjusted to give a slightly heavier feel to the wheel under breaking? edit: I now see the code where this is implemented, but I can not make head or tails out ;)

    Ooooohh and can you provide max and min values for effects like gyro and others without ranges? What will happen if I change a value to 6 and the max allowed is 2 for eg.?

    Sorry if this has been mentioned in this mega thread already
     
    Last edited: Feb 1, 2024
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  4. GFoyle

    GFoyle Active Member AMS2 Club Member

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    That car quite often in use in the new system, I did 7 races with Sebring with it last week alone. You don't need huge grids though to have fun, with any luck, you end up having few that have similar pace. That car has great FFB for sure.
     
  5. GFoyle

    GFoyle Active Member AMS2 Club Member

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    You want more?? For me there is plenty in Joaquims files already, but maybe it's base dependent, I have plenty of nM, so it can feel a lot.

    You can always increase caster if the car setup allows ..
     
  6. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Yeah I only get a fraction of the self alignment force compared to Def+
     
  7. GFoyle

    GFoyle Active Member AMS2 Club Member

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    That's strange, I remember it was less for me in Default+.. have to test that later.
     
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    @Joaquim Pereira If I wanted more kerb feeling, which line would I have to change to increase that effect? Thanks.
     
  9. Richard appleyard

    Richard appleyard AKA Neworder

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    @Joaquim Pereira what's your in game settings mate and pit house I'm on a R9
     
    Last edited: Feb 2, 2024
  10. Xzanman

    Xzanman Active Member

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    I gave this file a go, the ABS effect is fantastic, nice work JP.

    I will need more time to fully test the file but my initial thoughts are that it feels good for the most part, a little over dampened for my taste and the wheel seems slow to react, but the last file I used was the raw rack force file where everything is very sharp and fast (maybe too much).
     
  11. Tiger_Feet

    Tiger_Feet Member

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    Possibly a daft question...

    Does ABS 'effect' work in all cars or just cars with ABS?
     
  12. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I assume it only works on cars with ABS since it probably engages when ABS engages
     
  13. Tiger_Feet

    Tiger_Feet Member

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    Yea that would make sense.

    I wasnt sure if AMS2 had ABS 'telemetry' or not.

    Thats got me thinking, if it has maybe I can add an effect on my motion rig too. Never thought about that before now.
     
  14. GFoyle

    GFoyle Active Member AMS2 Club Member

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    My poor man's motion rig is strong enough wheelbase that vibrates the whole rig so I do feel those effects clearly on the pedals too. This is a reason I'm hesitant to get a better, more sturdy rig... might damper it too much and make want some separate haptics on the pedals very least.

    not sure does AMS2 telemetry have that or not, but custom ffb does't use telemetry as far as I know, so can't make conclusions of that
     
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Reiza, we need more sliders, please!! :)

    The self alignment is purely from rack forces.

    It makes a difference, but it tops out at 6% of the total forces... try to reduce the 8 in this line:
    Code:
    (pseudo_gyro_force (/ (tanh (* 15 pseudo_gyro_force)) 8))

    Again, reduce the 3.4 in this line:
    Code:
    (delta_load_wt (/ (tanh (* (/ (- FL_load FR_load) f_load_avg))) 3.4))

    Nothing strange happens, Earth still goes it's journey across the Universe :).

    I treated kerbs differently in previous versions, now I don't. Just increase macro_details in this line (ofc, you can go above 1.5, no problem):
    Code:
    (macro_details 1.0)            # bigger suspension details [0-1.5]

    Hi Richard! Just default/neutral settings. With custom files we change things here. With baked FFB from sims, those settings can/should be changed to better suit personal preferences.

    I'm a very simple man, ABS effect is just an ABS effect.:)
    If you want other tyres effect, mess with scrub_scale, line:
    Code:
    (scrub_scale 1.0)            # scrub feeling [0-3]


    AMS2 outputs ABS to shared memory, but custom FFB files don't use that info (that conveys external applications needs). For instance, SimHub uses it.

    Worry not! My Trak Racer TR160 Mk4 also does that!!
    (is important to isolate the rig from the ground to let it sing it's song :))
     
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  16. Xzanman

    Xzanman Active Member

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    Can the ABS effect be added to other custom files, if possible and you allowed such a thing how would this be done?
     
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  17. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Thanks for the explanations! Which rack setting will help adjust the self alignment forces?
     
  18. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Sure others can use it too. Just find "ABS effect", it's all there.
    It's just a rounded squared sine wave generator that affects output when abs_active variable is true (1). This formulation has used.

    upload_2024-2-3_10-56-24.png


    Are you talking about straight line or oversteer alignment forces?
     
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  19. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Ingame 75 0 50 0
    wheelbase ffb 35 - 40
    drift off
    fei 80 - 100

    I have a slight disability which affects my muscle exhaustion rate, therefore I use higher effect ratios due to not being able to handle the "standard" amount of force

    I want the wheel to have a bit of a rubber band effect to pull itself back to the centre during normal cornering on the limit (def + has this effect), then it does feel less strenuous for me to not actively pull the wheel back to the centre. With my CSL belt base, the wheel hardly realigns itself back to centre?
    I guess oversteer if I understand correctly?

    PS. I could never go back to def+ after this file. Def+ gives ZERO oversteer feedback
     
    Last edited: Feb 3, 2024
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    @Marnus Zwarts I don't really have an oversteer effect on FullFFB, per si. I do have a relaxation when rears loose grip - the force component related with yaw (sense of lateral force on the car/body) is reduced (even cancelled) as grip goes down.
     
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