Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Thanks for the info! Yes, for me it's different. Ultimately it's not relevant to me because I don't use the default
     
  2. Phantas79

    Phantas79 Member

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    Personally, the overall feel I get from the car is the most important. Every possible behaviour around a certain track becomes predictable so you can prevent bad things to happen and learn the "secrets" of the track (curbs that you can hit full speed with all 4 wheels - Mugello for ex.). So push or pull ... your "muscle memory" knows what to do, it's when you start thinking about it, you f*ck up :D
    And to be fair, unless every value is taken into calulation, you can never replicate 100% the physics behind it. A wet/damp curb can make a car spin and on a dry day it can be the point where your wheel find traction again :)
    One thing I want to add, once your front wheel goes over the curb and touches gras/dirt, IRL your car will always veer into that direction because the wheel "clips" the curb and pulls to that side - if that makes sense ?(sorry i'm not native English speaker)
    Bus stop (raised curbs on the inside) & la Source (sand when you go to wide on exit) in Spa are good examples.
    Most of the times, you go fast enough just to feel a small tug in the steering column on any other track :)
    I love the details and the effort put into it! I don't have a motion rig (I use a CSL DD 8NM - loadcell brake) so the wheel is all I have to feel the car.
    I still use an Rfuktor based FFB file ( 5.0.1.3 - by you guys :)) ...
    I followed the updates but they are all so "smooth" nowaydays :D I like the raw force that can allmost clip the ffb in the fanatec, I want my hands & arms to feel I've been fighting xxx HP for xx time. Not everybody is a trained F1 pilot with steel joints and ditto muscles :D
     
    Last edited: Mar 16, 2024
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  3. Stepy

    Stepy Active Member

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    ATM I am using the Hybrid V3 on page 390.
     
  4. Phantas79

    Phantas79 Member

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    Mine is 99.9% the same
    my ingame settings :
    Gain: 65
    LFB: 7
    FX: 43
    damping: 0 ( used 50 for a while - to much oscillation )
     
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  5. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Just tested: linkage_sign is always 1, no change on kerbs :(
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I think this is a per car value. But I'm not sure which cars are affected...
     
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  7. Mista

    Mista New Member

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    Is there any custom ffb files with near to LMU or rFactor2 FFB?
    I am using 8nm CSL DD Wheelbase
     
  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    You will have to see
     
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  9. Mista

    Mista New Member

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    What about rFuktor 5.0.1k custom FFB ?
     
  10. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    IDK since last I drove RF2 was 2 years ago and LMU was refunded after I couldn’t drive
     
  11. Xzanman

    Xzanman Active Member

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    Been using your latest file, I tried it with a good variety of cars and it feels really good, it as definitely evolved very well over the last few versions.
     
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  12. Xzanman

    Xzanman Active Member

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    None will make AMS2 feel the same as Rfactor2. I can only suggest trying a few different ones, and see what you like. To be honest the default profile (not the default+) gives you all the information need.
     
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  13. irishtim7

    irishtim7 Member

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    Just wanted to thank you for your work and ask a question. I've been using your FFB since I started playing the sim about 6 months or so ago. It's very good. However, there is one aspect I'd like to tweak but don't know where to start. For my preferences, the forces felt when the suspension is unloaded like travelling down a straight, is just a bit too much IMO. What variables should I be looking at in your file to try and tone this feeling down a bit?
     
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Thanks. I'm happy it serves others.

    Thanks!
    I been using a development version (v13) since the day after I publish v12. The main differences are an overall ligther feeling (straights and turns with lower load in front suspension) but the same forces on high stress situations :) and accommodates three major contributions in on single dynamic curve for arm forces. It's simpler and gives a more direct perception of front axel. I think that's what your are looking for ;).
    I'll probably publish it until next weekend.

    The red dashed line is my reference (v12), the normal red line is the new implemented curve.

    No extra load (straights):
    upload_2024-3-20_18-54-11.png

    Max load (ex. breaking at Indianapolis Esses, Le Mans):
    upload_2024-3-20_19-1-6.png
     
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  15. Rintintin78

    Rintintin78 Member

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    Hi,
    what settings to put in the Fanatec Control Panel for CSL DD 8Nm?
    Thanks
     
  16. Rintintin78

    Rintintin78 Member

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    Hi,
    what settings to put in the Fanatec Control Panel for CSL DD 8Nm?
    Thanks
     
  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    In game, it's the same for all wheelbases - just adjust vehicle-specific FFB gain.
    I don't have Fanatec so I don't know what is considered to be neutral in driver/firmware settings.
     
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  18. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    IIRC put everything which is natural to 0, steering can be put to auto and put the FFB as the other option to peak since otherwise it feels like it gets stronger suddenly over a certain speed
     
  19. Rintintin78

    Rintintin78 Member

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    which file do you use for the Custom Force Feedback?
    Thanks
     
  20. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I use Kuku Maddog’s file which can be found on RaceDepartment, but I used to use Danielkart’s file until he stopped uploading new ones
     
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