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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. xNAPx

    xNAPx Member

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    Speaking of overheating, my simagic alpha mini overheats way too much with the latest v5000
     
  2. Danielkart

    Danielkart Well-Known Member

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    Hello! Some things have changed. But the biggest change are the 2 files themselves, as I already announced. Take the Belt file for your Alpha Mini and you will see that it works very poorly. And it's exactly the opposite. The differentiation between the dds and belt bases is the biggest change and therefore also from V4000 to V5000. The overheating of your base has nothing to do with the file; it is more hardware related and seems to be caused by your base. I hope you can get the overheating under control

    Addendum :
    Of course you have to differentiate. Is your base getting so hot that you can no longer touch it? Then you really have a problem with your base. Or is your base just getting a little warm? This would be normal for an Alpha Mini because it is quite small
     
    Last edited: Jul 24, 2024
  3. Danielkart

    Danielkart Well-Known Member

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    Thank you
     
  4. xNAPx

    xNAPx Member

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    It gets ao hot I can't touch anymore. I usually change into your file the speed resistance scale from 0.6 to 1.6, maybe is related to this factor?
     
  5. Danielkart

    Danielkart Well-Known Member

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    Oh yes, your question about the loss of grip on the tires. There are a few reasons for this. This feeling of a lighter wheel when you lose traction varies greatly between cars (physics). Personally, I don't like it when it gets too much because it makes the car unstable and uncontrollable and also creates a floating feeling. And because a simulation cannot simulate real G-forces, this loss of traction is subject to compromise. Personally, stability, the feeling of the front end not being a floating car and, above all, feeling a lot of grip on the wheel are more important to me. An additional factor that needs to be taken into account here is the different processing of the bases. A Simucube2 will give me finer and more precise static force regulation than a Moza. This means I will feel more detail and difference even as I lose traction and the bike becomes lighter. On the other hand, I hope that with the tire update 1.6 from Reiza, the (final) loss of grip will be more noticeable. This will make the FFB and driving experience of Ams2 even better. In any case, I'm excited and looking forward to it:)
     
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  6. xNAPx

    xNAPx Member

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    Nut in the meantime is there any setting that I can change into your file to make it more prominent?
     
  7. Danielkart

    Danielkart Well-Known Member

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    Now you have to help me. Do you mean this value? (velocity_res_scale ) this value is set to 0.6 in the file and should not be 1.6
    Then it's clear to me why your base gets so hot. Increasing this value to such an extreme will cause you extreme resistance and power;)
     
    Last edited: Jul 24, 2024
  8. xNAPx

    xNAPx Member

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    Yes I change it because I want strong resistance at high speed to better give me the impression of going through high G-Forces
     
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  9. Danielkart

    Danielkart Well-Known Member

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    Yes, of course you can adjust everything according to your wishes. I hope their base survives :eek:;) And remember that there will be massive clipping with such forces and clipping always means you will lose "good FFB". But as I said, you decide it's your personal taste and you are the pilot:)
     
  10. xNAPx

    xNAPx Member

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    Do you know perhaps how can I adjust and increase the differences between low apeed and high speed? Probably with speed_resistance_offset?
     
  11. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Try turning up under_steer_scale, although that may introduce clipping as well, if so you could reduce velocity_res_scale to compensate but may end up back where you started. Hope you don't mind me jumping in @Danielkart.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    No problem thanks buddy
     
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  13. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Here's my Hybrid Tune 3.5, hope you like it.
    Gain 55-65
    Fx 20-25
     

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  14. xNAPx

    xNAPx Member

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    Do you know what speed resistance offset does?
     
  15. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    No I don't, give it a try.
     
  16. ju gnot

    ju gnot New Member

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    Hi All. here is my latest (and wonderfull) version of custom ffb for T818 users. Enjoy my friends.
     

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  17. Baron Bob

    Baron Bob Member

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    I came back to the Game today after over one year of absence yesterday. It is so very nice to have members like you who make it so much easier for me finding my way into the game again. Dialing in the ffb is such a hassle and your file and thorough explanation of the settings is really awesome! And it also feels great having tested a couple classes already.

    I have one question tough, you recommend for DD1 50-60% FFB Str., would it lead to clipping if values like 70-75% are used or do you recommend not using that much force in general? I drove with 75% (Formula Ultimate Gen2) and checked for clipping with the display on the base and so far I think it did not occur.
     
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  18. Danielkart

    Danielkart Well-Known Member

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    Hello Baron Bob!
    Yes, I generally recommend around 10-12Nm for stronger dd bases. This is very close to reality. It is also the case that very strong forces can override or swallow up the fine FFB details because you are constantly fighting with the wheel and the high power. But of course it's a simulation and you're usually a little out of your depth with your powers. I know the Fanatec dd1, which was my base before my Simucube2 and Moza R21. I also like to drive a little harder with the Formula cars and it won't change much in terms of clipping. The gain at the base is just your pure power and will practically not increase any effects or lead to more clipping. So you can rest assured that increasing your base strength won't bring you any major disadvantages, other than the higher forces you have to deal with
     
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  19. xNAPx

    xNAPx Member

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    To be honest with you I just tried your base v5000 file and I must say it is not much difference between the original value of 0.6 and mine of 1.6, it is weird because with your previous files (v3000 and 4000) there was a massive difference, probably you improved this aspect with other values you changed and I didn't realize it, I gave it for granted that I needed to increase that value coming from version v3000 where I originally changed that value
     
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  20. AndysonofBob

    AndysonofBob New Member

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    @Danielkart

    Hey dude. Thanks for your amazing work.

    Is there a setting or tweak to the customffb file that might stop the wheel oscillating? I find that if I take my hand of the wheel when driving down straights my wheel oscillates which is really immersive breaking. (What's even more immersion breaking is it does this even at a standstill!)

    It's not just your file that does this, even the defaults do, though normal default is way less pronounced. I'm asking you because you clearly know what your doing.

    I think the issue is largely with the game as ACC doesn't suffer from oscillations for me, AC does but is way more manageable.

    I am using a Moza R12. To stop the wobbles via the Moza PitHouse software you have to adjust a ffb curve thingy. For default, (and AC) you only need a slight change but for Default+ and many custom files, you need to change it alot, which obviously has an impact. Lowering the effects setting also helps a bit too.

    Any suggestions, gratefully received.
     
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