Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Adikon

    Adikon New Member

    Joined:
    May 10, 2025
    Messages:
    2
    Likes Received:
    0
    Can I set the game to 25 GAIN and the driver to 100 percent? I have alpha ultimate. Overall, this is probably the best file I've found so far :D.
     
  2. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,311
    Likes Received:
    1,350
    No, that's not a good option.In-game gain scales almost all of the FFB output.If you set this in-game gain to 25%, it will remove almost all of the FFB.This means many FFB details will no longer be noticeable, and the connection to the road and tires will be gone.The files are precisely tuned to this in-game gain so that you can feel as much FFB as possible while experiencing as little clipping as possible.Yes, in other simulations, you can almost always work with 100% gain on the base, but not in Ams2, and even less so with these custom files.Perhaps this will help you a little.
     
    • Winner Winner x 1
  3. Adikon

    Adikon New Member

    Joined:
    May 10, 2025
    Messages:
    2
    Likes Received:
    0
    I did this because I don't like road vibrations, but I'll try again. You're doing a great job. In WRC I often reduce to 20-30 in the game and that's why I have this habit. Thank you :)
     
    • Friendly Friendly x 1
  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,311
    Likes Received:
    1,350
    If you want less road noise, you can also reduce the in-game FX a bit. Or you can reduce the "Feedback Detail" in your Simagic base. For my Simagic Evo, I recommend 0, and I think it will work similarly for your Ultimate. This control amplifies the road noise and creates high-frequency vibrations. The file adjusts this for you.
     
    • Winner Winner x 1
  5. Davidf69

    Davidf69 New Member

    Joined:
    Dec 1, 2024
    Messages:
    3
    Likes Received:
    0
    I installed AMS2 to test this game. I was so disapointed with the FFB (defaut and defaut+) and I found this tread and the Daniel kart v7000.

    I put the recommanded values for my DD base (simagic ultimate 23nm) but it s really weak. I can easily driving with two fingers . can i rise the strenght in the driver side or it will mess something else in the custom file ?
     
  6. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,311
    Likes Received:
    1,350
    No, it won't change anything in the file. You can increase the Force Feedback power of your Ultimate base to your liking. This will only increase the pure power (Nm of your base) Increase this power at your base and find your preferred power
     
    Last edited: May 11, 2025
  7. Davidf69

    Davidf69 New Member

    Joined:
    Dec 1, 2024
    Messages:
    3
    Likes Received:
    0
    Thanks for the reply. I m going to try that way
     
  8. Lucas80

    Lucas80 New Member

    Joined:
    May 26, 2023
    Messages:
    4
    Likes Received:
    0
    mate, this Custom FFB file is awesome, i love how you have been able to include a few extra effects without diluting the rack forces, its the first FFB file ive tried that reminds me of Assetto Corsa.
    thankyou so much

    incase anyone is on the hunt for settings

    Logitech G27
    Gain 100
    LFB 20
    FX 10
    Damper 0
     
    Last edited: May 12, 2025
    • Informative Informative x 2
    • Friendly Friendly x 1
  9. Davidf69

    Davidf69 New Member

    Joined:
    Dec 1, 2024
    Messages:
    3
    Likes Received:
    0
    So I tried with 80% FFB strength and it’s so much better ! Thanks for the custom ffb file
     
    • Friendly Friendly x 1
  10. DRP_Wombat86

    DRP_Wombat86 New Member

    Joined:
    Apr 1, 2025
    Messages:
    7
    Likes Received:
    0
    Simagic Alpha Evo (12Nm)
    Great custom file but i find to be too weak and 900° in gr3 cars are to much and the car is not listening what i want to do, so my settings:
    Gain 75
    Lfb 0
    FX 20-25
    Angle 450°
    Ffb 8Nm
    Filtr level 0
    Wheel rotation speed 50
    Feedback detail 10

    Dynamic prediction level 0
    Mechanical damper 5
    Mechanical fiction 10
    Mechanical inertia 5 (10-15 is ok too)
    Slew rate 5
    Other effects Spring, damper 0 the rest 100
     
    Last edited: May 12, 2025
    • Friendly Friendly x 1
  11. Johnny Boy

    Johnny Boy New Member

    Joined:
    Apr 21, 2020
    Messages:
    9
    Likes Received:
    1
    What's the logic behind this? Since lowering the driver's max strength limits the maximum torque. In the case of the Simucube Pro (25NW), leaving it at 50% limits the maximum torque to 12.5NW.

    In any case, it's always better to leave the base at 100% of its capabilities and adjust the in-game value to take advantage of the base's full range.
    Reducing the driver's torque to 50% basically turns the 25NW base into a 12.5NW base, and it wouldn't make much sense.

    You're saying this is because the file is tuned to work properly at 65% ingame, otherwise the scale changes. What I don't get is why the scale wouldn't be the same if you leave it at 32% ingame and 100% on the driver. On the other hand, if that's not the case, wouldn't it be better to adjust the file so it delivers its full potential at around 30% ingame for the more powerful bases, so you can actually use the whole force range of the base?
     
    Last edited: May 12, 2025
  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    544
    Likes Received:
    495
    Just change this
    Code:
    (df_compression               (power (max 0 (* (/ 1 0.6) (- gain2 0.4))) 1.5))
    with this
    Code:
    (df_compression 0.27)
    and use the gain as you want. It will no longer change transfer characteristics.
     
    • Like Like x 1
  13. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,311
    Likes Received:
    1,350
    A steering angle of 900 degrees is standard. The game automatically sets the correct steering angle for each vehicle. Also, keep in mind that these Simagic Evo bases are very responsive and lively because they don't generate cogging, which is a huge advantage. Using damping, friction, inertia, or lower rotation speeds will negate this advantage. Of course, you can use them as is if you prefer a slower, sluggish, and less responsive steering response
     
  14. KwaziPigInnit

    KwaziPigInnit New Member

    Joined:
    Aug 13, 2023
    Messages:
    15
    Likes Received:
    2
    Hi all

    I have been SQUEEKing my own file using rFuktor 5.0.1.3 variant exp. 2
    Alegunner68 Hybrid File V3.1 as a starter. Where did I get it from ?

    I love how mine now feels, I can go from last to first in 3 laps of the Green Hell
    with ease feeling totally in control, even getting there in 2 laps pushing hard and no doubt
    annoying some of the AI. Can you annoy AI ? LOL

    I have used other rFuktor 5.0.1 files to SQUEEK it to my liking.
    Can someone Help ? Unfortunately I have forgotten where I got some lines of code from. Ooops

    tyre_resistance4
    tyre_resistance5

    tyre_deform_feel
    tyre_viscosity_feel

    micro_bump_scale
    (micro_bump_smooth
    (micro_bump_feel_follow_weight
    (large_track_bump_scale
    (large_track_bump_smooth
    (large_track_bump_feel_follow_weight

    (large_offroad_bump_scale
    (large_offroad_bump_smooth
    (large_offroad_bump_feel_follow_weight
    (kerb_surface_scale
    (kerb_surface_smooth
    (kerb_surface_feel_follow_weight

    (kerb_bump_scale
    (kerb_feel_follow_weight
    (suspension_scale
    (suspension_feel_follow_weight

    (tear_scale
    (tear_frq_scale
    (tear_spring_hard_scale
    (tear_spring_damping_scale
    (tear_spring_effect_scale
    (tear_scale_front
    (tear_scale_rear
    (road_rolling_slip_feel
     
  15. DRP_Wombat86

    DRP_Wombat86 New Member

    Joined:
    Apr 1, 2025
    Messages:
    7
    Likes Received:
    0
    No matter how I set 900 or 360 wheel rotation in Alpha Evo wheelbase, the cars are not doing what I want. I'm trying GR3 cars and had better responsiveness on T300. I'm so frustrated because I spin almost every corner, no matter what TC I use. The 900 and 80 wheel rotation settings are not working well. For cars like the McLaren 720 or BMW GR3, I need to spin the wheel more than in Euro Truck Simulator. The T300 was better. The Alpha Evo still has better FFB than default, but something is wrong with the settings you propose for that wheelbase, and a lot of details are missing.
     
  16. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,311
    Likes Received:
    1,350
    Are you sure you've set everything up correctly? Is your steering angle calibrated? As I said, if you have different preferences, you can adjust it to your liking. A mechanical base behaves very differently than a dd. Perhaps you should get used to the new sensations of a dd to notice the positive qualities. The characteristics of a mechanical base can be transferred to a dd with certain adjustments, but at the expense of other positive qualities of a dd. Ultimately, it's up to you how you want to adjust your base
     
  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    544
    Likes Received:
    495
    Just check if on-screen wheel (virtual) follows your real wheel (1:1 angle movement), with sensitivity set to 50 in-game - other values cause the virtual driving wheel to be out of phase and you cannot check it correctly.
     
    • Agree Agree x 1
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,081
    Likes Received:
    1,493
    Hey guys,

    It's been a while, but I now have a cockpit up again and couldn't help to add a few experimental things to a possible new future rFuctor version, as a few things where kind of left hanging those years ago.

    Experimental file: "rFuktor 5.0.1.3 - exp. "grip"

    * Added caster- and pneumatic-trail to the FFB calculation, so the FFB now falls off in proportion to slip angle. It gives an earlier, more intuitive warning of imminent grip loss.
    * Slight boost of grip feel right at start of grip loss, for an additional warning.
    * Slight boost of higher frequency rack torque, so "edge" is felt more sharply.

    Also sharper torque forming in general, enough that static force reduction has been removed.

    I include a few approximate settings here as examples. If you run the file, you most likely will have to at least play around to find something that works, if you are used to other files.
    I prefer settings in-game to be:

    -- For gt3 and other sports cars:

    gain: 65%
    damping: 50%
    fx: 20%
    lfb: 0-15, depending on the car

    -- For formula V10 and other high downforce cars I use different values:

    gain: 40%
    damping: 50%
    fx: 20%
    lfb: 0

    On my Simucube 2 pro, I then have:

    strength: 45%
    friction: 10
    smoothness: 3

    Best,
    -Karsten
     

    Attached Files:

    • Like Like x 5
    • Friendly Friendly x 1
  19. Nolive721

    Nolive721 Active Member

    Joined:
    May 17, 2020
    Messages:
    530
    Likes Received:
    167
    Y
    You had a simcube before right?

    I bought a SIMAGIC ALPHA 7months ago and coming from a MOZA R9 the cogging feeling on the ALPHA is killing the experience for me

    so much so that I need to increase smoothness in the software with the consequence of losing details

    how does your EVO compare to the Simcube if you can share?
     
  20. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,311
    Likes Received:
    1,350
    Yes, I still have the Simucube 2. Personally, I find the Moza bases to be the worst in your list. The cogging on these bases is unacceptable, and the internal FFB software is questionable, even after the latest update. A lot of vibration and oscillation from the wheel reduces the fun and has to be compensated for by adjusting the base settings or through "non-linear adjustments." Therefore, I wouldn't recommend anything below an R16 base from Moza. I have the Simagic Evo (12Nm), and I'm very impressed with its speed and liveliness thanks to its "non-existent cogging." I don't think the price-performance ratio can be beaten at the moment. However, the Simucube 2 is still the gold standard for me. Compared to the Simagic Evo, it's more precise and brings the details to your hands even better. For example: If I increase the damping or friction on my Simucube 2 from 0% to 1%, I'll feel it. No other base can do that. With Simagic, this is actually a disadvantage; it takes a significant increase in these values before you'll notice it. In addition, the Simagic Evo is prone to high-frequency noise, which is why it is better to reduce the details in the base (Feedback Details) or in the game (FX). But I'm still enthusiastic about the Simagic Evo, and if you own the Simagic Evo Pro (18Nm), the software will even support static force regulation
     
    Last edited: May 25, 2025
    • Like Like x 1

Share This Page