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Automobilista 2 Early Access to be Updated Weekly - Dev Roadmap Overview

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Apr 16, 2020.

  1. Stakanov

    Stakanov Member

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    YES BUT WITH THIS....... :whistle:

     
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  2. CrimsonEminence

    CrimsonEminence CrimsonCringeLord Reiza Backer

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    I'm pretty fine with the actual F-Retro content, a Ferrari would mean horrendous setup work and reliability issues >:->
     
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  3. Stakanov

    Stakanov Member

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    But it was just an example .... okay what you claim ;) ... but it must be said that it is a wonderful, horrendous, imperfect and unreliable celestial music ...
     
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  4. CrimsonEminence

    CrimsonEminence CrimsonCringeLord Reiza Backer

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    It was not honestly meant, no worries.
    The more cars at good quality, the better! :D
     
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  5. Timothy Dalton

    Timothy Dalton New Member

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    I have tried searching for this and cant find a result.

    What is the situation for those of us who have bought EA and the Season pass now Hockenheim is free for a limited time? (apologies spelling)
     
  6. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    Its free too ;)
     
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  7. Dolph

    Dolph Member

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    As Hockenheim was just around the corner that was the main reason I bought the season pass so early.
     
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  8. Beccobunsen

    Beccobunsen Member

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    How dare you!! :mad:
     
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  9. CrimsonEminence

    CrimsonEminence CrimsonCringeLord Reiza Backer

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    Gnahahaha :D

    But seriously. Having one or two licensed ferrari F1 cars from 70s and 80s in the field would be amazing. But their license would also probably cost at least the double amount of all, that is already in the game. (I have no numbers, just wild guessing) :D
     
  10. Mike1304

    Mike1304 Active Member

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    Ferrari...
    Is this the F1 team behind Mercedes, RedBull, McLaren and RacingPoint?
    :D;):rolleyes:
     
  11. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    Ferrari is more than just a poor F1 team.
    A 488 GT3 or GTE would be great.
    I think many AMS2 users woud die for a Ferrari license :p
     
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  12. joaofrj

    joaofrj New Member

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    Suggestion 1: as I use AMS more for training in go-karts, one thing I miss A LOT is the possibility to change mechanical parameters up&down, freely. Example: simulate a very low pressure front left tire. Currently you can set it down, but in a narrow range, so desired handling impact is not achieved.
    Other parameters I would need to change:
    - Engine power: simulate your competitor has a better one and even though you have to compete
    - Clutch wear: adjust friction coefficient to simulate that clutch is not so good
    - Weight: simulate use of ballast (only for driver, o
    - Chassis balance: simulate a kart that turns well to the right, but very bad to the left (for example)
    IMPORTANT: changes shall apply only to my kart, not be a general game setup

    Suggestion 2: in Trial Mode, during the trial, show all laptimes. Currently one only sees best and current, therefore consistency is not visible (only when you close the trial and check all laps, but that's late).

    Suggestion 3: if a track is originally clockwise, make it possible to race it counter-clockwise. If one turns around and goes, it works before you get a black flag, but it works, so it shouldn't be hard to enable. And it's an easy thing to virtually double the number of track options.

    Suggestion 4: add track line of a ghost you want to copy

    Suggestion 5: in replay mode, show you and a ghost (selectable or best in that track) at the same time. Only these two for one to focus

    Suggestion 6: in AMS1 when one lets kart run in Automatic, it follows a hardcoded track line. I assume that AI more or less follows that also. My suggestion would be to take track line of best lap, so you would always be challenged to improve further

    Suggestion 7: enable AI strength to be set higher, like 150%

    Suggestion 8: reduce AI aggressiveness for levels "Max" and "Hard". They hit you in situations that never happen in real life (unless a driver with mental health problems is on track)

    NOTE: to avoid changing game behavior for everyone, i.e. make it a feature, it's ok if developers could provide instructions on what to change in which file to achieve the above (of course I would preserve a copy of original file)
     

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