Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 1, 2021.
In your race settings, when you choose the weather slots, it is before number 1
Oh man, having raced the RSR I can confirm it's much better than the one in AC and rF2.
@Renato Simioni: I will pay the big bucks if you release a Ferrari DLC with the 488 GT3/GTE and some historic Ferrari models
Automobilista 2 pit stop in-game management mode is broken?
Seriously, the navigation trying to get to the strategy that you have saved is broken. At some point, the whole screen disappeared from view. C'mon Reiza...please fix this so I can get it to work with Voice Attack.
lol, i never went back past 1 not very intuitive
For others like me who couldn't find it....↓↓
My first crash to desktop. Formula trainer at Brands Hatch Indy, wet start, drying fast. Pitted for dry tyres, as soon as the fronts were fitted the CTD occurred. Bugsplat sent. I'll post this in bug reports but was curious if anyone else has experienced similar?
Couple of questions if I may.
I am seeing several limitations that were previously associated with Project Cars. Do you plan on expanding on these areas? For example - I am unable to select cars individually that I wish to race against (the game only appears to allow you to select classes). I cannot assign liveries to AI cars, and I am unable to rename or adjust their properties/personalities.
Is it possible to use a keybind to spectate at a particular camera on a track rather than it following the car? When I am in the pits, I like to be able to freely switch between cameras on the track and spectate (without the need to keep following the cars).
How do I enable a relative when driving? I like to be able to see who is in front and behind, and whether they're gaining or losing time. Seems odd that this is not available, or am I just missing to enable this?
I have noticed during practice and qualify that the cars are always out, and don't necessarily wait for windows or just have a break. Could be due to my limited testing or settings but do they have windows where they will relax in the pits? I have also noticed that during a cooldown lap, it seems like the AI or still racing rather than taking it easy.
Is it possible to have the AI takeover your car for endurance type racing? Similar to rFactor 2.
Are there pitcrews? The pit lane always seems so ghostly.
That has always been possible through the MFD screen. On a pad/g29 you bring it up with DPad-Up. You then pit to change with AI
While in the simulator (not the main menu), enter Options > Edit HUD layout. There you can activate the relative screen, among other things, adjust its position and adjust its functionality (this was possible already in PC2).
You have to activate them in Options > performance > pit crew detail > Set it to your taste, I put it in "All"... But, that only shows you your crew during pit stop, and the lolypop man of the others while stopping, not ALL the pit crews... That'd definitely be a very immersive characteristic that I would like to see in the future (among other things, like interactive crowds using umbrellas when raining, interactive marshalls with flags, but that i think it's already happening, etc.)
Will each portion of the USA expansion include 3 tracks? I hope so.
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