1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 May 2024 Development Update - The Road to V1.6 Pt1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 31, 2024.

Thread Status:
Not open for further replies.
  1. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,625
    Likes Received:
    3,307
    Not to discount what seems like a great product, but programming AI for ovals on slippery surfaces (and one model of vehicle) is child's play compared to what is required in AMS 2. The issues with AI are inevitably concentrated in areas where there are high closing speeds among the vehicles and where lightning quick reactions are needed. Dry, hard surfaces exacerbate this. Sharp corners on road or street courses exacerbate this. Vehicles with extraordinary performance (simple equivalent, high g-forces in any direction, but especially including braking) exacerbate this. Multi-class racing exacerbates this.
     
    Last edited: Aug 21, 2024
    • Agree Agree x 6
    • Informative Informative x 4
  2. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

    Joined:
    Aug 25, 2022
    Messages:
    1,469
    Likes Received:
    756
    Actually it's activated as per this post by gian, in which he replied to both you and me funnily :D
    Information for Customizing AI drivers in AMS2
    I haven't tested it yet, though.

    *Edit
    Dunno why that link doesn't work, not too savvy with the forum functions, but the post is on the last page of the thread.
     
  3. harizrushdi

    harizrushdi Wiki Helper

    Joined:
    Apr 19, 2024
    Messages:
    101
    Likes Received:
    96
    Something the 3 games have in common that I noticed is that they are all focused on one discipline. Could it be that implementing good AI is easier for a single discipline?
     
    • Agree Agree x 10
  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    489
    Likes Received:
    456
    I also don't think 1.6 will do any better is that respect, everyone expects 1.6 to solve "their peculiar problems", I don't keep the lights on. But, for sure, it's going to represent an improvement.
    I just did a race with F3@Cleveland and I do remember how it was before and after v1.5 - a big change (for the better).

    I cannot record smoothly, so I can't show what I meant about AI's car rotation (in that particular example, it was very obvious to me - it's not like that all the time, but it's visible when compared).

    BTW, do you use triples? If so, how far are monitors (from your eyes)?
    Maybe, just maybe, this can be one part of the problem as we cannot change that distance in AMS2 (it's a bug, since the parameter is there to be changed).
     
  5. Jojo Pagani

    Jojo Pagani Active Member

    Joined:
    Jan 6, 2024
    Messages:
    135
    Likes Received:
    126
    I think the weird car rotation is caused by the weird slip angle when you try to gently apply some trail braking, the rear of the car starts gliding, and then nose pointing into the turn, forcing you to do some rally techniques like counter-steering or pushing the gas to plant the rear. Terrible.

    It is normal to do counter-steering with road cars when you have asked too much to the tyres and you try to regain control of the car. Not all the time.

    This evening I was feeling very frustrated because of that. While I was playing with GT4 cars.
    Then I decided to put fake ABS and TC (sim racing blasphemy :D) to the Stock 2024 to transform it into a sort of 1.6 GT4.
    It feels absolutely fantastic. No weird rotation, no feeling of hoovering. I think if felt as good if not better than the usual cars in RF2 or ACC. Of course it is more boring than a Stock Car, as the GT cars are expected to be, but it feels really natural. Giving me hopes that 1.6 is going to be big. I cant wait to see how the 1.6 magic is going to change light cars with little or no aero, like the Formula Trainer, Inter and Caterhams.

    I think I am gong to give AMS2 a bit of a brake until the game gets the update. I might play a bit with the Stock 2024, or maybe with the MINI in racecraft online. But I think Im done with 1.5

    Today I had a great time rediscovering an old sim from a certain Italian developer :D, I love the Lotus 2-11 in that game. And the Radical SR3 professional mod is super fun to drive. I would love to see those cars in AMS2 soon.


     
    • Agree Agree x 1
  6. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

    Joined:
    Aug 25, 2022
    Messages:
    1,469
    Likes Received:
    756
    I don't disagree with how the AI can look awkward when spectating them or if they rotate from the center. What I disagree is that the player car rotates from the center as well, I use a 32" flat monitor and play from some 3 or so feet away.

    Many cars in the game can have a too forgiving/easy to recover slip angle, but the cars don't rotate from the center, they just kinda oversteer on corner entry and its quite easy to control that with counter steering and some throttle work, but at least I can feel that it's the rear that's letting go and where the car is rotating from, not that the car is pivoting from a center point.

    Those slip angles will be more sensitive, you can feel it now with the SC24, but all racing cars are basically drifting in the limit of tire adhesion in real life, from a rally car ( were obviously it's clearly visible) to a Formula 1 car were it's incredibly subtle, and that feeling is still there in the beta, the big difference is that when you do lose it, it's incredibly difficult to recover, much like it is in real life.
     
    • Agree Agree x 2
  7. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

    Joined:
    Nov 4, 2018
    Messages:
    9,809
    Likes Received:
    9,933
    Just as a little foresight, also SCB 24 and F-Ultimate Gen2 aren't really fully representative of the improvements anymore at this point. Much has happened inbetween the months.
     
    • Informative Informative x 20
    • Agree Agree x 11
    • Like Like x 4
    • Optimistic Optimistic x 1
  8. BazzaLB

    BazzaLB Well-Known Member

    Joined:
    May 4, 2020
    Messages:
    509
    Likes Received:
    374
    All I know is that lately after visiting this forum, I am getting more and more annoyed that iRacing prevented WoO coming to PC :D I'm sure once 1.6 drops, that will be forgotten quickly enough
     
    • Agree Agree x 1
  9. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,057
    Likes Received:
    1,475
    Sorry but there does not exist an "Easy" AI to program, because you need talented people and a lot of time too in order to dial AI no matter if it is one class or 200 cars as of currently in AMS2.
    And to show how it is not "child's play", here is what the devs of "Nascar 21 Ignition" thought was acceptable in a game with basically just ONE AI car to program.


    Then again the AMS2 oval AI does stuff like this:
     
    Last edited: Aug 21, 2024
  10. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,057
    Likes Received:
    1,475
    Desire To Know More Intensifies.gif
     
    • Funny Funny x 14
    • Like Like x 1
    • Informative Informative x 1
  11. Wilfrandy Ramirez

    Wilfrandy Ramirez Member

    Joined:
    Dec 31, 2023
    Messages:
    43
    Likes Received:
    27
    I thought starting the semester in college will make me forget about the 1.6v update and just surprise myself during fall break, but no, I keep checking the memes and discussions everyday. I think I have some form of addiction guys.
     
    • Funny Funny x 6
    • Agree Agree x 3
    • Like Like x 1
  12. SpaceYam

    SpaceYam Member AMS2 Club Member

    Joined:
    Jun 23, 2023
    Messages:
    58
    Likes Received:
    30
    He didn't say "easy", he was making a comparison. No AI development is child's play, it's an exaggeration to show that there is a huge difference in what is required.
     
    • Agree Agree x 3
    • Like Like x 1
  13. neal

    neal Well-Known Member AMS2 Club Member

    Joined:
    Jun 1, 2017
    Messages:
    635
    Likes Received:
    302
    All I can add to the MP v SP debate is this one statement. SP is absolutely superior to MP, as it is only in SP that you can pause a race to go for a pee, try that in MP. :whistle:
     
    • Funny Funny x 8
    • Winner Winner x 5
    • Agree Agree x 4
    • Like Like x 1
  14. Alexandre Costa

    Alexandre Costa Active Member

    Joined:
    Jul 17, 2016
    Messages:
    116
    Likes Received:
    81
    I am addicted to this forum, specially this very thread. I probably come here 50 times a day.

    I better look for help. :eek:
     
    • Funny Funny x 5
    • Like Like x 1
    • Agree Agree x 1
  15. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,057
    Likes Received:
    1,475
    Feature request - possibility for anyone to pause an online race if they need to go pee.
     
    • Funny Funny x 7
    • Creative Creative x 2
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    489
    Likes Received:
    456
    Nice test. Hope you are right, you could be right!
    AMS2 seems to be always sliding (not in straights, of course)... as soon as one axel stops sliding the other is still/or starts sliding. Perhaps that what makes for "center rotation" sensation.
    rF2 has an "exagerate yaw" setting that was not neutral in default configuration and many people call the sim the "yaw simulator". They were right but some hardcore rF2 fans didn't agree at all ;) .

    I have 3x27" and I'm about half that distance (50cm/1.7feet). The feeling got to be different from what you experience if everything stays de same.

    I hope Reiza checks why that setting is not working (it's really "just a zoom"). I do have much better car feeling if I "zoom in" moving my seat forward but that puts me wrong inside the cockpit, which in turn makes for other cognitive disalignments. That setting allows for zoom in/out without changing FOV and seat position inside the car.
     
  17. T.Ives

    T.Ives 1.6 Forum Survivor

    Joined:
    Aug 19, 2024
    Messages:
    111
    Likes Received:
    64
    For the true simulation experience they should just piss themselves like a real race car driver.
    Before I start any race I like to pre piss my pants to add to the immersion.
     
    • Funny x 17
    • Winner x 4
    • Like x 2
    • Agree x 1
    • Creative x 1
  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,498
    Likes Received:
    955
    managed it in a pit stop with time to spare :whistle:
     
    • Funny Funny x 1
    • Winner Winner x 1
    • Creative Creative x 1
  19. Pandytim99

    Pandytim99 Well-Known Member AMS2 Club Member

    Joined:
    Aug 23, 2022
    Messages:
    1,292
    Likes Received:
    607
    How long it took to repair the car damage?
     
    • Like Like x 1
    • Agree Agree x 1
    • Funny Funny x 1
  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,498
    Likes Received:
    955
    Some cars have quite slow fuel and tire changes
     
Thread Status:
Not open for further replies.

Share This Page