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Automobilista 2 May 2024 Development Update - The Road to V1.6 Pt1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 31, 2024.

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  1. Fatih

    Fatih Active Member

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    For VR Players it would be great if there was a upscaler and maybe built in Fixed Foveated Rendering.
     
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  2. Hamady91

    Hamady91 Active Member

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    In terms of graphics the game needs two things

    Better AA as MSAA don't give perfect result ( grandstands and protection arround of the track suffer from aliasing)
    Maybe add DLAA and TAA would give a better result

    Better trees shadows beacause they are low res and have a lot of flickering and aliasing

    (Playing ultra with 1440p display)
     
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  3. SpcemanSpiff

    SpcemanSpiff New Member

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    I use opencompsite and OpenVR Toolkit to add both in for AMS2. It works really well.
     
  4. Fatih

    Fatih Active Member

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    I tried OpenXR Toolkit but somehow I like VRperfkit a bit more.
     
  5. Fatih

    Fatih Active Member

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    Currenty mood
     
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  6. SpcemanSpiff

    SpcemanSpiff New Member

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    I think I downloaded that one once but never ended up using it. Maybe I should give it a try again.
     
  7. Fatih

    Fatih Active Member

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    Search for VRperfkit_rsf there are also upscaling techniques implemented. Downside: it has no UI ingame. Everything you have to setup before starting the game.
     
  8. Hamady91

    Hamady91 Active Member

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    Maybe we will hit 200 pages :whistle:
     
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  9. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I hope not...for multiple reasons.
     
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  10. Scraper

    Scraper Well-Known Member AMS2 Club Member

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    • Forum thread capacity expanded to 200 pages
    ;)
     
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  11. Hamady91

    Hamady91 Active Member

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    Not the changelog that we wanted :oops:
     
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  12. Scottsparkrider

    Scottsparkrider Member

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    And dynamic foveated rendering for eye-tracking headsets
     
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  13. Tsjakaroen

    Tsjakaroen New Member

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    Hello everyone, I just had a question about the new update! Regarding the fact it is an arrangement between IMSA and AMS2, does that mean that the official number plates and liveries and such will be in the game too? Is there any news on that? Or do you guys think it is just the cars and tracks?
     
  14. AlexBfromG

    AlexBfromG Well-Known Member

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    you can see on some screenshots that some of the cars have the real IMSA numberplates, im just curious how this is managed in the game.
     
  15. Midoxx

    Midoxx New Member

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    Related: I was just reminded on how well optimized and polished this game is after thinking "hey rally would be pretty cool once in a while again too" downloaded the latest WRC and well. It does not even start. Dirt 2.0 with invisible walls on each side of the track is no better.

    I would rather wait a year for the patch than seeing reiza drifting towards ea "standards".

    I´m glad refunds exist...
     
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  16. depapier

    depapier Member

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    Foveated rendering does not work properly with Openxr or openvr in ams2. Vrperfkit doesn't launch and with Openxr toolkit foveated rendering results with glitchy trees. So yeah dlaa would be great or fsr to help for Vr performance.
     
    Last edited: Sep 4, 2024
  17. BobbyB

    BobbyB Member

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    I just hope we get the dev blog this upcoming weekend as there is no racing (for me at least) to watch so:whistle:
     
  18. Rodger Davies

    Rodger Davies Well-Known Member

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    I'm curious to see how they'll approach this too - I hope there'll be a way to split out IMSA and Reiza 'fictional' class plates because I really like the consistent style of the Reiza versions of liveries and want to keep racing those in isolation with the newest additions.
     
  19. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    if it doesn't have an Upscaler and Fixed Foveated Rendering your taste is riding the wrong horse ;)
     
  20. asalton

    asalton Copa Classic driver

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    • Updated Race Department/AMS1 banner at page footer
     
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