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Automobilista 2 November 2021 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 5, 2021.

  1. Mike Kadlcak

    Mike Kadlcak Member Reiza Backer

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    to pass the waiting time... here is a bit of sliding and hard qualifying laps at Long Beach - year 2000 :)
     
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  2. Luke Blum

    Luke Blum Active Member Reiza Backer

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    A year before this footage, but, R.I.P. Greg Moore and Gonzalo Rodriguez!
     
  3. think

    think New Member

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    I will get the hardcover edition of this Dev Update.
     
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  4. Marius H

    Marius H Internal Beta Tester Reiza Backer

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    I don't understand what the hype is. It's just a Dev update part 2. :rolleyes:
     
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  5. Xamantu

    Xamantu New Member

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    I would pay to watch a behind-the-scenes investigative documentary about the intricacies of this update. Not a bad idea for dlc.
     
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  6. sgsfabiano

    sgsfabiano Well-Known Member Reiza Backer

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    Neither I do. I'm afraid people have set expectations way too high... hopefully I'm dead wrong here, tho.
     
  7. Lorencini

    Lorencini Luciano Lorencini Reiza Backer

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    They're gonna announce three new tracks and at least four new cars! C'mon
     
  8. Kartu14

    Kartu14 New Member Reiza Backer

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    It's time here to go to sleep...
    See you tomorrow guys with the dev part 2 ?:whistle:
     
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  9. Marius H

    Marius H Internal Beta Tester Reiza Backer

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    When it comes it comes. :D
     
  10. Cassini

    Cassini Sun God Cultist

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    Sleep today? Impossible.
     
  11. Ochilbaz

    Ochilbaz Active Member

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    upload_2021-11-21_23-19-55.jpeg

    now it makes sense :)
     
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  12. Ochilbaz

    Ochilbaz Active Member

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    All joking aside I am really looking forward to finding out the dev info and what to expect over next couple of weeks. I love this sim and the anticipation of seeing which way this sim will go intrigues me. Do I want and look forward to additional content? Absolutely…..do I want to see physics and game improvements? Absolutely….but what I would really like to see is more and more optimisation especially vr.

    Baz
     
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  13. DavidGossett

    DavidGossett Well-Known Member

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    Hyped for classic CART, but still wishing sometime we could get one of these. Doesn't have to be official... I just want something close to it. MOH200 NI -280 - Copy 2.jpg
     
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  14. FS7

    FS7 controller filters off please Reiza Backer

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    Just saw this on Reiza's Youtube channel:



    "This video showcases some of the physics developments incoming with our next update relative to the current v1.2.5.1.
    We have been constantly learning more details about the complex driveline system in the Madness Engine - a physical model based on masses, friction coefficients, stiffnesses and pairings, which if not configured correctly for each car can easily result in various handling issues.
    The first major development here is fine tuning clutch LSD disc friction coefficients to eliminate the infamous "sticky" behavior of the differential on some cars, which could lead to the car balance suddenly changing midcorner; the differential operation is much smoother now, remaining closed when it should, and opening immediately and yet gradually based on your effective locking amount from preload, ramp angles and amount of clutches.
    The second important improvement was made to the clutch engagement formula itself - thus far, preload setting in LSD diffs had far too much importance and ramp angles relatively very little. Reason for this laid on a bug in the underlying mathematical formula combining forces from these two setup factors. With that legacy bug corrected, it´s been possible and in fact necessary to update all default differential setups to more sensible ones.
    Furthermore on the driveline topic, we have been literally "flexing the muscles" of the engine by introducing driveline elasticity - with multiple moving parts between the engine and driven wheels (each with its own finite stiffness) the forces applied on these parts can be immense, as gearboxes multiply engine torque - one can often hear these dynamics at play on real onboard videos as engine noise and transmission whine oscillating as the whole driveline acts like a giant spring under changing loads.
    We have revised stiffnesses and driveshaft weights in multiple classes, and in multiple points in their drivelines. This creates an immersive and organic effect that fully depends on what is going on in the physical simulation. If you stomp on the throttle in 1st gear, you will hear revs jump up as the driveline tenses up. Lift suddenly, and the driveline releases its tension audibly. Driving over bumps the engine and transmission noises will oscillate smoother than before as the connection between tires, gearbox and engine isn’t as direct.
    This isn’t purely for immersion purposes either, as a slight delay in response between driven wheels and engine can have subtle effects on handling - it means for exqmple that tire slip and engine RPM aren’t the only buffers for sudden forces, which can also dampen some sharp jolts in bumpy braking zones.
    More info on these and other developments in our AMS2 November Development Update pt2!"
     
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  15. CrimsonEminence

    CrimsonEminence Administrator Staff Member Reiza Backer

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    :whistle:
     
  16. steelreserv

    steelreserv Steelcast27 Staff Member Reiza Backer

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    Sweet jesus
     
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  17. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member Reiza Backer

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    Yup, just look at the difference entering Schumacher-S :)
     
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  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member Reiza Backer

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    T H R O T T L E S T E E R :whistle:
     
  19. lukester

    lukester Trey Ulbraking Reiza Backer

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    Why'd it get so quiet?
     
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  20. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member Reiza Backer

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