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Featured Automobilista 2 September 2026 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Sep 10, 2026 at 7:56 PM.

  1. JavierZumaeta

    JavierZumaeta Active Member

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    It's beautiful Reiza, thank you.

    if I may make one note - I do think all tracks need a ton of 2D character sprites all over the pitlanes. Just something that won't add tax the engine too much - they don't need to be animated, probably. But at speed, it'll just add a lot of life to the environment.

    eaa392b0-c4e2-436b-a5da-9cc01ab4d5e3.png

    I hate chatGPT but for stuff like this it can be useful. I think it added some lmdh's in the background. stupid bot.

    For next gen perhaps they can be programmed to look at the cars as they fly by, but static 2D sprites would add a lot, I think.
     
    • Agree Agree x 1
  2. Alex Couri

    Alex Couri Active Member AMS2 Club Member

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  3. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Cant wait to try out the latest Ai developments, the licensing issue must be a pain and i really hope your personal affairs come good soon with a speedy recovery for those involved, my prayers are with you.


    Looks much more alive for sure, adding that made a huge difference, that and flag marshals would be amazing.
     
  4. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Drivers for the Panoz GTR-1 are here.
     
    • Like Like x 1
  5. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    • Like Like x 1
  6. Edu da Fonseca

    Edu da Fonseca New Member

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    Great job, Reiza! Excited for what version 1.7 might bring in the future.
     
  7. mmertens

    mmertens Old school racer

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    Amongst all great improvements mentioned by Renato, this one I thought would never be fixed:

    “Fixed Live Track state being lost in Single Player sessions following an Instant Replay”

    Finally I’ll be able to watch replay in a changing condition race (dry to wet) without impacting the actual race! Thanks!!!!
     
  8. C49Sol

    C49Sol New Member

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    Are the new traction and braking scalars in game like the wet skill one? Or are they per livery and we apply them in the XML files?
     

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