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Automobilista 2 V0.8.7.1 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 2, 2020.

  1. fischhaltefolie

    fischhaltefolie Active Member Reiza Backer

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    High five, you're the same like me.
    8 post above yours.;)
     
  2. Gabriel OF

    Gabriel OF New Member

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    Just had a blast with the new Opala, AI behaved very well and is certainly getting there with time.
    Not really a complain but the car is easy to drive, what I wasn't expecting at all. It's very controllable and responsive. Never drove it in AMS 1 (no VR) so have no base to compare.
    Also thanks for the brake wear improvements, it's much better now with current Stock Car.
     
  3. Batito

    Batito New Member

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    Thank you, I´m sure Reiza will make this sim a mounster.
     
  4. Tobi797979

    Tobi797979 New Member

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    Yeah thank you. Feels amazing with the new FFB. You feel the road even more than before this Update. Here with SC2 pro. Just to say many thanks-really cool
     
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  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Using the custom force feedback type and adjusting the ffb custom file, I can see some scrub value set to 0.
    Is that bc the FX scrub effect is added "outside" of the calculations done through the ffb file?
     
  6. Martin Vindis

    Martin Vindis Member Reiza Backer

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    Can we get some explanation on how to use this?
     
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  7. Dady Cairo

    Dady Cairo Active Member Reiza Backer

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    From Beta Forum,posted by Renato!
    "We don´t feel it´s necessary so it´s off by default; an option to adjust it will eventually be added to the FFB UI but in the meantime those who are really missing it can enable it by editing their custom_ffb.txt in Mydocs/Automobilista 2 folder."


    ffb custom settings.txt

    ######################################################
    ######################################################

    #not really needed but better be safe then sorry
    (output (hard_clip output 1.0))

    (histogram output)

    Hope that helps...:)
     
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  8. Haris1977

    Haris1977 Member

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    Is the per car camera working as it should in this release?
     
  9. YoLolo69

    YoLolo69 Active Member

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    Mmmm thanks ok, but not sure I understand (read : I don't understand). I guess that's the 1.0 we need to change. My T500RS have around 8% deadzone, which mean all forces below don't make their way to the wheel (tested with wheelcheck.exe). Not sure which value I need to set here to remove those 8%... 8.0? or ?

    For me this is definitively needed. All the sims I drove where I was able to remove this "deadzone" have FFB improved.
     
    • Agree Agree x 1
  10. Martin Vindis

    Martin Vindis Member Reiza Backer

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    @Dady Cairo thanks but still not sure how to use it.

    @YoLolo69 Same here. My G27 has 17.5% ffb deadzone and I tried both 17.5 and 0.17 but I don't feel a difference. Even tried set it to 50 and 0.5 to make sure it works but still no go.
     
  11. Mimic

    Mimic New Member

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    I'm so new to Reiza, so please forgive me for not knowing. Is the update automated when I use steam?
     
  12. makan

    makan New Member

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    Yep if it doesn't starting to download then just run the game.
     
  13. mrsmr2

    mrsmr2 New Member

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    Have you set the ffb to custom instead of new or old?
     
  14. Donato

    Donato New Member

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    works well, but there is always an improvement.
     
  15. Dady Cairo

    Dady Cairo Active Member Reiza Backer

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    Sorry! I copied the old file..
    You must delete the old "ffb_custom_settings.txt" file first!
    Start the game,go to Force Fed Back,then on CUSTOM.
    It is in line 3,haven't tested it with my TS-PC,can't say if it is worth....
    Restart the game and the right file is there wich looks like that:

    ###arm_force -- equivialent of "max force at steering rack" in ams1

    (custom_lock_stop 0.5)
    (min_force 0.01)

    (scrub_vibe 1.0)

    (engine_scale 0.1)
    (scrub_scale 0.0)

    ###########################################################
    #
    #Some constants
    #
    ##general multipliers (from ams1)
    (max_overall_force 11500.0)
    (recip_force ( / 1.0 max_overall_force))

    #mfasr scaler
    (rack_scaled ( * arm_force ( / max_overall_force M_max_force_at_rack)))
    (rack_scaled ( * rack_scaled recip_force))
    (rack rack_scaled)

    (rack_smooth (smooth rack M_force_smoothing))
    (rack (if M_force_smoothing rack_smooth rack))
    ###########################################################
    #####################################################
    #####################################################
    #PARKING LOT FORCE :)

    (parkingForce (* parkingForceMult rack))


    (parkingForce (* parkingForce (crossover et 0.0 5.0)))
    (parkingForce (* parkingForce (- 1.0 (crossover vel_mag 0.0 7.0))))
    (parkingForce (* parkingForce ))
    (rack (* rack (crossover vel_mag 0.0 5.0)))
    (rack (+ rack parkingForce))

    ######################################################
    ######################################################
    #FX_AMS2- scrub effect (gives subtle vibrtions on braking / understeer)
    # and engine vibrations on wheel (so like ams1 "fx" -curbs)
    #############


    # Scrub ----------------------------------------------
    (FL_scrub (soft_clip FL_scrub 2.0 0.0))
    (FL_scrub (scoop FL_scrub 0.8 0.999))
    (FL_scrub (* FL_scrub (oscillator 1.2)))
    (FR_scrub (soft_clip FR_scrub 2.0 0.0))
    (FR_scrub (scoop FR_scrub 0.8 0.999))
    (FR_scrub (* FR_scrub (oscillator 1.2)))


    (tex_k 20000.0)
    (tex_d 1.0)

    (FL_tex (* scrub_scale FL_scrub))
    (FL_tex (split FL_tex 0.0 1.0 1.0 2.0 0.01))
    (FL_tex (spring FL_tex tex_k tex_d 1.0))

    (FR_tex (* scrub_scale FR_scrub))
    (FR_tex (split FR_tex 0.0 1.0 1.0 2.0 0.01))
    (FR_tex (spring FR_tex tex_k tex_d 1.0))

    (tex (+ FL_tex FR_tex))
    (tex (soft_clip tex 1.0 0.0))

    # Engine ---------------------------------------------

    (max_rps 8000.0)

    (rps_scale ( / crankshaft max_rps))
    (rps_scale ( power rps_scale 0.8))
    (rps_scale (min rps_scale 0.02))
    (rps_scale (max rps_scale 0.14))

    (load_mult (+ 0.8 throttle))
    (load_mult (max load_mult 1.0))

    (engine_vibe (sin crankPos))
    (engine_vibe ( * load_mult engine_vibe rps_scale engine_scale))

    (feel ( + tex engine_vibe))

    ############################################################################
    ###########################################################################

    (rack ( + rack ( * feel fx 0.8)))


    (output rack)

    # Scaler as informational only, doesnt affect output -
    (scale_window_init 10.0)
    (scale_window_nominal 2.0)
    (scale_soft_clear_t 10.0)
    (scale_min 0.2)
    (scale_max 2.0)
    (scale_blend_t 2.0)
    (signal_scale output
    1.0 1.0 1.0 1.0 1.0
    0.0
    0.0 0.0)



    ######################################################
    ######################################################
    ##(LOW FORCE BOOST)
    ################

    (output ( lfb output 0.15))

    ######################################################
    ######################################################

    ##lock_stops
    (stops (bumpstop output 0.05 0.5 0.05 0.1))
    (output (+ output (* stops custom_lock_stop)))

    ####################################################

    #allow 30% headroom
    (headroom ( - 0.7 gain))
    (clipTo ( + 1.3 headroom))
    (clipTo ( if headroom 1.3 clipTo))

    (output (hard_clip output clipTo))



    (output (* output gain))

    (histogram output)
     
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  16. YoLolo69

    YoLolo69 Active Member

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    Great! I'll test that tomorrow (wife sleep same room)! FFB is already really great, today I run 80/30/50 (with TM at 60, 100, 100, 0, 0, set by game). It's IMHO nearly perfect :) Will see if removing this deadzone will improve it more o_O
     
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  17. Dady Cairo

    Dady Cairo Active Member Reiza Backer

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    I would suggest: In TM Control Panel - all on Standard,no changes in Damper and spring.
    I use this in all my Sims for years.Let the game control the wheel.
    Good night and good luck.;)
     
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  18. SlowPoke80

    SlowPoke80 Member

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    When are you going to address the problem of all slides under power, regardless of how severe, being saveable?

    There is something seriously wrong with the behavior of the physics when a car is at or near the point of losing it under power. Many cars will get sideways way too easily, but it's still controllable 100% of the time.

    I know you have the talent to fix it. :)
     
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  19. Ricardo Almeida

    Ricardo Almeida New Member

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    I just had a blast racing with the Opala Stock Cars 1986 at Interlagos Historic. They so fun to drive.
    The same liveries I used watch on TV when I was a kid. Awesome!!
    Thank you, guys! You made my day!
     
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  20. Nackersum

    Nackersum New Member Reiza Backer

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    Guys after spending couple hours in the sim, I have to say that it feels amazing. I don't know what you made to FFB, but to me now it is great. I've been doing some time trials in the Stock V8 at Interlagos and seriously, such a demanding car, I haven't felt it like that before. It remains me so much to the behaviour in AMS 1. Apart from that I've done some laps at Adelaide as well with the Super V8... And again the FFB feels super, but I still feel there is something missing in the tyres. The car allows you to push it really hard and it behaves really good, but it is driftable quite easily taking in count how rigid this type of cars are. I don't know how to give a better explanation on how I feel it. Trying to sum up I feel it lacks the esence that you feel in the same car in AMS 1, while it is still a very demanding car.

    Apart from that I want to thank you to all the Reiza team because I barely see companies that are able to do what you do. I think that with a bit more time AMS 2 will be a reference to take in count.
     
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