Let's try to have a reasonable investigation focusing one element. First, do I think every car in AMS 2 is amazing or "finished?"--no. But let's look at the F-Classic G1-M1: Are you saying that with it's huge turbo lag and burst of power at high-rpms it is a stable car to drive on the limit? Are you saying that it has unrealistic levels of down force? Are you using default boost pressure (60%) or cranking it up (to qualifying levels or just higher because we can)? My experience is that it can be spun easily at lower speeds if you are keeping it on the boil and needing to manage the power curve as you corner. Does it spin in a high-speed corner--no, why would it with the massive level of down force that car has? It will almost spin in a straight line, even at default boost pressure levels, when you take advantage of higher rpms. In real life and in the game, these cars put out shockingly little power even at 9 ,000 or 10,000 rpm--very easy to drive They were designed to handle 1,100+ hp, so you would expect it to behave extremely well at anything less than 10/10ths--otherwise no one would (be able to) drive one in anger flap after lap Reminds me of GPL days...I loved GPL for so many reasons, but no one would actually drive a car that bad in real life (the ones we have in AMS 2 are scary enough, but feel 1,000 times more plausible than GPL) This car is one that even in a sim experience makes the hair on the back of your neck stand up and you realize how talented the drivers of that era were H-pattern to deal with Massive turbo lag Massive power Massive down force Incredible levels of mechanical grip ...I am sure you are a faster sim racer than me, but if you find this car easy to drive at the limit, then you should consider real racing because you are alien level in our little world here So, please, describe in a bit more detail where this car is at fault physics-wise. I don't doubt it might be need tweaking (along with all cars in the game), but I fail to see where it is fundamentally flawed.