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Automobilista 2 V0.9.6.0 RELEASED, now updated to v0.9.6.1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 6, 2020.

  1. SuperMonaco_GP

    SuperMonaco_GP Active Member

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    ok, so on this forum if anyone asks for help saying his ffb perception has gotten worse, the only thing he gets are 3 people that say "disagree".
    wow, very helpful guys.
    I'm outta here.
     
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  2. Marius H

    Marius H Well-Known Member Reiza Backer

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    Perhaps check your simucube settings. The FFB in AMS 2 has changed too 500hz and 360hz so perhaps now it's faster or so the simucube feels lighter. I dunno. If Simucube 2 has a forum perhaps ask there hopefully they can help you.

    Don't be sad! It will be all fine in the end :cool:
     
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  3. F.Santos

    F.Santos Well-Known Member Reiza Backer

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    Fair enough mate, I don't think this update is worst but there are some unrealistic elements missing for me personally(simracers favourites), like extra scrub tyre noise so we know exactly what the car is doing since we don't have any other source of info apart from steering and tyre sound.

    Perhaps you can add to your info at the bottom of your comment your computer and racing gear spec so we can have a better idea of what you running and who of us can actually help.

    Alternatively, you can try some of the Custom file, for the time being, they give you this extra info and allows more freedom to modify the FFB to your liking.

    Don't take this the wrong way mate but for a lot of us this game is now an addiction and becoming one of the best in terms of FFB, so to find love when criticising a new release of a game in development will be very hard :(, even if you just looking for help. I put the link down below I hope it helps if you haven't tried yet of course.

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
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  4. Andy-R

    Andy-R Active Member Reiza Backer

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    I'm pretty sure there is still some odd FFB behaviour in this build. I thought I would try out the Super V8 so did a bunch of laps in a test session then loaded TT up immediately afterwards with the same car and track and the FFB feels totally different, really light. Seems to weight back up after a couple of corners :/
     
    Last edited: Jun 7, 2020
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  5. SuperMonaco_GP

    SuperMonaco_GP Active Member

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    finally some actual help, thank you very much.
     
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  6. Helleno

    Helleno Active Member Reiza Backer

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    Now, when racing in a lobby with default settings forced, we can not see what values are used in default setup. The right behaviour should be we can see but can not change.

    Also, yesterday, during an online race (Interlagos + Stock Car), my car just turned off in the middle of the main straight at about 200 km/h. My screen showed Pit limiter activated. Never happened before.
     
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  7. alink

    alink Well-Known Member

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    is it AMS2, is it the car, is it me??
    AMS is getting better and better -- well done REIZA!!
     
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  8. Pete Baldwin

    Pete Baldwin Member

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    Had some really enjoyable AI races today for the first time in AMS2. There’s still lots of room for improvement as the AI are still a bit slow around some corners (turn 6 & 7 at Interlagos for example) but overall, racing AI is a fun thing to do now. Cheers Reiza!
     
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  9. F1Aussie

    F1Aussie Well-Known Member

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    Hey guys, does anyone know if there is a guide anywhere on what all the diff settings do, I have no idea on what does what with all those settings.
     
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  10. newtonpg

    newtonpg Active Member Reiza Backer

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    50 episodes! There you can find what you want.
     
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  11. F1Aussie

    F1Aussie Well-Known Member

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    Okay, thanks for that although I would rather have something I can print out and have on hand for when I need it.
    Cheers
     
  12. Jebus

    Jebus The Lying Finn Reiza Backer

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    There's some useful info in this thread at RD,
    Differential settings - please :-)
     
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  13. Aza340

    Aza340 Active Member

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    Yes I noticed this last night . Caterham academy at Donnington , ffb very light until 2nd or 3rd corner then as you said it gains weight / resistance after that .
     
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  14. Avoletta1977

    Avoletta1977 Well-Known Member Reiza Backer

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    Same here. I think they are activating the FFB gradually in order to solve the ‘pull to the right’ issue.
     
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  15. Pixel

    Pixel Active Member

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    Can confirm that the AI sliders still don't work with the wheel directional pad.
     
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  16. Aza340

    Aza340 Active Member

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    Yes I think you might be right , which is fine actually as it's much more preferable to having the wheel go hard lock .
     
  17. Andy-R

    Andy-R Active Member Reiza Backer

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    Hopefully it is a temporary workaround for the problem. FFB live while the AI controls the car with the fade in during that time would be better. I went to do a TT at Donington and had a job getting through the final corner to have a decent start to the lap with basically no FFB. If it is only for time trial then moving the start point back a lot (which we could do with regardless at a lot of tracks) would help. I could see it confusing a lot of people though as they will be unaware of the reason why they have no FFB all of a sudden.
     
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  18. Koala63

    Koala63 Member

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    Unfortunately I encountered the 'hard right wheel lock' once again while offline racing at Brands last night.But still really loving the AI racing the F-V G1's with 90 skill and 50 aggro. Great to see some of the external animations working now and very enjoyable to watch the suspension loading and unloading in replays.
     
  19. F1Aussie

    F1Aussie Well-Known Member

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  20. Cfst

    Cfst Active Member Reiza Backer

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    I absolutely noticed this as well - on more than one occasion. Unusual, but I way rather temporarily deal with that instead of getting sent all the way right
     

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