Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jul 24, 2020.
It is......but even Tilke Drome's need some love
Thinking of Istanbul and Bilsterberg i agree. Also they left the Motodrom at Hockenheim intact :->
It won't last very long.....but there it is. All the hopes and dreams of a Sim racer
Honda - "Power of Dreams"
"One does not simply beats a Judd V10 with a Honda Turbo".jpg
Great update. Hockenheim is fantastic, driving on the classic versions through all that German forest gave me anticipatory shivers for any AMS2 Nordschleife... Also, loving the massively improved AI in Lap 1.
I'm sure I'm not the only person who is impressed with the very solid foundations of AMS2, but if given the choice between more content and fixes to the various major and minor flaws and shortcomings in the audio/UI/penalties/etc, would take the latter at this stage.
Don't know if it is the new AI code but I started a race on the 1977 track using the P3 class and the start line pile up was like in Spa 1998.
Hope they prioritise doing something about the pit menu, as many others have said it is just to difficult to manage during a race.
very little content
Are you referring to the contents of your skull?
Surely not AMS2!
Track doesn't show up for me
I completely agree. I acknowledge the improvements in this build but I'm disappointed some of the glaring issues haven't been fixed. Eg. still the last car you drive elsewhere is selected for championship mode. I would have thought this would be such an easy fix.
I must admit I hadn't realized that AMS2 was English only. This should help boost popularity, especially in Brazil, a key market.
This is only one of several aknowledged problems with champ mode and many of them will already be addressed in the next update in 2 weeks time.
While there is some overlap in some areas of development (ex the person leading champ mode development is also the lead UI&HUD developer and champ mode turning out to be a time hog eating into his schedule for the latter) by and large new content is not produced by people working in other key areas of the game, which we agree is just as if not more important.
It’s also worh pointing out that not every development can be delivered within a couple of weeks, so just because you haven’t seen developments in a certain area for one or two updates, it does not mean it’s not being worked on In fact many of the more substantial core features can take months to come together.
Likewise, seeing a ton of content roll out over the next couple of months should not be seen to mean we put extra hours on content - a lot of the new cars will have been worked on for several months now and have only been held up from release by licensing requirements.
Just for the sake of some added perspective, the original Beta release was less than 5 months ago; EA release was less than 4, and v1.0 less than 1. It may seem like a lifetime when you are waiting (specially during a pandemic), but it really isnt all that much from a development POV
Thanks for your response Renato. Your communication really is to be commended.
Hello, considering that it is risky to make a criticism, you can only say that this is the millennium simulator, it is the best hovercraft simulator, and the best freight train simulator, we do not need tires, only suspensions and weight, am2 It is perfect for rally and for boat racing. It has good things, and others that are not good, but I don't think it helps to say that it is wonderful.
Noticed the Firestone logo on the billboard in the trailer. Maybe a sign of some IndyCars in the coming packs? (Still hoping to see some oval stuff in that USA DLC)
You guys deserve huge kudos on your development! I have no idea how many devs you are, but you are providing incremental developments while adding content and fixing issues. It's really well done and with so few major crash bugs.
Thank you to all of you for your efforts. It really is hard to know from the outside how taxing game development is, specially around deadlines. I would expect this to be no different for you than anywhere else and at the same time this is a niche genre, no huge $$$ to be easy had.
Really thanks for trying this hard! Crossed fingers you can keep it up and achieve an increasingly incredible simulation for a long time!
Thank you for all the Hockenheim configs, especially the old ones with the long straights. I just tried them today and they are all great. However I don't know if it is just me but a) I find the first long straight quite wide and b) also I think there could be more trees/higher trees/darker trees along the straights. But that's just a subjective point of view of course. Apart from that great work!
I love the old versions of Hockenheim. It was such a unique track.
Are you, by any chance, a Simracing Bonanza Backer and got your AMS2 key because of that? For me it doesn't show up either, because I don't have it in my Steam account (yet). My guess would be that could be the cause.
EDIT: Silly me, just saw that others were reporting the same issue. Weird.
Great work Reiza, amazing the amount of details around the track.
Just a question, it is a laser scan track?
I have noticed the pretty much all openwheeler cars have to much bump especially at straigh. Also noticed that this not happen in Touring cars, like super v8, opalas, ginnetta etc.
Beside that, the game its looking great.
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