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Automobilista 2 v1.0.2.0 Released - Now updated to v1.0.2.1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Aug 11, 2020.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    007.jpg
    The new Automobilista 2 update adds plenty of free new cars, several developments to championship mode, a completely revised track limit penalty system, many AI adjustments along with the usual batch of improvements & fixes in other game fronts.

    The track limit penalty system & regulations have now been completely revised to adhere more closely to real racing regulations and for better consistency. A more detailed explanation on the rules for track limits as of v1.0.2.0 will follow shortly.

    This update also brings the home of British Motorsports to AMS2 - the Silverstone Pack features several historical iterations of the track through the decades along with its current layout - unique fast flowing challenges perfectly suited to the cars that raced on them!
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    This pack features 4 distinct versions of this legendary track from 4 different decades - 1975, 1991, 2001 and 2020; additional layouts for the main track in each era will be gradually added in future updates.
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    FULL V1.0.1.2 -> V1.0.2.0 CHANGELOG:

    CONTENT
    • Added F-V10 Gen1 class
    • Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
    • Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)

    GAMEPLAY
    • Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
    • Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
    • Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
    • Decreased the distance in which a track limit violation invalidates the next lap
    • Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency

    UI & HUD
    • Added Brazilian-PT localization (Beta)
    • Fixed some situations where Championship was incorrectly identified as a Career championship
    • Added UI Pit Strategy screens (access via Setup screen)
    • Added Vehicle List switch option to Vehicle Selection page.
    • Fixed Time Trial info unit still showing old style in Minimal mode
    • Multiplayer chatbox now logs all messages over the session
    • Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned

    PHYSICS
    • Reduced tyre speed effects on adhesive friction for all slick tires
    • Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
    • Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
    • Reduced engine inertia on all MRX engines
    • Adjusted front splitter pitch sensitivity for prototypes, GTs
    • Minor aerodynamical revisions for AJR, Stock 2020
    • F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
    • Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
    • Fixed Copa Classic CTD from missing wet compound tyre
    • Fixed Camaro SS 6th gear ratio

    AI
    • Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
    • First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
    • Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
    • Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
    • Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
    • Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
    • Minor AI Grip tuning for Cascais, Hockenheim
    • Improved pitlane merge to main path at Hockenheim GP / National

    AUDIO
    • Super V8: Muted PitLimiter sound for now until further code adjustments

    TRACKS
    • Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride

    VEHICLES
    • Added F-Classic suspension animations & adjusted driver animations (all models)
    • Fixed F-Trainer driver hands position in 3rd person view
    • Stock Car Cruze 2020: Fixed chassis visual glitch
    • Camaro SS: Corrected mirror position
    • ARC Camaro: Fixed visual glitch on liveries 3,4,98,99
    • Puma P052: Corrected display RPM and Speed readings
    • Chevette: Windscreen reflection reduced
    • Stock Car Cruze, Corlla 2020: Added dynamic dirt & damage
    ams2gld.exe Screenshot 2020.08.11 - 19.02.54.20.jpg

    AMS2 v1.0.2.1 is now up - this is a hotfix to complement the latest v1.0.2.0 release.

    V1.0.2.1 CHANGELOG:

    • Adjusted range of allowed track limit warnings to 1-50
    • Multiplayer chatbox history no longer logs joins/leaves and limits history playback when switching page
    • Fixed session overview leaderboard not filling in Multiplayer session
    • Fixed incorrect text on pit strategy back buttons
    • Adjusted F-Vintage body aero lift (all models)
    • Fixed VW Truck crashing to desktop when loading
    • Adjusted Ultima & Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) & AI tuning
    • Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)
    • Decreased AI defensive lateral movement range to reduce chances of weaving
    • Minor reduction of AI brake grip
    • Minor AI performance callibration pass for F-Vintage, Ultima & Camaro SS
    • Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 & Gen2
    • Silverstone (all versions): General art passes & added remaining trackside objects (including period accurate 1975 pit building)
    • Hockenheim: fixed trees popping up in the horizon of 1977 version
    • Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane; Velopark - Last corner.
    • Camaro SS: Fixed tachometer
    • Brabham BT26A: Added front suspension animation & texture, material updates
    • F-V10 Gen1:- Added material to sidepod intakes
     
    Last edited: Aug 13, 2020
    • Winner Winner x 30
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  2. Stakanov

    Stakanov Member

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  3. Gordie

    Gordie Active Member

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    Awesome, thanks for the earlier release, much appreciated :)

    Time to test :cool:
    :hurrayreiza:
     
  4. SebWizterTv

    SebWizterTv Member

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    I cant buy silverstone one steam it's not there
     
  5. Marius H

    Marius H Well-Known Member Reiza Backer

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    Nice! First food then racing.
     
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  6. Rudolph523

    Rudolph523 Member

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    Realy good update, alot of cool things added and fixed, but i have one question: what happened with the 4th car that was announced/teased to be in this update?
     
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  7. Micropitt

    Micropitt Well-Known Member

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    Still downloading....... :oops:
     
  8. psone

    psone New Member

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    Really appreciate the update and all the hard work.

    Just out of curiosity though were custom championships supposed to be a thing for this update, or did I imagine that?
     
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  9. Rodger Davies

    Rodger Davies Active Member

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    I'm in this for the historic content so thanks for the new Brabham and Lotus.

    AI updates are crucial for me as a primarily offline player, so looking forward to checking these out and hope to see more in this vein - likewise happy to see the first version of a championship added.
     
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  10. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Still drying its paintjob and receiving final tweaks to its pedal set - will be the star of its own update, hopefully before the weekend :)

    Nope, that´s still a couple of months away. There will be some more default championship options added shortly tho now that the basic functionalities are mostly in place.
     
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  11. Dolph

    Dolph Member

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    Cant wait to drive that thing
     
  12. psone

    psone New Member

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    great stuff, thank you!
     
  13. Rudolph523

    Rudolph523 Member

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    thanks for the quick response! I will be looking forward for that update.
     
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  14. Nando gambogi

    Nando gambogi New Member Reiza Backer

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    Como colocar o jogo em PT/BR ?
     
  15. gvse

    gvse New Member

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    Hello and thank you for the update!
    One question: you mention changes to street tires in the Camaro SS thread here. Have they made it to this update?
     
  16. CrimsonEminence

    CrimsonEminence CrimsonCringeLord Reiza Backer

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    What a time for racing games.
    Thanks for the great work!
     
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  17. Coanda

    Coanda Active Member

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    Thank you and Gday Brazil.. :cool:

    I feel like a kid again staying up to sunrise to watch the Brazilian GP..
     
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  18. Maser V6

    Maser V6 Active Member Reiza Backer

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    Super job.
    Love Silverstone old donkey track. and thanks for the lotus to try with it great stuff.
    + all the other bits, Nice

    (some online players have joined and asked about taking the chicane or not as there are no bollards yet?)
     
  19. Micropitt

    Micropitt Well-Known Member

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    @Renato Simioni Just tested the AI in a multi class race (P1/P2/P3/P4) in Interlagos and I have to say, I'm impressed. No accident at Start of the race (standing start) and no accident or contact at T1. In fact, there was no accident or contact at all during the 10 lap race. You guys did awesome work with the AI. I love it. I also love that you added the Pit Strategy to the setup menu. Extremely helpful. Didn't test Silverstone or the new open wheelers you added but so far I'm really impressed. Thank you for your hard work.
    :hurrayreiza:
     
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  20. SebWizterTv

    SebWizterTv Member

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    When can we expect multiplayer ranking system i really want to grid some rating points :cool:
     

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