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Automobilista 2 V1.0.6.0 RELEASED - Now updated to V1.0.6.2

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 27, 2020.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    003.jpg

    Automobilista 2 has now been updated to V1.0.6.0 - features a new GT3 car, a large update to the latest Nurburgring release, and some further significant improvements to physics & AI.

    IMPORTANT! A number of physics adjustments requires setups being reset to default in the garage menu to take effect.

    V1.0.5.6 -> V1.0.6.0 CHANGELOG

    CONTENT
    • Added BMW M6 to GT3 class
    • Added Ginetta G55 to GT4 class

    UI / HUD
    • Fixed issue where too much chat history was played back in some instances
    • Seat adjustment input is now continuous (hold to move)
    • Adjusted various background image anchors to improve display on 16:10 and triple screen

    PHYSICS & AI
    • Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
    • Stiffened sidewalls for GT / Stock / Proto tires
    • Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)
    • Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
    • Revised Balance of Performance for GT3 / GT4 class
    • Revised brakes for GT3/GT4 cars
    • Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
    • Revised Porsche Cup aero, adjusted default roll bars
    • Reduced front splitter downfroce dropoff with yaw in all GT/ Stock Cars
    • Fixed missing wet tire compound for Camaro GT4R
    • Adjusted Camaro GT4R suspension
    • Adjusted Copa Montana center of gravity height
    • Revised Procar, Group A, Ultima Race baseline damper rates
    • Fixed Ultima race front left, rear right fast damper ranges incorrectly available
    • Improved rear efficiency, reduced Group A rear brake torque
    • Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
    • Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
    • Adjusted rear wing efficiency for Stock2020, Montana

    AI
    • Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
    • Added logic to prevent AI slowing on track after returning from partially outside track limits
    • Added logic for AI to be more reactive and switch switch behaviors more often
    • Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
    • Reduced range of AI variation from ideal racing line
    • GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
    • Minor AI aggression scalar adjustment for GT cars
    • Further wet weather callibration passes for all GT / Stock / Proto cars

    AUDIO
    • Adjusted Mclaren 720s tire skid volume.
    • Lowered tranny whine given enigne sounds feature them prominently

    TRACKS
    • Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
    • add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
    • Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
    • Interlagos: Fixed floating pit box lines
    • Campo / Curvelo: Adjusted flag LOD range
    • Montreal Historic: added missing HUD map

    VEHICLES
    • Porsche Cayman GT4 - Fixed red cockpit material issue
    • Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)
    • Adjusted brake glow ranges for carbon brakes (player & AI)
    • Camaro GT4R: Fixed missing RPM leds
    004.jpg

    V1.0.6.1 CHANGELOG
    • Revised BMW M6 setup ranges & default settings (requires car setup reset to default)
    • Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars
    • Reduced brake wear rate by 25% (both carbon and steel)
    • Slightly increased downshift protection function (less overreving allowed)
    • Improved GT3/GT4 AI launch on starts
    • Reduced GT3 AI rolling resistance to better match player´s straightline speed
    • Fixed Ginetta G55 Supercup ABS range
    • Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts
    • Montreal: Various minor fixes, optimization & art revisions
    • Montreal Historic: Various minor fixes, optimization & art revisions
    • Silverstone: Fixed disappearing helicopter
    • BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash

    V1.0.6.2 CHANGELOG
    • Added Nurburgring Sprint Short layout
    • UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
    • Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
    • Added support for car livery overrides
    • Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
    • Revised tire tread physics for all cars (in progress)
    • Bumped steer lock range for all cars
    • Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
    • F-Ultimate: raised baseline rear pressure
    • Increased speed tolerance to trigger jump start penalty
    • Revised FFB Max force for several cars for better consistency
    • Fixed asymetrical right front damper range in Procar
    • Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
    • Minor weight distribution adjustment for Procar, Super V8
    • Improved AI performance at Ibarra
    • AI callibration pass (all classes)
    • Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
    • Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
    • AI now return to track in a safer manner after slipping or going off road
    • Further reductions in AI lateral jitter / weaving / abrupt moves
    • Slightly reduced bump amplitude of gravel / grass
    • Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
    • Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
    • Fixed helicopters disappearing on some tracks
    • Slight tweaks to animated objects @ Brands Hatch & Bathurst
    • Bathurst: Slight improvements to night lights optimization; revised trackside cameras
    • F-Trainer: Fixed black external mirrors
    • BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02
     
    Last edited: Dec 12, 2020
    • Like Like x 37
    • Winner Winner x 19
    • Useful Useful x 1
  2. Tarmac Terrorist

    Tarmac Terrorist Active Member

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    Oh yeah baby! And i just bought the season pass! LOVIN YOU'RE WORK! Putting big smiles on my silly face!
     
    • Like Like x 10
  3. psone

    psone Guest

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    nice.
     
  4. Gordie

    Gordie Active Member

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    The sounds on the M6 are incredible, wow :cool:

    Epic update, thank you :)
     
    Last edited: Nov 27, 2020
    • Agree Agree x 2
    • Like Like x 1
  5. MrBiscotte

    MrBiscotte New Member Reiza Backer

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    Thank you !
     
  6. Bart Hendrikx

    Bart Hendrikx Member

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    Best update ever! have a big Mac, have a red Bull. And back tot work
     
    • Funny Funny x 2
  7. Elcid43

    Elcid43 Member

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    Wow, had just reset everything after deleting the docs folder and exited the game to find a big update! Thanks!
     
  8. VFX Pro

    VFX Pro Active Member

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    Since camera/seat don't save per car, it's good to know that the camera/seat adjustments button can now be held versus pressing them 50 times :) Nice work.

    This simulator is inching closer to perfection... I cannot even imagine a year or two from now!!
     
    • Agree Agree x 2
    • Like Like x 1
  9. Haris1977

    Haris1977 Active Member

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    That ‘s one of the major drawbacks of the game that has not been fixed yet..other than that some cars are a blast to drive!
     
    • Agree Agree x 3
  10. Elcid43

    Elcid43 Member

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    I agree, that and the ability to map tc, abs, engine map, mix etc to buttons instead of the awful ICM. Still love the game though.
     
    • Like Like x 3
  11. sk8

    sk8 Member

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    Does the Porsche cup cars not have adjustable suspension? So bouncy..
     
    • Dislike Dislike x 5
  12. Shriukan

    Shriukan Touristenfahrten Community Reiza Backer

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    Loving the Beemer and Ginny. I am now just waiting for the DS to update so I can add the new cars to the vehicle whitelist ^ ^'
     
  13. Lucas Vieira

    Lucas Vieira Member

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    Did you reset the setup for default?


    Because its so fun to drive, i dont have problems with bouncy anymore, with any porsche. It feels like its suposed to be.

    Fun fact, i had notice some similarity with the Porsche Cup with the 911 from IRacing. Its no the same, but pretty close on physics.
     
    Last edited: Nov 27, 2020
  14. OMiT

    OMiT In-game name: Magnus

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    I think we all know someone is going to be very happy :cool::D

    I’m looking forward to seeing the effect of the slip tweak on the P4s, love those things.
     
  15. CrimsonEminence

    CrimsonEminence CrimsonCringeLord Reiza Backer

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    I don't know, if this is something positive, or negative ^-^'
     
    • Funny Funny x 5
  16. Gordie

    Gordie Active Member

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    Not sure why you got dislikes for this, it's a valid question and observation. Interested as to whether or not the suspension will be adjustable at some point myself tbh.
     
    • Agree Agree x 3
    • Like Like x 2
  17. Lucas Vieira

    Lucas Vieira Member

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    Hahahah i believe that if more than one sim had similar physics, i would say that its possible that we are close to reality, once i never drive one 911 GT in my life.

    So lets say its positive.
     
  18. Shobitho

    Shobitho New Member

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    Oh right on time for the weekend!
     
  19. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    They nailed it this time. The steering locks are working inversely for some cars btw. With some cars I need to decrease for others need to increase to take turns with less steer input.
     
    • Like Like x 1
  20. theF1man

    theF1man New Member

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    Thanks Reiza
     

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